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TIGIH v 2 0

    Deck ID: 14528

    Author: Evan "EvO" Walker

    Title: TIGIH v 2 0

    Side: Light

    Date Published: 2001-03-12

    Description:

    Rating:
    2.5

    Cards:

    'Starting (10)

    There Is Good In Him/I Can Save Him

    Endor Chief Chirpa’s Hut

    Luke Skywalker, Jedi Knight

    Luke’s Lightsaber

    Endor Landing Platform

    I Feel the Conflict

    HFTMF

    Do, or do not & Wise Advice

    Insurrection

    Staging Areas (start Squadron Assignments vs. space)


    Locations (5)

    Kiffix

    Kessel

    Hoth Echo Docking Bay

    Home One Docking Bay

    Spaceport Docking Bay


    Effects (17)

    Squadron Assignments

    Yoda’s Gimmer Stick

    Legendary Starfighter

    Order To Engage

    Traffic Control

    Battle Plan

    Honor of the Jedi

    Projection Of a Skywalker x2

    What’re You Tryin To Push on Us? x2

    Undercover x2

    Anger, Fear, Aggression x4


    Starships (3)

    Spiral

    Millenium Falcon x2


    Characters (12)

    Lando With Blaster Pistol

    Lando With Vibro-Ax

    Captain Han Solo x2

    Obi-Wan Kenobi

    Obi-Wan with Lightsaber

    Chewbacca, Protector

    R2-D2

    Leia with Blaster Pistol x2

    Corran Horn

    Lieutenant Blount


    Weapons (3)

    Obi-Wan’s Lightsaber

    Intruder Missle x2


    Interrupts (10)

    Tunnel Vision

    Rebel Barrier

    Hyper Escape

    Fallen Portal

    A Few Maneuvers

    I Know

    The Signal

    Punch It x2

    It Could Be Worse

    '

    Strategy: '

    SuperFalcon rules...

    No matter what version of TIGIH you play, there is one rule.

    ALWAYS DRAIN AT CHIEF CHIRPA’S HUT FIRST TURN


    Match ups


    vs. BHBM

    let luke get captured quick... the high destinies will help luke win duels. cross vader. its over quick. if they don’t feel like dueling, the beatdown will take care of vader, and they’ll have to lose 2 force when the emperor ends up escorting luke..mwhaha.


    vs. HD

    Nothing major, always keep a fallen portal in your hand don’t deploy a system unless you have to, it just gives your opponent somewhere to run to so they don’t have to play 3 to drain. drain heavy in space.


    vs. Court and MKOS

    Drain heavy in space. use undercover blount and r2 to block their drains. beat down at the chamber. against Myo MKOS’s, drop down premiere obi at the chamber and pay the one to move myo away. there goes their game.


    vs. ISB

    Drop blount with obi-wan at coruscant or put him aboard the spiral or superfalcon at coruscant system.


    vs. Ralops

    use the spies to block drains. drain as fast as you can in the sky. try to get luke captured, as many ralops decks play with few vaders, and they’ll end up losing 2 force a turn when they’ve got captain dumass is escorting luke. not too hard.


    vs. CCT

    Beat down on the way to the chamber. not-so-superfalcon w/ lando if you have to...


    thanks for your thoughts '

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