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Mason's Independent Operation

    Deck ID: 14357

    Author: Mason "Palleon" Johnson

    Title: Mason's Independent Operation

    Side: Light

    Date Published: 2001-03-07

    Description:
    You won't believe it's not Quiet Mining Colony!

    Rating:
    3.0

    Cards:

    'Objectives (1)

    Quiet Mining Colony/Inpependent Operation


    Locations (7)

    Bespin

    Bespin-Cloud City

    Cloud City Carbonite Chamber

    Cloud City Quest Chambers

    Cloud City Docking Bay

    Bespin Cloud City

    Home One Docking Bay


    Characters (20)


    Luke Skywalker, JK x3

    Obi-wan with Saber x3

    Han with Heavy Blaster Pistol

    Captain Han Solo

    Leia with Blaster x2

    Chewbacca, Protector

    Lando with Vibro-ax x2

    Lt. Blount

    Major Haash’n

    Dash Rendar

    Pucumyr Thryss x 2

    Wedge Antilles, Red Squadron Leader

    Orrimarko


    Starships (6)


    Home One

    Liberty

    Red Squadron 1

    Outrider

    Millenium Falcon x2


    Interrupts (13)


    Glancing Blow

    Clash of Sabers

    Jedi Presence x2

    Weapon Levitation x2

    Fallen Portal x2

    Control & Tunnel Vision x2

    Courage of a Skywalker

    Punch It

    The Signal


    Effects (10)

    Battle Plan

    Cloud City Celebration x 2

    Insurrection

    Menace Fades

    Order to Engage

    Squadron Assignments

    Wise Advice

    Your Insight serves you well

    Staging Area’s


    Admirals Order (2)

    Ill Take the Leader x2


    Weapons (1)

    Lukes Saber '

    Strategy: '


    edit The Basic’s The first thing which this deck does is trick your opponent into thinking

    youare playing an old school QMC. So they either come down to try and stop you and

    youkill them with your mains or you go to them and beat them down. Unlike other

    mainsdecks this deck can drain for up to 8 or 9 per turn while retrieving 3 per turn. Your

    shipscan tke care of space and your mains can take care of the ground. This deck is well

    balanced and if played right it can win almost any game.


    Starting the Game Your Start with Bespin, Quest Quarters. And Usually Squadron Assignments, Staging Areas, and Insurrection


    Begin the game by pulling the Home One Docking bay and the Cloud City Carbonite Chamber. Deply them and then on the next turn Deploy Bespin Clod City. Try to get the Super falcon their and if their are deploying drain sites save your men for a beatdown, but if it look like there playing all space get your drains and retival set up. Beatthem down if you can. Try not to be to careless with your mains there not invicible.


    Use order to engage and SAC to battle like a champ. If you play smart and never give up you can win almost any game.


    Cards


    Dash + Outrider is a great ship to win you battles in space or just contol the sector. You can also use dash on the ground if really needed. You can always get this combo if you have one of the two by using Squad. Assign.


    I’ll Take the Leader This is a wondeful card it is great for combating ties and BH in Ship’s. You get +1 drains at your docking bays and your ships are immune to attrition <4 or add two to their immunity.


    The Matchups


    Manipulation


    Drop your chracters as soon as possible and drain. Beat him down if he tries to battle. Set up your retrival and Sense his tricks. Play smart and you can overpower him.


    Tie Swarm Use the super falcon + Order to Engage + Your Other Ships + SAC + Punch It + I’ll Take the leader to beat them down and cancel SFS. Use battle plan to stow their drains. If they go anywhere on the ground use your fallen portals and beat them down. use Hassh’n against Lateral Damage. If you play it right this game should be yours.


    Endor Ops Like the ties except watch for Thrawn on the Chimera. Invade the bunker and cancel OM. Rm. This game is a sinch if you execute it right.

    Just drain, Retieve, Beatdown, and Win. Simple


    BHBM Star wise advice insted of Staging Area’s to stop their SAC attack. Use your mains to beat them down. Drain and Retrieve. Blow him away if he comes to space. This is one of this decks toughest matchups.


    Hunt DownIf luke gets dueled use Courage and SAC and Tracking. Start as usual and Keep Luke + Obi away from Vader. Drain and Retrieve and Sense and alter what you can. Beathem down where you can and the direct Damage should tkae them out. Use order to engae in space and Fallen portals on the ground. Tough, but possible.


    ISB Start Menace and get blount to flip their objective back. Kill their Agents and Their Ships beatthem down and drain and Retrieve. Not to much of a hassle, but watch yourself.


    TDIGWATT Choke his force early and beatdown his character. Don’t let hm ake control of Clod City. Use the Super Falcon and Home One to destroy him in space. Drain and Retrieve. Carefull for trooper beatdown’s sense their tricks. And you should be fine.


    Court Get to the Court and tear him up sense his tricks and retieve and Drain. Watch for the Hunters and You should be able to take contol fairly easy. Don’t let them battle you with S & V. If they dont occupy three Jabba’s sites alter S & V. Your direct damage and Retrieval wil Kill them.


    MKOS Pretty Much the same, buit don’t forget to choke their force. And beathem down if they come to space.


    Thank for your time. I hope you like it.

    Please think before giving this deck a bad review. '

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