DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Bye Bye Walker Garrison

    Deck ID: 14295

    Author: bryce "khabarakh" leen

    Title: Bye Bye Walker Garrison

    Side: Light

    Date Published: 2001-03-05

    Description:
    While being a bit overthemed this deck will beat the crap out of any walker garrison deck (that ive ever seen).

    Rating:
    2.0

    Cards:

    'Starting (4)

    HothMain Power Generatots

    Hothnorth Ridge

    The Signal

    Echo Base Garrison


    Locations(5)


    HothSnow Trench

    HothDefensive Perimeter

    HothEcho Command Centre

    HothEcho Med Lab

    Hoth


    Characters(13)


    Commander Luke Skywalker

    Commander Wedge Antilles

    Zev Senesca

    Derrek "Hobbie" Klivian

    Wes Janson

    Dack Ralter

    General McQuarrie

    Seargent Hollis

    Echo Base Trooper x2

    Incom Engineer x2

    Admiral Ackbar


    Starships/Vehicles(9)


    Rogue 1 x2

    Rogue 2 x2

    Rogue 3 x2

    Rogue 4

    Home One

    Lando In Mellenium Falcon


    Interrupts(9)


    Walker Sighting x2

    Lone Rogue

    Desperate Tactics x2

    T-47 Battle Formation x4


    Effects(3)


    Mechanical Failures

    Maneuvering Flaps

    Hoth Sentry


    Weapons/Devices(17)


    Planetary Defender Ion Cannon

    Golan Laser Battery x2

    Atgar Laser Cannon x4

    Dual Laser Cannon x2

    Power Harpoon x3

    Portable Scanner

    Portable Power Generator x3

    Artillery Remote '

    Strategy: '

    This deck whilst a dominator of Walker Garrison style decks (of which there are a few floating around) it can still be a pain to others. if they come to beat up on hoth react and beat the @#$% out of them (be sure to shoot them too). use t-47 battle formatoin and bye bye with a drain o’ 12 and 4 of them in there it can be nasty. But when you find one beat the crap out of then pay out on the loser who made the deck. Basically you pull out the characters with the starting effect and put them on their speeders. Put 1/3 at 4th marker, 2 at 3rd and 4 at 2nd. Also put a portable power generator on the troopers and put them at 3rd marker (two here) and 2nd marker. Also put the atgars and golens at the 3,2,1 markers. If your opponent uses speeder bikes the beat up on one of them. Any walkers your opponent uses will be automatically be tripped with the harpoons (if there on rogue 1 or 3 with gunners) and that makes em power=zero hahaha then shoot them with the atgars. When they are tripped they are really useless, power zero, armour 2, any people on it have no ability and have no game text. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.