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Frozen Mains v 2 0

    Deck ID: 14338

    Author: Mason "Palleon" Johnson

    Title: Frozen Mains v 2 0

    Side: Light

    Date Published: 2001-03-06

    Description:
    There ain t enough life on this ice cube to fill a space cruiser.

    Rating:
    2.5

    Cards:


    Locations(9)

    Hoth Main Power Generators

    Hoth North Ridge

    Hoth Echo Command Center(War Room)

    Hoth Echo Docking Bay

    Endor

    Home One Docking Bay

    Tatooine Docking Bay

    Tatooine

    Tatooine Jabbas Palace


    Characters(22)

    Luke Skywalker, Jedi Knight x3

    Obi-wan with Lightsaber x3

    Leia With Blaster Rifle x2

    Captain Han x2

    Chewbacca, The Protector

    Lando With Vibro Ax x2

    Corran Horn

    Dash Rendar

    Mirax Terrik

    Admiral Ackbar

    First Officer Thaneespi

    Major Haash n

    Wedge Antillies, Red Squadron Leader

    Orrimarko

    Tawass Khaa


    Starships(6)

    Millenium Falcon x2

    Home One

    Outrider

    Red Squadron 1

    Liberty


    Effects(8)


    Squadron Assignments

    Insurrection

    Staging Areas

    Battle Plan

    What Are You Trying To Push On Us?

    Bacta Tank

    Menace Fades

    Do, or Do Not & Wise Advice


    Interrupts(15)


    On the Edge x2

    Fallen Portal x2

    Run Luke Run x2

    The Signal x2

    Houjix & Out Of Nowhere

    Out Of Commision & Transmission Terminated

    Rebel Barrier

    Punch It

    Gift of the Mentor


    Admiral s Orders(2)


    I ll Take the Leader x2




    Strategy:

    Edit Switch Endor out for Hoth


    Starting Start Hoth Main Power Generators and Hoth North Ridge as your starting locations. Then use Heading for the Medical Frigate to start your three effects usually start Squadron Assignments, Staging Areas, and Insurrection. Unless you expect SAC then you want to start Do, Or Do Not & Wise Advice. The Game Start by pulling Home One Docking Bay and any combo s you can with squadron assignments. Then get a

    charater down to the Home One Docking Bay to increse your force generation with

    Staging Areas. Then next turn pull tat Docking Bay and get some more activation wait

    for your opponent to deploy then beat them down. And retrieve at the end of the game

    with On the Edge.


    Cards


    Dash and Outrider they are breat for space

    battles and also

    Dash can be used on the ground.


    Mirax Terrik Tracks your destiniy s, pilots, and can be used for fodder on the ground if absolutely nessasary.


    I ll Take the Leader Adds 1 to your drains at docking bays and all of your ships have Immunity to attrition <4 or add two to their immunity.


    Matchups


    Vs. Huntdown Use Run, Luke Run to Run away from their dueling and beathem down in their weakest areas. Choke their force and drain at the DB s us. Destroy them in space and on the ground. Difficult match, but can be done.


    Vs. BHBM Also very difficult. Start your SAC protection and get your drains going early. Use luke early then give him up. Use battle plan to slow them way down and destroy them in battles. Late in the game track and retrieve.


    Vs. CCT When they try to transport him beathim down and free han deploy your han and drain at his sites. If he comes to space kill him and retrieve. Easy match if you play intensly.


    Vs. Ties Use hassh n to cancel Lateral damage and get all the power you can to battle them in their weakest places. Battle Plan will kill them and so will your drains. Retrieve and you should be able to pull off this matchup.


    Vs. Scum Really TOugh, but if you battle them and don t let them get to you you can win. Invade the palace and kill their aliens. Retrieve and beat his ships up if he comes to space.


    I will post improvements based on ratings

    Thanks for reading and or reviewing

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