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So you want to deploy Obi do you

    Deck ID: 1444

    Author: Andy "Solo337" McClure

    Title: So you want to deploy Obi do you

    Side: Dark

    Date Published: 1999-11-26

    Description:
    This is a top-of-the line Hunt Down deck. If you played right, your opponent should be terrified to even deploy Luke or Obi, and how can they beat Vader and his best bud Tarkin without them?

    Rating:
    4.0

    Cards:

    '
    Locations (6)
    Executor Holotheatre
    Executer Meditation Chamber
    Endor Back Door
    Endor Dark Forest
    Tatooine Cantina
    Cloud City Downtown Plaza

    Characters (14)
    Darth Vader
    Darth Vader, Dark Lord of the Sith x 2
    Darth Vader with Lightsaber x3
    Grand Moff Tarkin x3
    Commander Igar
    Brangus Glee
    Djas Puhr
    Admiral Ozzel
    DS-61-2


    Starships (5)
    Dreadnaught x2
    Bossk in Hounds Tooth
    Executor
    Devastator

    Interrupts (18)
    Vader's Obsession x3
    The Circle is now Complete x2
    Elis Helrot x3
    Torture x2
    You Are Beaten x2
    Twi'lek Advisor
    Masterful Move x2
    Ghhk
    Focused Attack
    It's worse

    Effects (10)
    Visage of the Emperor x3
    Closed Door
    Security Precautions
    Come Here You Big Coward
    Secret Plans
    Reactor Terminal
    Battle Order
    Macroscan

    Vehicles (2)
    Tempest 1
    Flare-S Racing Swoop

    Weapons (3)
    Intruder Missle
    Vader's Lightsaber x2

    Epic Event (1)
    Epic Duel

    Objective (1)
    Hunt Down and Destroy the Jedi/ Their Fire Has Gone Out of the Universe

    '

    Strategy: '


    I have never lost a game with this deck, though it's been in only 2, 4-game tournaments. I have extensively tested it outside tournaments with my friends, and it does VERY well against most deck types, ESPECIALLY beatdown (mains and toys). All you have to do is get Vader out Early, and Elis or use the 0 side of the objective to get him where you need him to be. Then, when they try to fight you, duel Luke and Obi out of the battle (using Tarkin to cancel a duel destiny, if need be), and choke or saber any other characters. If they won't fight, you can just make them lose to Visage and Force drains all day. All sites in the deck drains of 2, and Vader's Saber adds one.

    Vs. Beatdown
    Just beat them down. What can they do against Vader without Luke and Obi? Not much. And if they do put out Luke or Obi, duel them right off the table. With all the 5, 6, and 7 destinies in this deck, you should win EVERY duel, but it has it's share low destinies, also. So, I like to use Tarkin to cancel their highest duel desiny to make 100% sure you win, or use Macroscan to check what one of their destinies is before you even initiate the duel.

    Vs. Hidden Base
    Start with SP and get out in space probing. Make them lose to Visage the whole game. It's never had much trouble with HB.

    Vs. LS Ops
    This is this deck's toughest game. You should win EVERY battle, and choke Ops left and right, but you'll lose due to those nasty force drains. Start with Battle Order to slow them down, and beat them down in battles. The Flare-S Racing Swoop will help you greatly, making it so they can't run away from you. Use support characters like Igar, Ozzel and Tempest 1 to beat the little forces that Vader/ Tarkin don't kill themselves.

    Vs. MWYHL
    This deck has no problem with it. If they're training all the way up (which I've NEVER seen happen effectively), you should be able to destroy them before the get to #5. If they're only training to Jedi Test #2, then they still can't hurt you badly. Your 2/2 sites give you a 2 drain w/o modifiers, and Visage is still there.

    The only big loss I've ever had with this deck was when a guy got Oola in a starship 1st or 2nd turn, and killed the on-table Vader. From then on, if I ever got a Vader, he went right back to my Used pile. Why Vader can't control himself when it comes to the ladies, I will never know. '

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