Deck ID: 14502
Author: Lewis "Duke Devil" Blake
Title: The Big Fat Ole Engine That Could V2 15476547864
Side: Light
Date Published: 2001-03-11
Description:
Since my other engine deck got a few good reviews, here is the revised version with the fallen portals I forgot (hit myself in embarassment).
Rating:
4.0
Cards: 
' START(5) 
Yavin 4 Massassi throne room 
HFTMF 
Strike planning 
Staging areas 
Insurrection 
 LOCATIONS(6) 
Yavin 4DB 
Spacepert DB 
Cloud City PLTFRM DB 
Home 1 DB 
Endor DB 
Tat DB 
 CHARACTERS(22) 
Obi-Wan Kenobi
Ben Kenobi 
Luke w/ saber 
Master Luke 
Son of Skywalker 
Leia w/ blaster 
Boushh 
General Solo 
Chewbacca of Kash 
Lando w/ axe 
Lando w/ gun 
Tawss Khaa 
Gen Madine 
Major Panno 
Lt Greeve 
Srgt Junkin 
Corp Beezer 
Corp Delvar 
Corp Janse 
Corp Kensaric 
Ketwol 
Oola 
 STARSHIPS(7) 
Home One 
Liberty 
Tantive IV 
R2 in Red 5 
Lando in Falcon 
Red Leader in R1 
GL in G1 
 EFFECTS(5) 
Traffic Control 
Advantage 
Do or Do Not 
Aim High 
Bacta Tank  
 INTERRUPTS(12) 
Smoke Screen x2 
The Signal x2 
Fallen Portal x2                
Insertion Planning 
I Have a Bad Feeling About This 
Courage of a Skywalker 
Swing and a Miss 
Glancing Blow 
Armed and Dangerous 
 WEAPONS(3) 
Anikan Saber 
Obi Saber 
Chewie Caster  '
Strategy: '
the strats for this are pretty general, not too many sections to it...) 
 AGAINST GROUND DECKS 
*pull madine and solo w/ strike planning, pull home 1 DB w/ insurrection, as well as deploying all other DBs. put someone at Home 1 DB for activation first turn. 
*drop madine and a scout to another DB, pump up that sites strength with a main or 2 and more scouts that madine can pull 
*drop solo to endor DB, get him a scout or two, chewie w/ caster would be nice 
*after this is set up, u are getting a good bit of activation, try to spread to more DBs asap, but do not get beat in battle. that is your oppenents job 
*scouts have nice forfeit with insurrection, kick out their uniques with oola. 
 AGAINST SPACE 
*this is obviously going to be hard against a good space deck. get the activation going as normal, drawing up as well to get a decent fleet. 
*stick your guys in a strategic point or two, try to beatdown on a loner at a system with tantive 4s ability to deploy w/out icons 
*put some guys on the starships to forfeit to keep your weapons of mass destruction alive 
*try to drain for at least 5 a turn on the ground, you cannot get much more than that anyways, unfortunately 
-delvar is good anti epp 
-kensaric is good for an early game scout pull, increases opponents deploy 
-ketwol is king of the docking bays 
-advantage is the legendary starfighter of the ground forces  
-I have a bad feeling about this is good - retargets interrupts and uttini effects away from mains 
-armed and dangerous pulls matching weapons 
-chewies caster is basically a wookie lightsaber (but it targets vehicles too)
        RESPONSES TO ORIGINAL DECK REVIEWS
-The scouts + madine are good for quick occupation of docking bays for more activation
-SOS may seem weird, but he can pull Anikans saber to help boost drains, and in this deck every bit counts  '