Deck ID: 14502
Author: Lewis "Duke Devil" Blake
Title: The Big Fat Ole Engine That Could V2 15476547864
Side: Light
Date Published: 2001-03-11
Description:
Since my other engine deck got a few good reviews, here is the revised version with the fallen portals I forgot (hit myself in embarassment).
Rating:
4.0
Cards:
' START(5)
Yavin 4 Massassi throne room
HFTMF
Strike planning
Staging areas
Insurrection
LOCATIONS(6)
Yavin 4DB
Spacepert DB
Cloud City PLTFRM DB
Home 1 DB
Endor DB
Tat DB
CHARACTERS(22)
Obi-Wan Kenobi
Ben Kenobi
Luke w/ saber
Master Luke
Son of Skywalker
Leia w/ blaster
Boushh
General Solo
Chewbacca of Kash
Lando w/ axe
Lando w/ gun
Tawss Khaa
Gen Madine
Major Panno
Lt Greeve
Srgt Junkin
Corp Beezer
Corp Delvar
Corp Janse
Corp Kensaric
Ketwol
Oola
STARSHIPS(7)
Home One
Liberty
Tantive IV
R2 in Red 5
Lando in Falcon
Red Leader in R1
GL in G1
EFFECTS(5)
Traffic Control
Advantage
Do or Do Not
Aim High
Bacta Tank
INTERRUPTS(12)
Smoke Screen x2
The Signal x2
Fallen Portal x2
Insertion Planning
I Have a Bad Feeling About This
Courage of a Skywalker
Swing and a Miss
Glancing Blow
Armed and Dangerous
WEAPONS(3)
Anikan Saber
Obi Saber
Chewie Caster '
Strategy: '
the strats for this are pretty general, not too many sections to it...)
AGAINST GROUND DECKS
*pull madine and solo w/ strike planning, pull home 1 DB w/ insurrection, as well as deploying all other DBs. put someone at Home 1 DB for activation first turn.
*drop madine and a scout to another DB, pump up that sites strength with a main or 2 and more scouts that madine can pull
*drop solo to endor DB, get him a scout or two, chewie w/ caster would be nice
*after this is set up, u are getting a good bit of activation, try to spread to more DBs asap, but do not get beat in battle. that is your oppenents job
*scouts have nice forfeit with insurrection, kick out their uniques with oola.
AGAINST SPACE
*this is obviously going to be hard against a good space deck. get the activation going as normal, drawing up as well to get a decent fleet.
*stick your guys in a strategic point or two, try to beatdown on a loner at a system with tantive 4s ability to deploy w/out icons
*put some guys on the starships to forfeit to keep your weapons of mass destruction alive
*try to drain for at least 5 a turn on the ground, you cannot get much more than that anyways, unfortunately
-delvar is good anti epp
-kensaric is good for an early game scout pull, increases opponents deploy
-ketwol is king of the docking bays
-advantage is the legendary starfighter of the ground forces
-I have a bad feeling about this is good - retargets interrupts and uttini effects away from mains
-armed and dangerous pulls matching weapons
-chewies caster is basically a wookie lightsaber (but it targets vehicles too)
RESPONSES TO ORIGINAL DECK REVIEWS
-The scouts + madine are good for quick occupation of docking bays for more activation
-SOS may seem weird, but he can pull Anikans saber to help boost drains, and in this deck every bit counts '