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Filthy Daves Trooper Takedown

    Deck ID: 14577

    Author: Preston "Bravo 3" Stahley

    Title: Filthy Daves Trooper Takedown

    Side: Dark

    Date Published: 2001-03-14

    Description:
    Uses a MKOS start to unleash the ultimate stormtrooper beatdown. You can’t run, you can’t hide...

    Rating:
    4.5

    Cards:

    'Objective (1)

    My Kind Of Stormtroopers/Who cares you don’t flip


    Locations (2)

    Desert Heart (s)

    JP Lower Passages (s)



    Characters (26)

    Mosep (rep)

    Mara Jade, TEH

    Vader w/ Lightsaber x2

    Darth Vader x2

    Major Hewex

    Navy Trooper Fenson

    Trooper Davin Felth (Filthy Dave)

    Sergeant Wallen

    Stormtrooper x16


    Weapons (1)

    Maras saber


    Interrupts (19)

    Trooper Assault x4

    Elis Helrot x2

    Operational As Planned x2

    Full Scale Alert x2

    Dark Jedi Presence x2

    Twilek Advisor

    Masterful Move

    Abyssin Ornament

    Unexpected Interruption

    Perepared Defenses

    Ghhhk/Those Rebels Won’t Escape Us

    Ghhhk x2


    Effects (10)

    Well Guarded (always S)

    TINT/Oppresive Enforcement (always S)

    First Strike

    Imperial Decree

    Secret Plans

    You Cannot Hide Forever

    Reactor Terminal

    Strategic Reserves

    Search And Destroy

    Ability, Ability, Ability '

    Strategy: '


    ----Update

    Ok, since everyone seems to think this deck will atomatically lose to any space deck, I’m going to explain in greater detail what to do against space decks. I’m not saying it will always beat space decks. In fact, if they are a very good player and play smart they can easily take you out. But 90% of the time they will make the mistake of messing with your drains and/or S&D damage. This is when you win.


    vs ALL space decks except EBO

    Deploy your 2 storptroopers to your sites and pull Search and Destroy. They are playing space so unless they have a death wish they will not be able to occupy a battleground site and will be losing 1 EVERY turn from the very start of the game. This hurts A LOT and they may even lose somthing critical off the top. Next you get Mosep and Mara + saber out to boost your drains. If you want to switch the Lower Passages out for Audience Chamber you could just pull Mara or Mosep depending on which you need. You will be draining for 3 and they will be losing 2 from S&D. If they just take the damage they probably will win, but unless they are a really good player they usually will get annoyed by the drains and especially the 1 every draw phase and come down to stop you. Thats when you ghhhk any damage and win the game the following turn.


    vs EBO

    This is not as bad a matchup as it seems. Set up on tatoine with Search And Destroy first turn, then invade Hoth to get Imperial Decree in effect. They are draining for what 3 or 4 A turn? You can handle that. And if they come to play on Hoth, which they most likly will, you win.

    ----End Update


    PLEASE READ THE STRATEGY BEFORE REVIEWING


    This deck is so unexpected and so lethal it isn’t even funny. It has won many a tournament game by huge differential. Here is how to play it right...


    WHAT TO START

    Always start your immune to Alter Well Guarded and TINT/Oppresive. Your second and thrid effects depend on the matchup.


    vs EBO start Imperial Decree and You Cannot Hide Forever


    vs Hidden Base start Secret Plans and You Cannot Hide Forever


    vs everything else start just Secret Plans. You can start YCHF if you are afraid of numbers but most of the time you won’t need a third effect.


    WHAT TO DO

    First turn...

    See if you have a Ghhhk in your hand. If you do, drop 2 stormies to your 2 sites. If not draw up to find one.


    Second turn and mid-game...

    If they don’t mess with your troopers just have them drain away while you draw to build your hand. If they take the bait just Ghhhk away any damage and keep building your hand. Use the 2 Operational As Planned and the Terminal to keep your hand to 12 if you fear Grimtassh. Once you have a beatdown squad ready go for the kill. The troopers deploy free with Imperials of ability >2 so drop a Vader and a load of Stormtroopers to wherever he is. Then Trooper Assault and Dark Jedi Presense for major damage.


    Finish Them Off...

    After the beatdown if you didn’t whipe out the site wait till AFTER their deploy phase and play a Full Scale Alert to block their movement. Then on your turn drop more guys and battle them again. Now you can use your A,A,A and/or S&D to cause more even damage. This is also a good time to play your Abyssin Ornament for some insane retreival.


    vs EBO, HB, or other space decks

    Deploy your 2 storptroopers to your sites and pull Search and Destroy. Get Mosep and Mara and her saber quickly to help with drains. If its EBO, then invade Hoth to get Imperial Decree working. If they ever decide to come down to ground and mess with your drains you know what to do.


    CARDS THAT ARE COOL

    Full Scale Alert - man this is awesome in this deck. Just play it and see how fun it is to block ALL movement. hehe.


    Hewex - adds 1 to total power for each trooper present. cool.


    Sergeant Wallen - power 2 stormtrooper that deploys free to a battle you just inisiated.


    Navy Trooper Fenson - power 2 trooper that subtracts 3 from On AND Off The Edge. Come to think of it, this deck really limits ALL forms of light side retrival. Secret Plans will slow them and best of all they can not even play Harvest


    This deck is really strong and I thought I would post it now before Tatooine expantion ruins non-unique characters. Oh well. It is a evil deck that everyone will hate you for playing but it also wins games and is actually quite fun to play. Thanks for reading '

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