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Scum 2k1

    Deck ID: 14367

    Author: John "Artoo-Detoo" Tatta

    Title: Scum 2k1

    Side: Dark

    Date Published: 2001-03-07

    Description:
    A deck built using the Hunter and Praskac models. Plays the same way, only a hand full of cards changed.

    Rating:
    4.0

    Cards:

    'Locations (11)

    Death Star

    Death Star Docking Bay

    Alderaan

    Jabba’s Palace x3

    JP Audience Chamber

    JP Lower Passages

    JP Entrance Cavern

    Death Star War room

    Carida


    Characters (18)

    4-Lom with Concussion Rifle

    Ig-88 with Riot Gun

    Boba Fett with Blaster Rifle

    Dengar with Blaster Carbine

    Gailid x2

    Mighty Jabba x2

    Dr. E./Ponda Baba

    Snoova

    Mara Jade

    Arica

    Bane Malar

    Prince Xizor

    Mosep

    Ephant Mon

    Boelo

    Bib Fortuna


    Starships (4)

    Virago

    Boba Fett in Slave I

    Bossk in Hound’s Tooth

    Zuckuss in Mist Hunter


    Interrupts (12)

    None Shall Pass x2

    Imperial Barrier x2

    Masterful Move

    Monnok

    Ghhhk/Those Rebels Won’t Escape Us

    Twilek Advisor

    Prepared Defenses

    Projective Telepathy

    Sniper/Dark Strike

    Control/Set For Stun


    Effects (11)

    Power of the Hutt

    No Bargain

    Mobilization Points

    Resistance

    First Strike

    Scum & Villainy x2

    Search & Destroy

    Secret Plans

    Bad Feeling Have I

    Hutt Influence


    Weapons (2)

    Mara Jade’s Lightsaber

    Vibro-Ax


    Creatures (1)

    Bubo


    Purple Cards (1)

    SYCFA/The Ultimate Power in the Universe '

    Strategy: '

    *****EDIT***** (3/9/01)

    For those of you who keep saying ”unoriginal” just don’t review. That hasn’t stopped you from continuing to rate Ralltiir 5 stars and Hunt Down 5 stars when they aren’t original. Plus, all Scum decks are basically the same. Thank you very much.


    For those of you who DO see the power of this deck in a good players hands? Thank you for rating well and realizing the power of this deck. And thanks to Hunter and Praskac for making it viable.

    *****END EDIT*****


    For those of you who don’t know how to play the deck, read Hunter’s strategy for ”Scum 2K done RIGHT”. It’s the best for this deck. Like he says, activating 13-15 force on turn 2 will happen EVERY game unless some freak accident happens.


    No SAC protection because it’s dead. It beats everything dead.


    Oh, and if you’re going to review bad, then don’t review. Thank you.


    - John Tatta

    2000 WV State Champ '

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