Deck ID: 14254
Author: Silent "Silent Bob" Bob
Title: The Day is MINE
Side: Dark
Date Published: 2001-03-04
Description:
Carbon Chamber Testing to deal with Watch Your Step
Rating:
4.5
Cards:
'Starships (7)
Bossk In Hound’s Tooth
2 Chimaera
Dengar In Punishing One
Dominator
Flagship Executor
Zuckuss In Mist Hunter
Characters (24)
2 4-LOM With Concussion Rifle
Admiral Chiraneau
Admiral Ozzel
Admiral Piett
Bib Fortuna
Boba Fett With Blaster Rifle
Boelo
Captain Gilad Pellaeon
Colonel Davod Jon
Dengar With Blaster Carbine
Ephant Mon
Grand Admiral Thrawn
2 Guri
IG-88 With Riot Gun
Jabba’s Prize
Jodo Kast
2 Lord Vader
Mara Jade, The Emperor’s Hand
Mighty Jabba
Prince Xizor
Snoova
Weapons (3)
Mara Jade’s Lightsaber
Vader’s Lightsaber
Vibro-Ax
Devices (1)
Carbonite Chamber Console
Effects (6)
Crush The Rebellion
Mobilization Points
Power Of The Hutt
Secret Plans
Something Special Planned For Them
We’re In Attack Position Now - Admiral’s Order
Interrupts (10)
Defensive Fire & Hutt Smooch
Evader & Monnok
Ghhhk & Those Rebels Won’t Escape Us
2 Imperial Command
Omni Box & It’s Worse
Point Man
Prepared Defenses
Sniper & Dark Strike
2 Twi’lek Advisor
Vehicles (1)
Jabba’s Sail Barge
Locations (7)
Cloud City Carbonite Chamber
Cloud City East Platform (Docking Bay)
Cloud City Security Tower
Rendili
Tatooine Docking Bay 94
Tatooine Jabba’s Palace
Jabba’s Sail Barge Passenger Deck
Objective
Carbon Chamber Testing/My Favorite Decoration
'
Strategy: '
***UPDATE***
Remove a Twi’lek Advisor to add a Security Precautions. This is for the resurgence of HB decks.
Tatooine Jabba’s Palace is Jabba’s Palace AC
***UPDATE***
Start
CCT
Cloud City Carbonite Chamber
Carbonite Chamber Console
Cloud City Security Tower
Jabba’s Prize
Prepared Defenses
Crush The Rebellion
Mob Points
Power of the Hutt.
Turn 1
Deploy
Jabba’s Palace Audience Chamber
Rendili
Ephant Mon to the Security Tower using Power (Protect JP from Spy deployment/gamblers/thieves
Use Crush to pull Evader/Monnok
Turn 2
Deploy
Tatooine Docking Bay
(Mighty Jabba/Boelo *See tech below)
Turn 3
Deploy
Cloud City Docking Bay
(Barge *See tech)
TECH
There are many ways to get Han to the audience chamber. Here are the best ways
1. Use Ig-88/4-Lom/Guri to move Han to the audience chamber. Pros Can’t be battled unless Artoo/Threepio is out. Cons Can be targeted by Sorry about the mess. Dismantle on sight hurts droids.
2. Deploy Prince Xizor and Guri. Use Xizor to move Han with protection from Guri. Pros Xizor can’t be targeted by weapons (including Sorry about the mess). Cons Waiting to get Xizor/Guri out.
3. Deploy Ephant to the tower first turn. This protects from spies dropping down to get Han. On your next turn, deploy Mighty Jabba and Boelo (audience/power). Make sure you end the turn with them at the docking bay. Next turn, deploy the barge to the Docking bay. Have them all jump aboard the barge. Move to cloud city docking bay. Have them jump off the barge. Move them over to the tower. Have Jabba grab Han. Make your way back on the next turns.
Pros Jabba can’t be hit by weapons. Boelo Cancels destiny. Ephant protects from spies and is a built in ghhhk.
Cons Slow, but reliable. If any of these cards get activated on their deploy turn, there could be problems and slow the process down. If they do get activated (hope they all do except for Ephant) just pick up. Then deploy Jabba/Boelo combo to the tower. If one, but not the other gets activated, you might have problems to slow you down.
I would try to use this step. If there are more Tatooine sites beside yours, here is what to do. Just deploy Mighty Jabba and Boelo to the AC and move them towards an exterior location (Keep them inside if playing against Speeders). Wait a turn. Next turn, deploy the barge to the nearest exterior location. Have Jabba and boelo get aboard. move them to the DB. If Jabba and boelo haven’t moved, use the DB gametext to move to CC. Then next turn, just move into the tower.
Keys to remember
*You might want to have more characters to back up boelo and Jabba.
*Any smoe can deploy to the Passenger Deck to make the barge immune to alter, not just aliens. If the Barge isn’t immune to alter, don’t leave any characters on the barge. If a destiny or two does get by Boelo and Jabba, use the barge as fodder. That way you won’t lose your characters aboard.
*Mob Points helps to get out Rendili. Don’t worry about sticking some smoe at a DB to increase activation. You will be fine. The activation can come at a later point in the game.
*If you have enough force/characters, support not only Jabba, but Ephant.
*Don’t leave Han in the AC without someone there to stop the opponent from getting him out
*Han is removed from the game for Watch you step. No supper Falcon.
*Evader/Monnok is there to keep a control on the opponent’s hand size.
*Defensive Fire/Hutt Smooch protects from UC spies when you drain. It also returns a card of the opponent’s to the used pile to keep control of his hand size.
*Secret plans and Something Special Planned for them is for all those stupid retrieval cards.
*Clash protects you from multiple destinies. As does Jodo.
*Super Chimaera protects you in space.
”Oh, I’ll Play your game you rogue.”
”I’ll Take Swords for 200.” '