Deck ID: 14582
Author: Michael "Longshot" Mendoza
Title: Hunt Down Fake Down (a k a FlOps)
Side: Dark
Date Published: 2001-03-14
Description:
This deck uses a Hunt Down start to quicklysetup Flagship Operations (FlOps) and beat downyour opponent in space. It also has big drainpotential.
Rating:
4.5
Cards:
'Locations (10)
Exec Med Chamber (starting)
Exec Holotheater (starting)
Exec Docking Bay
Exec Comm Station
Exec Main Corridor
Wakeelmui
Rendili
Kiffex
Sullust
Kashyyk
Characters (7)
Admiral Piett
Commander Gherent
Commander Merrejk
Admiral Chiraneau
U-3PO
Arica
Baron Soontir Fel
Starships (17)
Flagship Executor
Dominator
VSD x3
TIE Interceptor x9
Emp’s Sword
Emp’s Shield
Saber 1
Interrupts (13)
All Power To Weapons x3
Short Range Fighters x2
Imperial Command x2
Twi’lek Advisor x3
Prepared Defenses (starting)
Tarkin’s Orders
Ghhhk/Those Rebels Won’t Escape Us
Effects (10)
No Escape
Visage of the Emperor (starting)
Flagship Operations
Sienar Fleet Systems
Dreaded Imperial Starfleet
Come Here You Big Coward
Imperial Arrest Order (starting)
Mobilization Points (starting)
Something Special Planned (starting)
Lateral Damage
Weapons (2)
SFS Cannons x2
Objective
Hunt Down and Destroy the Jedi '
Strategy: '
This is the deck I used at Enduro. I used it for all
8 dark side games. See my TRs from Enduro if you’d
like to see how it fared. Since people requested a
decklist I just decided to post it. It went 5-3.
There is a lot to gain by playing this deck. It can
really fake out your opponent into thinking you are
playing Hunt Down. Of course, sooner or
later your opponent will figure you aren’t playing
a lot of ground power and will get wise. But those
few extra turns where he didn’t spread out and drain
you can be big. So here’s the strategy
Deploy someone 1st turn to the Exec DB (either
someone you had or someone you pull w/Imp Command).
Hopefully you get Piett, then pull Gherent. Use
Gherent to pull your other 2 Exec sites. Use Mob Pts
to pull Wakeelmui. If you drew it, then pull Rendili.
If they don’t cancel Visage, get SFS setup fast.
Twi’lek for SFS before FlOps, and retrieve some lost
force. If they get out HoTJ, Twi’lek for No Escape
1st, then SFS.
Believe it or not, Visage really helps this deck. It
destroys fragile decks like EBO (they don’t want to
lose an Echo site off the top), and can make other
decks lose important cards (like starships).
Realistically, Visage gets cancelled rather quickly
though. Spies or OOC/TT kills it, then you just
retrieve it and keep that 7 floating in your deck.
FlOps can go on any Star Destroyer. Ideally you want
it on Executor to make it immune to attrition, but you
won’t always draw the Executor. Whatever ship you put
it on, be sure you escort that ship w/TIEs so it isn’t
lost. Typically, FlOps is out between the 2nd and 6th
turns, depending on whether you had to Twi’lek for
stuff like SFS & No Escape.
FlOps really does nothing unless the opponent battles
you, so go to them and bring the beats. Your TIEs have
big forfeit and good destiny, and deploy for -1. Abuse
FlOps. Its great when you are battling at a system and
can deploy your VSDs for 3 force each, and each TIE for
1 force. Its great when you draw one of the Emp squads
for destiny since they are destiny +6. But FlOps does
not add to drains, so if they don’t battle you but
would rather drain you, you need to spread and use
Chiraneau and VSDs to win the drain race.
Obviously, use Merrejk to pull your systems. This deck
has no trouble at all with generation. I’ve even had
the Executor destroyed and I still had enough force to
work with. Plus, FlOps isn’t cancelled if the Executor
is destroyed (unless it was deployed on Executor), so
if the opponent has overrun the Executor, try to destroy
the Executor somehow.
Obviously ground power is a weakness of this deck, and a
smart player will take advantage of the big drains on
the Executor. So play CHYBC to kill those and force them
to occupy some battlegrounds. Against I Hope She’s
Alright I look for a place to move a few of my pilots,
but if not then I just eat the damage and drain wherever
I can. Notice I don’t play the Exec Control Station
because you don’t want the Light player to take control
of the Executor and move it around. On to the matchups.
v WYS
You should have no problem taking over Tatooine. Visage
usually gets cancelled quickly since many WYS decks play
OOC/TT. Celebration shouldn’t be a worry. Harvests will
be OOP due to Something Special PLanned. Use Tarkin’s
Orders to cancel Surprise Assualt, or cancel a ground
drain while you control Tatooine. I used to have Battle
Deployment in here, but I took it out. But Battle
Deployment could be big against WYS if they get out
I Hope She’s Alright and you need to occupy a BG site.
v TIGIH
Hopefully you can deploy CHYBC, Arica, U-3PO, or
Imperial Fleet to cancel Luke’s drains. Setup FlOps and
get you drains going. Watch out for the spy beatdown on
Executor. Once Executor is out, move your guys to its
bridge. If they play space, wait until you can get a
good beatdown on them. Lat Damage and SFS Cannons can
do that for you.
v Profit
Start Arica, and just block what drains you can. Setup
your drains and with Arica and Imperial Fleet blocking
drains (and U-3PO), you should win the drain race. If
they come in space, blast ’em away in a big beating.
If its a good Profit deck, it’ll be a tough matchup for
you, but you get to retrieve w/SRF and SFS too.
v HB flip
Auto-win. You’ll generate so much force it won’t even
be funny. Your stuff goes down so cheap and your TIEs
will recycle to your used pile. FlOps will save you
time and time again because you will draw high destiny
every draw and your forfeit will be HUGE.
v HB non-flip
Same matchup as TIGIH basically. They’ll come to the
Executor, so play CHYBC to kill the drains. Hope they
come to space so you can get a good beatdown.
Otherwise, use your spies and Imp Fleet to cancel
drains and your big drains should win.
v AITC
Same as TIGIH and HB non-flip. Hopefully they’ll play
Tatooine system so you can take it over and get a big
drain there. Tessek + Chandra-fans can actually out-
drain you under the right circumstances, so get those
space drains going. Against ground decks (HB non-
flip, TIGIH, AITC, etc), FlOps is secondary priority.
Setup your drains and SFS to start retrieving. Use
the spies and Imperial Fleet.
v MWYHL
Depends. Battle Plan will be a pain, but you activate
plenty so it won’t be that bad. Eventually they’ll
come to space (most likely), so kill ’em in a big
battle. Cancel Landing Claw with the Ghhhk combo.
v EBO
Both players will be deploying really cheaply, so
there’ll be some good battling. But you retrieve
when you deploy, the EBO player won’t be retrieving.
Plus your TIEs will go used, so you will outlast EBO.
Hyper Escape is hurt because you start Something
Special Planned. Plus you can cancel Hyper Escape
with Ghhhk combo and Tarkin’s Orders.
So there it is, my FlOps deck. Review it, rate it, &
give me some comments. Thanks for looking at it. '