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Vibro Mania

    Deck ID: 1428

    Author: Justin "Nitsuj" Stratton

    Title: Vibro Mania

    Side: Dark

    Date Published: 1999-11-25

    Description:
    This deck is an attempt to use a very underused card: The Vibro Ax.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Coruscant
    Cloud City Downtown Plaza
    Cloud City Port Town District
    Dagobah Cave
    Endor Back Door
    Jabba's Palace Audience Chamber
    Tatooine Cantina
    Tatooine Jabba's Palace

    Characters (27)
    Advosze x 2
    Bane Malar
    Barada
    Boba Fett With Blaster Rifle
    Boelo
    Chall Bekan
    Darth Vader, Dark Lord Of The Sith
    Dengar
    Dr. Evazan
    Jabba
    J'Quille
    Kithaba
    Outer Rim Scout
    Ponda Baba
    Pote Snitkin
    Skrilling x 8
    U-3PO
    Wuher
    Zuckuss

    Starships (4)
    Bossk In Hound's Tooth
    Jabba's Space Cruiser
    Mist Hunter
    Punishing One

    Interrupts (9)
    Boring Conversation Anyway
    Elis Helrot
    Imperial Barrier
    Monnok x 2
    Torture x 2
    Twi'lek Advisor x 2

    Effects (7)
    Come Here You Big Coward
    Den Of Thieves
    Failure At The Cave
    First Strike
    Scum And Villainy
    Security Precautions
    There'll Be Hell To Pay

    Devices (1)
    Droid Detector

    Weapons (5)
    Vibro-Ax'

    Strategy: '

    Every once in a while, I like to go through my cards, find a what I consider an underrated card, and then try to use it. So one day, I am going through the my weapons and I came across this little beauty Vibro-Ax. At first it looks pretty lousy, afterall, why not just use Disruptor Pistols and be done with it? However, upon closer inspection you can see the potency of this card. It comes two fold
    1) High Power Warriors make it easy to exclude Obi-Wan or EPP's.
    2) High Destiny makes it a sure thing to exclude Obi-Wan or EPP's.
    If you exclude a character from a battle, slam the other characters there, force your opponent to forfeit some of them, your opponent is left with the Ax victim sitting in a much less secure position next turn. I think this can be potent if used properly. So, I began working on this deck, banging out card combos faster then a player at a pinochle tournie.

    Where oh where is that ax of mine?
    -or-
    Locations make a deck.

    I decided that a Scum and Villainy strategy would be best. One, I had to play with Alien Warriors. Two, the lower deploy thanks to S&V makes the expensive Ax a little less painful. At first I tried to use just Tatooine Sites, but this got very, very dangerous. I didn't get much activation from them, and while there was drain potential, I decided I would rather have drainage that could still exist regardless of Great Warrior. So, I added the two/two sites, Backdoor and Downtown Plaza. I also noticed how useful that deploy -1 and power + 1 bonus was at the Port Town District, so that was a must. I finally decided that the safe Coruscant and Dagobah Cave were musts to round out my activation.

    'I didn't know if it was a stratocaster or a telecaster'
    -or-
    Ax wielding maniacs

    Now that my locations were coming together, I needed an army. Some of the Aliens were just obvious, Bane Malar and Kithaba just rock with the Ax, they seem to have a natural advantage with it. Ponda Baba could wield an ax as good as the next guy when he was with Dr. Evazan. Dengar is an I exclude you automatically when facing against a swarm. J'Quille has a built in mini ax so to speak. But the ultimate useful soldier was the plain 'ol Skrilling. They have a power of 5 when wielding an Ax and Pote is hanging out at the chamber. Also they have a destiny of four which helps the Ax. The rest of the Aliens just round it out, by either making deploy cheaper, or in the case of Wuher, protecting against my arch enemy A Gift. Advosze's are experimental, they aid an Ax somewhat, but what is really good about them is there ability to pilot my ships, which makes them somewhat versatile.

    Bare Bones Ax Delivery
    -or-
    My small space presence

    I have a very humble space presence right now. I didn't want to cancel Scum and Villainy with imperial ships, so I added a few Bounty Hunter ships for Hidden Base Probing. I don't know how well it will go, but hopefully I will be able to probe soon enough.

    Standard Interrupt Package
    -or-
    I think my clear shields are permantly melded onto these cards

    I added the standard Monnok x 2, Torture x 2 counter package. I did slip in a few surprises
    Boring Conversation to deal with Surprise Assualt (which has found a new definition of Abuse in this area). Imperial Barrier to surprise the battle happy opponent. Finally, I rely on Elis Helrot to transport my goons. Insurrection is no worry, because the Elis is in here primarily for transporting.

    Counter-Strategies
    -or-
    'Just as I brought my guitar crashing on their heads...'

    First of all, there are a couple things that really hurt my deck. Houjix, because I plan on eliminating a few characters in a battle with my Ax's, and banging up the lone guy. A Houjix spoils my fun, so I plan on using First Strike to try to deal with it. Light Side players tend not to be so paranoid about losing the ability to Houjix as compared to the Dark Side player, so I plan on taking advantage of that. The other thing I worry about is A Gift. That is why I have the Droid Detector in here also. Hopefully between that and Wuher, I can keep droids out of the audience chamber.

    Hidden Base
    Must admit, I don't stand much of a chance against it. Hopefully by converting the Light Side Coruscant with my Dark Side one (thereby eliminating a drain of two), Den of Thieving Kessel, and probing as quickly as possible, I will be able to outlive Hidden Base. Hard to say. After ECC comes out, my Space Fleet will be improved substantially, so lets cross our fingers.

    Mind What You Have Learned
    This deck type has been popular around here. I am hoping that Failure at the Cave will help a bit. As will Come Here You Big Coward. Only play testing will tell, however, I do plan on preparing an invasion force and going to Dagobah (if my opponent provides a means to do so). If he doesn't, then he better occupy two battle ground sites to get around Big Coward, which is going to be hard on him.

    Summary
    Vibro Ax might be a bit expensive, but it is awesome. I have excluded Ben Kenobi 4 times in one game, it makes it difficult for the Lightside player to battle knowing their best character will be dodging my Axes.

    Basically, I am all about trying to get a lousy card to work, and the real purpose of my deck postings is just to share my thoughts with you. I know it won't win any World Championships, but you may be surprised as to how well it can do. Thanks for your time, hope you enjoyed reading all this as much as I did writing it.'

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