Deck ID: 14581
Author: Alex "BaneMalar1" Thompson
Title: Hidden Jedi Mains
Side: Light
Date Published: 2001-03-14
Description:
Activate Mad force then beat em up with your Jedi Presence. Retrieve with Our Most Desperate Hour.
Rating:
3.5
Cards:
'Hidden Base Mains Deck
1. Starting7
Hidden Base
Ren. Point
Marker
Heading for the frigate
Staging Areas
Insurrection
Strike planning
Locations7
Dagobah
Yodas hut
Home 1 docking bay
Endor docking bay
Alderaan
Home 1 war room
Tatooine DB
Characters 18
Luke Jedi Knight
Rebel Scout Luke
Master Luke
Ben Kenobi
Obi w/saber
Han w/gun
Gen solo
Gen crix
Chewbacca protector
Chewie of kashyyyk
Leia w/gun x 2
Orrimarko
Hasshn
Lando w/axe
Corran horn
Ackbar
Grand moff wedge leader
Devices3
Merc Armor
Obis saber
Lukes Saber
Vehicles 1
Skiff
Interrupts16
Jedi Presence x 2
The signal
The Bithe Shuffle/Desperate Reach
Control/TV x 2
OOC/Trans Term x 3
Wookie Strangle
Run Luke Run
Fallen Portal
Weapon Lev
Courage of sky
Protector
Clash
Effects8
Battle Plan
Order to engage
Ounee Ta
Aim High
Your Insight
Our Most Desp.Hour x 3
'
Strategy: '
Please do not rate this deck unless you understand that OMDH can be completed without the tatooine system. Also, substitute the third OMDH for Home 1.
Please rate version 1.1 instead.
This deck has huge activation and owns the ground. Turn one get out Home 1 DB, Dagobah, Yodas hut,anc put Crix at the H1 DB. Turn two you are activating 10 force. Then bring the beats with your mains and go to tatooine DB and put a skiff there. When you want to retrieve deploy Alderaan, Home 1, and target your rebel with OMDH. You can move the target in the skiff to the H1 DB and disembark and move to the bridge in 1 turn without barely touching space. Here is a description of various match-ups
Hunt Down
This deck can beat hunt down. A couple dueling cards as well as plenty of OOC/TT. You can ooc vader. When they are about to duel you play the shuffle to mess up their tracking and then play courage and you can win that thing with Ben Kenobi w/saber easy. Plenty of ground force to take on the nasty Dark mains.
Court
Get the skiff and deploy your guys to the pit and try to lock that site down fast. There are good tatooine guys in here(Lando, Ben, and Master) that can go down cheap. Stack your mains at that site. Get two copies of jedi presence and Protector in your hand. Order to engage and move your guys over. Then if they try to hit you surprise them with jedi presence. If they draw mad destiny then play protector and lose kashyyk chewie from your hand and keep all your mains at that site Then you can retrieve Kasshyyk chewie and Protector with OMDH and pull chewie into your hand again with crix.If you can you are beaten then you can own the game from here.
MKOS
A tough matchup. Start Aim High to slow retrieval. Then use a similar offensive strategy as to court. This deck is usually no problem against ground decks. But watchout for None shall pass. Play ounee ta and save enough force to deploy at least 4 or 5 strong mains. That way if they none shall pass then they can only stop one guy. Jedi Presence helps against them with no bargain out.
Ties
A severly tough matchup but I maintained a 22 point victory against ties with this deck. Start Insurrection, Battle Plan, and Aim High. Get Gen solo, home 1, leia w/gun, and hasshn if they refuse to come to ground. Wait carefully for them to move. If they come to the ground to satisfy battle plan then smack em and start your retrieval engine. If they refuse to come to ground then hit em hard with home 1, hasshn,leia w/gun and han w/blaster and any other pilots you can. Then play order to engage and go to their weakest systems. The protector card as defense works especially well for this matchup. You dont want to lose Home 1.
Bring Him
Master Luke can get to Tat. DB cheap and fast. Then you can persona replace him with Rebel scout Luke. Then when vader comes down to take Luke hit em with Obi and your other mains and OOC vader. Try to bring a beat to the emperor with your spies and ooc emperor. You can remove Vader from battles with Rebel Luke. This should be a fun game.
Ops
Ounee-TA start. Ahhhhh, the magic bullet.
Card Choices
Protector-I usually dont use this card for the added destiny. Jedi presence adds enough power. Always use the defensive value of this card to keep your mains on the table. That way OMDH works good.
Jedi Presence - Two copies is good . That way if you got them both you can wait to use one when they attatck you then hit em with on their turn, and your turn. The finish them off with order to engage when they are terrified to attack you again.
Aim High
This card is huge. Helps for the ground and against ties. What more could you want.
Ounee ta
Helps against MKOS and ops. A good choice for this deck. The ability to place lost card in hand is good too. '