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Baroni’s Hoth Clouds - by Deck

    Deck ID: 14555

    Author: michael "Deck" Gemme

    Title: Baroni’s Hoth Clouds - by Deck

    Side: Light

    Date Published: 2001-03-13

    Description:
    Drain/Swarm - Baroni didn’t have balls to play it so i am posting it, but its still his deck

    Rating:
    4.0

    Cards:

    'Locations - 14

    Hoth

    Hoth Main Power Generators

    Hoth North Ridge

    Hoth Defensive Perimeter x2

    Hoth Echo Docking Bay

    Hoth Echo War Room

    Dagobah

    Dagobah Yoda’s Hut

    Clouds x5


    Characters - 8

    Luke w/ Lightsaber

    Tibanna Gas Miner x3

    Kebyc x2

    Boushh x2


    Vehicles - 14

    Cloud Car x14


    Interrupts - 17

    Houjix/Out of Nomewhere x2

    Local Defense x2

    Rebel Barrier x3

    Nar Shaada Wind Chimes x2

    Out of Commission/Transmission Terminated x5

    The signal x3


    Effects - 8

    Projection of a Skywalker x2

    Manuvering Flaps x2

    Yarna D’al Gargan x2

    A New Secret Base


    '

    Strategy: '

    This deck was given to me by Steve Baroni, but he bticehd out and didn’t play it, i did, and im posting. hes still my boy though and its all good


    Always Start Signal and ANSB, this way you can

    Pull Hoth, Dagobah and thus the hut, or The two echo sites.


    Your opening hand will dictate what you pull. If you get a Cloud, a Cloud Car, and a Miner, you pull the Hoth system no matter what and get the other stuff later. This way you will have a drain of four second turn. Also, with the defensive perimeter in your opening hand you can get a drain of five, which is key and happened to me twice when i played this sunday (you can check out the TR about the battle for the playstation2).


    So on subsequent turns you pull Dagobah and the Hut, or the two echo sites; it doesnt really matter which.


    Obviously you need to get Yarna, Flaps, Kebyc and at least another Clouds and another Cloud Car there within a few turns. It is key to keep all your cloud cars, because that is how you win games, you lay beats... draining is just a great thing you can add to this deck.


    SO the best thing to do is lose clouds and gas miners and things like that, projections are great to lose against MKOS.


    When you draw enough cloud cars, you can drop Gas miners to battlegroudns and let them drain until your opponent drops vader or anything like that, barrier or houjix then lock flaps and beat.


    You play the deck the same way vs. every deck, but the main thing to do with this deck is to play it fast.


    Weaknesses

    Another heavy drain deck gives it problems, but they wont come to the clouds most often, and you can beatdown lone characters when the spread out.


    BOunty hunter ships to the clouds with lots of forfeit fodder kill this deck, they kill your drains, and thats not good.


    MKOS is a problem because you cant do anythign to their drains and usually cant beat them down, so you have to drain fast and hope they arent playing swarm so they cancel your drains with the Den.


    Huntdown is a problem because of no retrieval, and if they are playing mobil sites taht hurts your projections yet again, but the 5 ooc/tts are there to bust up visage so it wont hurt ya.


    Other than that the deck is pretty solid, its not the best thing out there but its fun as all hell and i recommend trying it


    thanks alot


    Deck '

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