DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Evil Deception v 2 0

    Deck ID: 14355

    Author: Mason "Palleon" Johnson

    Title: Evil Deception v 2 0

    Side: Dark

    Date Published: 2001-03-07

    Description:
    SYCFA Scum that drains, battles, and Retrieves. Use your evil deption to win.

    Rating:
    2.5

    Cards:

    '
    Objective(1)


    Set Your Couse For Alderaan/I have the Ultimate Power


    Characters(21)


    Jabba the Hutt

    Mighty Jabba

    Boba Fett with Blaster Rifle x2

    IG-88 with Riot Gun

    4-LOM with Concussion Rifle x2

    Dengar with Blaster Carbine

    Mara Jade, The Emperors Hand x2

    Snoova x2

    Prince Xizor

    Guri

    Dr. Evazan & Ponda Baba x2

    Jodo Kast

    Ephant Mon

    Boelo

    Bib Fortuna

    Djas Puhr


    Starships(5)


    Zuckuss in Mist Hunter

    Dengar in Punishing One

    Bossk in Hounds Tooth

    Virago

    IG-88 in IG-2000


    Interrupts(10)


    Imperial Barrier x2

    None Shall Pass x2

    Ghhhk & TRWEU

    Twi’lek Advisor

    Prepared Defenses

    Sniper & Dark Strike

    Contol & Set For Stun x2


    Effects(11)


    Scum & Villiany x2

    Power of the Hutt

    TINT & OE

    Mobilization Points

    First Strike

    Hutt Influence

    No Bargain

    Search and Destroy

    Disarmed x2


    Locations(10)


    Jabba’s PalaceAudience Chamber

    Jabba’s PalaceLower Passages

    Jabba’s PalaceEntrance Cavern

    Tatooine Jabba’s Palace x3

    Death Star

    Death Star Docking Bay

    Death Star War Room

    Carida


    Weapons(2)


    Mara Jade’s Lightsaber

    Vibro axe '

    Strategy: '


    edit The Set Up Start SYCFA, Death Star, Death Star Docking Bay, and Alderaan. Then use prepared defense to put down your three effects. These are usually No Bargain, Power of the Hutt, and Mobilization Points, but they can vary depending on your what your opponet is playing. If you are expecting SAC or playing a BHBM start TINT & OE to totally kill their SAC. This deck occupie three pattle grounds easy so you dont have to worry about Honor of the Jedi. If you think your opponet is playing a deck that revolves around retrieval you may want to start Secret Plans to stop them in their tracks. This is a solid start it gives you good activation and good cards to work with.


    The Exposition Pull Carida with Mob Points and Death Star War Room with SYCFA to add a bunch to your activation. If you have Tatooine Jabba’s Palace deploy it and pull out the Audience Chamber and then pull your Alien with it’s game text. If you don’t have it when you search your reseve deck for Carida check if how many copies are in your reserve deck and you’ll know if ones in your Force Pile, but before drawing for it pull Ephant Mon, Boelo, Bib, or Hutt Influence with Power of the Hutt. Your early game activation is great you will have no worries with any so called "force choke" decks. You could be activating numbers in excess of 15 on your second turn. Use none shall pass and Barrier to keep them out of the Palace while you set up. Get Sum and Villiany Going and Watch for Beatdowns.


    The Climax Once your esablished don’t let them cancel Scum and Villiainy. Use First Strike and S & V to retrieve force while striking your opponet where possible. Use Search and Desroy and Drains to slow your opponent way down. You can also use the Hunter’s ships to battle in space or just take a chunk out of the opponets reseve deck by draining at Carida.Use Mara and a crew of Hunter to crush your opponet of the table. Use your tricks and your opponent wont have much left to work with.


    The Resoulution Drain, Retrieve, and Battle your opponent to death. If you excuted your plan right you should be fine and your opponets life force should be completely depleted.


    How the Tools Work?


    Control & Set For StunYou can cancel oppponets SAC or a peky drain of 5. You can stun your opponets characers back to their hand. Great Card I never leave home without it.


    Barrier and None Shall Pass these retrict the opponets ability to deploy and beat you down on your own turf. Also they are recyclable destiny 4 and 5’s.


    Entrance Cavern A ggod place to hide from beatdowns. Solid Jabbb’s Palace site. Bib deploys free and Gives you a bit more activation.


    Twi’lek Advisor Grab S & V easy or if you alrady have it grab something else you need.


    Great Cards


    Now the Deck Matchups


    Mains This deck is a tough match. Use Barrier, No Bargain, and None Shall Pass to make their mains useless at the palace. If they can’t break into the Palace make sure to build up your forces before they decide to move in. Don’t let them Cancel Scum and Villiany and battle them at their weakest poinst. Use search and destroy’s direct damagae and Gailid’s drains to deplete your opponents force. Use your ships to kill them in Space. Guri and Xizor are a machine destiny adders won’t work what can mains do they can’t drain. If mains can win battles they can’t win. Fun game.


    RST This deck is very diffuclt if you can battle them early and take over their sites before they get close air support established. If an oppurtunity knock kill them at endor. If you and manage good retrival, drains, and battles you can win.


    MWYHL Get your drains poending them early before Test 1 is completed. Use search and Destroy and Battle them if they use charcters away from Dagobah. If you know you are going to get killed fill up the Hounds Tooth and land on the planet with a bet down crew and kill yoda and Luke. Watch for On the Edge. A tough game, but it can be done if you play smart.


    EBO Get your drains established quick and Battle him in space and Invade Echo Base. Can cancel Echo Ops and his drains are nothing. Retrieve and use direct damage. If he come to you with amins kill him.


    PROFIT Convert their starting locations and take the palace for yourself. Don’t let them into the palace to get han. Battle like a champ and drain a ton and retieve. Mara and Crew are unstopable. Easy game, btu dont get careless.


    TIGIH Kill luke and drain away battle themin their weakest locations and retrieve. Dont let them take over the palace. Use Use mara, crew, and tricks to kill your opponent quick. Don’t worry these aen’t very popular anyway.


    Thanks for Reading and Reviewing


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.