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Hidden Jedi Mains

    Deck ID: 14581

    Author: Alex "BaneMalar1" Thompson

    Title: Hidden Jedi Mains

    Side: Light

    Date Published: 2001-03-14

    Description:
    Activate Mad force then beat em up with your Jedi Presence. Retrieve with Our Most Desperate Hour.

    Rating:
    3.5

    Cards:

    'Hidden Base Mains Deck


    1. Starting7

    Hidden Base

    Ren. Point

    Marker

    Heading for the frigate

    Staging Areas

    Insurrection

    Strike planning


    Locations7

    Dagobah

    Yodas hut

    Home 1 docking bay

    Endor docking bay

    Alderaan

    Home 1 war room

    Tatooine DB


    Characters 18

    Luke Jedi Knight

    Rebel Scout Luke

    Master Luke

    Ben Kenobi

    Obi w/saber

    Han w/gun

    Gen solo

    Gen crix

    Chewbacca protector

    Chewie of kashyyyk

    Leia w/gun x 2

    Orrimarko

    Hasshn

    Lando w/axe

    Corran horn

    Ackbar

    Grand moff wedge leader


    Devices3

    Merc Armor

    Obi’s saber

    Lukes Saber


    Vehicles 1

    Skiff


    Interrupts16

    Jedi Presence x 2

    The signal

    The Bithe Shuffle/Desperate Reach

    Control/TV x 2

    OOC/Trans Term x 3

    Wookie Strangle

    Run Luke Run

    Fallen Portal

    Weapon Lev

    Courage of sky

    Protector

    Clash


    Effects8

    Battle Plan

    Order to engage

    Ounee Ta

    Aim High

    Your Insight

    Our Most Desp.Hour x 3


    '

    Strategy: '

    Please do not rate this deck unless you understand that OMDH can be completed without the tatooine system. Also, substitute the third OMDH for Home 1.


    Please rate version 1.1 instead.




    This deck has huge activation and owns the ground. Turn one get out Home 1 DB, Dagobah, Yoda’s hut,anc put Crix at the H1 DB. Turn two you are activating 10 force. Then bring the beats with your mains and go to tatooine DB and put a skiff there. When you want to retrieve deploy Alderaan, Home 1, and target your rebel with OMDH. You can move the target in the skiff to the H1 DB and disembark and move to the bridge in 1 turn without barely touching space. Here is a description of various match-ups


    Hunt Down

    This deck can beat hunt down. A couple dueling cards as well as plenty of OOC/TT. You can ooc vader. When they are about to duel you play the shuffle to mess up their tracking and then play courage and you can win that thing with Ben Kenobi w/saber easy. Plenty of ground force to take on the nasty Dark mains.


    Court

    Get the skiff and deploy your guys to the pit and try to lock that site down fast. There are good tatooine guys in here(Lando, Ben, and Master) that can go down cheap. Stack your mains at that site. Get two copies of jedi presence and Protector in your hand. Order to engage and move your guys over. Then if they try to hit you surprise them with jedi presence. If they draw mad destiny then play protector and lose kashyyk chewie from your hand and keep all your mains at that site Then you can retrieve Kasshyyk chewie and Protector with OMDH and pull chewie into your hand again with crix.If you can you are beaten then you can own the game from here.


    MKOS

    A tough matchup. Start Aim High to slow retrieval. Then use a similar offensive strategy as to court. This deck is usually no problem against ground decks. But watchout for None shall pass. Play ounee ta and save enough force to deploy at least 4 or 5 strong mains. That way if they none shall pass then they can only stop one guy. Jedi Presence helps against them with no bargain out.


    Ties

    A severly tough matchup but I maintained a 22 point victory against ties with this deck. Start Insurrection, Battle Plan, and Aim High. Get Gen solo, home 1, leia w/gun, and hasshn if they refuse to come to ground. Wait carefully for them to move. If they come to the ground to satisfy battle plan then smack em and start your retrieval engine. If they refuse to come to ground then hit em hard with home 1, hasshn,leia w/gun and han w/blaster and any other pilots you can. Then play order to engage and go to their weakest systems. The protector card as defense works especially well for this matchup. You dont want to lose Home 1.



    Bring Him

    Master Luke can get to Tat. DB cheap and fast. Then you can persona replace him with Rebel scout Luke. Then when vader comes down to take Luke hit em with Obi and your other mains and OOC vader. Try to bring a beat to the emperor with your spies and ooc emperor. You can remove Vader from battles with Rebel Luke. This should be a fun game.


    Ops

    Ounee-TA start. Ahhhhh, the magic bullet.



    Card Choices

    Protector-I usually don’t use this card for the added destiny. Jedi presence adds enough power. Always use the defensive value of this card to keep your mains on the table. That way OMDH works good.


    Jedi Presence - Two copies is good . That way if you got them both you can wait to use one when they attatck you then hit em with on their turn, and your turn. The finish them off with order to engage when they are terrified to attack you again.


    Aim High

    This card is huge. Helps for the ground and against ties. What more could you want.


    Ounee ta

    Helps against MKOS and ops. A good choice for this deck. The ability to place lost card in hand is good too. '

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