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There is profit on Tatooine without being a smuggler

    Deck ID: 14307

    Author: Andreas "Eldorian" Petz

    Title: There is profit on Tatooine without being a smuggler

    Side: Light

    Date Published: 2001-03-06

    Description:
    Well as you seemed to like my first deck, i used a boring lesson at college to produce this...

    Rating:
    4.0

    Cards:

    'Locations (2)

    Owen Lars Moisture Farm

    Tatoine Docking Bay


    Charachters (23)

    Master Luke x3

    JPSD Lando

    EPP Han x2

    General Solo

    EPP Chewy x2

    General Madine

    Corporal Kensaric

    Corporal (seargent?) Beezer

    Ben Kenobi x3

    that search for an exterior site scout?

    Dash Rendar

    r2 & c3po

    Owen & Beru Lars

    Corran Horn

    Nien Numb


    Starships (2)

    Gold 1

    Outrider


    Interrupts (20)

    Heading for the medical frigate (hey the USED part won me a game lately)

    Signal x2

    sniper


    Obj Profit obviously

    Sniper Combo Card

    Control/tunnel vision x2

    Slight Weapon Malfunction x2

    Bith shuffel combo

    Rebel Barrier x2

    Fallen Portal x2

    On the Edge x2

    Harvest x4


    Effects

    Honor of the Jedi

    Reflection

    there is no try combo

    What are you tryin to push...

    Strike Planing

    Squadron Assignments

    Aim High


    Green

    obi LS

    Anakins LS

    Electrobinoculars

    Mercenary Armor '

    Strategy: '

    you know what i hate most about watch your step? that whenever i try to build a profit deck i end up with the clue, that it would just be much better with WYS...well maybe its because i don’t build my deck around characters but around effects and interrrupts...well with other words i already don’t like this deck (back me up ;))


    but still thats what i thought


    start with epp han in audience chamber, frigate strike planing, there is no try, and aim high or squadron (i like squadron better...but against an obvious sienar i’d start aim high)


    deploy luke, ben stuff as usual, free han, drain and make him loose...

    here the FUN part (combos)


    harvest/on the edge for retrieval (clear) harvest for on the edge(tunnel vision) and high destiny(track), as backup ther is electtrobis in there...i like it sometimes when i’m searching a lot with a deck and have to shuffle it though...


    madine get madine with strike planing, search for kensaric (against opponent deployment), beezer (against reacting AND to search for devices => electro and merc armor [i love that card]) and that nameless scout to search exterior sites => moisture farm and docking bay...i like a character more better then a second moisture farm (=> zero destiny)


    i thought about throwing in Artoo i have a bad feeling or more starhips...but its senseless without own systems...they are just for a quick hit


    oh nice trick...you have one ’pull a general out’ left after getting madine...you can always search for general solo if its more important to CANCEL a BD then to add one...that happens often enough plus if he kills han you search for him and flip back the next turn...


    i’ll work on a WYS again with similar theme...any comment more then wellcome, i’d love to play a profit deck again over a WYS...


    cheers '

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