DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
The Big Fat Ole Engine That Could V2 15476547864

    Deck ID: 14502

    Author: Lewis "Duke Devil" Blake

    Title: The Big Fat Ole Engine That Could V2 15476547864

    Side: Light

    Date Published: 2001-03-11

    Description:
    Since my other engine deck got a few good reviews, here is the revised version with the fallen portals I forgot (hit myself in embarassment).

    Rating:
    4.0

    Cards:

    ' START(5)

    Yavin 4 Massassi throne room

    HFTMF

    Strike planning

    Staging areas

    Insurrection


    LOCATIONS(6)

    Yavin 4DB

    Spacepert DB

    Cloud City PLTFRM DB

    Home 1 DB

    Endor DB

    Tat DB


    CHARACTERS(22)

    Obi-Wan Kenobi

    Ben Kenobi

    Luke w/ saber

    Master Luke

    Son of Skywalker

    Leia w/ blaster

    Boushh

    General Solo

    Chewbacca of Kash

    Lando w/ axe

    Lando w/ gun

    Tawss Khaa

    Gen Madine

    Major Panno

    Lt Greeve

    Srgt Junkin

    Corp Beezer

    Corp Delvar

    Corp Janse

    Corp Kensaric

    Ketwol

    Oola


    STARSHIPS(7)

    Home One

    Liberty

    Tantive IV

    R2 in Red 5

    Lando in Falcon

    Red Leader in R1

    GL in G1


    EFFECTS(5)

    Traffic Control

    Advantage

    Do or Do Not

    Aim High

    Bacta Tank


    INTERRUPTS(12)

    Smoke Screen x2

    The Signal x2

    Fallen Portal x2

    Insertion Planning

    I Have a Bad Feeling About This

    Courage of a Skywalker

    Swing and a Miss

    Glancing Blow

    Armed and Dangerous


    WEAPONS(3)

    Anikan Saber

    Obi Saber

    Chewie Caster '

    Strategy: '

    the strats for this are pretty general, not too many sections to it...)


    AGAINST GROUND DECKS

    *pull madine and solo w/ strike planning, pull home 1 DB w/ insurrection, as well as deploying all other DBs. put someone at Home 1 DB for activation first turn.

    *drop madine and a scout to another DB, pump up that sites strength with a main or 2 and more scouts that madine can pull

    *drop solo to endor DB, get him a scout or two, chewie w/ caster would be nice

    *after this is set up, u are getting a good bit of activation, try to spread to more DBs asap, but do not get beat in battle. that is your oppenents job

    *scouts have nice forfeit with insurrection, kick out their uniques with oola.


    AGAINST SPACE

    *this is obviously going to be hard against a good space deck. get the activation going as normal, drawing up as well to get a decent fleet.

    *stick your guys in a strategic point or two, try to beatdown on a loner at a system with tantive 4s ability to deploy w/out icons

    *put some guys on the starships to forfeit to keep your weapons of mass destruction alive

    *try to drain for at least 5 a turn on the ground, you cannot get much more than that anyways, unfortunately




    -delvar is good anti epp

    -kensaric is good for an early game scout pull, increases opponents deploy

    -ketwol is king of the docking bays

    -advantage is the legendary starfighter of the ground forces

    -I have a bad feeling about this is good - retargets interrupts and uttini effects away from mains

    -armed and dangerous pulls matching weapons

    -chewies caster is basically a wookie lightsaber (but it targets vehicles too)



    RESPONSES TO ORIGINAL DECK REVIEWS

    -The scouts + madine are good for quick occupation of docking bays for more activation

    -SOS may seem weird, but he can pull Anikans saber to help boost drains, and in this deck every bit counts '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.