Deck ID: 14574
Author: Nick "JediBrain" Stefanko
Title: CPI Navy v4 1
Side: Dark
Date Published: 2001-03-14
Description:
This is the second version of the deck I took to the March 2001 Enduro (accidently labeled as v3.0 in my TRs).This deck sets up, then starts moving around, destroying every planet on table, locking your opponent down and out of the game.
Rating:
4.5
Cards:
'LOCATIONS - 11
Bespin
Death Star
Endor
Hoth
Tatooine
Yavin 4
Death Star Central Core
Death Star Conference Room
Death Star Detention Block Corridor
Death Star Level 4 Military Corridor
Death Star War Room
CHARACTERS - 19
Darth Vader With Lightsaber
Death Star Gunner (x4)
Navy Trooper (x7)
Arica
Emperor Palpatine
Barquin D’an
Ephant Mon
M’iiyoom Onith
R3-T6 (Arthree-Teesix)
U-3PO (Yoo-Threepio)
WEAPONS - 2
Superlaser (x2)
EPIC EVENTS - 3
Commence Primary Ignition (x3)
EFFECTS - 11
A Day Long Remembered
Ability, Ability, Ability (x2)
Battle Order
Come Here You Big Coward
Crush The Rebellion
No Escape
Reactor Terminal
Secret Plans
Strategic Reserves (x2)
INTERRUPTS - 14
Abyssin Ornament
Defensive Fire & Hutt Smooch (x3)
Evader & Monnok
Force Lightning
Ommni Box & It’s Worse
Prepared Defenses
Put All Sections On Alert (x2)
Shocking Revelation
Trooper Assault
Twi’lek Advisor (x2) '
Strategy: '
**RESPONSES TO CRITICISM**
1. v4.1. I’ve had the deck designed for 2 years, and every new expansion is +1 to the version number.
2. SYCFA is crap when actually blowing up planets. The point of this deck, as those that say SYCFA is better have obviously missed, is to lock your opponent down, rendering him/her to be able to DO NOTHING. With SYFCA, I can’t blow everything away, and the deck would constantly lose.
**end reponses**
Starting
Death Star, Prepared Defenses for Crush The Rebellion, Battle Order, and Secret Plans
Strategy
Get Superlaser out fast, and start moving the D*. Get out as many sites as possible, and set up for A Day Long Remembered (if Obi is out, then get rid of him) on Yavin 4 or Hoth (if LS deployed it). Blow away all the planets you can, primarily those that your opponent is set up on or is generating/draining the most Force at.
Deploy your Navy Troopers sparingly (save them for cancelling drains w/ Strategic Reserves) to protect your Gunners on the Death Star. Use Arica and U-3PO to block ground drains (Arica to Endor Landing Platform to choke TIGIH), and EPP Vader for suicide beatdowns. Get out Ability x3 after taking out some of your opponents generation and getting a lot more cards w/ ability on table.
If your opponent gets by the Defensive Fire & Hutt Smooches, Ephant Mon, and Palpys Force Lightning, and comes to the Death Star, play defensively since thats how the Navy Troopers power up. Use Put All Sections On Alert and Trooper Assault to get rid of them.
Why no ships? If LS has any space, then theyre prepared for anything. Anything that goes down will get owned. Better to let them have space while its still around, then once its all gone, theyll have nothing.
Since Honor Of The Jedi kills this deck, No Escape is vital to get out. Also, it can be deployed after blowing away a planet to get the CPI immediately back into hand.
Use Defensive Fire combo and Monnok combo (pulled with Crush) to constantly manipulate your opponents hand. Use Secret Plans to pull Shocking Revelation, then play it immediately. This allows you to scan your Reserve every turn and plan out your next few moves based on what you do and do not see in there.
Use the Reactor Terminal to set up high destinies for use with either Vader, Barquin Dan, or CPI; endgame, drop your entire hand.
Lategame, use Abyssin Ornament on the Navy Troopers for mass retrieval and send your Gunners to Used Pile. '