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Hunt Down Fake Down (a k a FlOps)

    Deck ID: 14582

    Author: Michael "Longshot" Mendoza

    Title: Hunt Down Fake Down (a k a FlOps)

    Side: Dark

    Date Published: 2001-03-14

    Description:
    This deck uses a Hunt Down start to quicklysetup Flagship Operations (FlOps) and beat downyour opponent in space. It also has big drainpotential.

    Rating:
    4.5

    Cards:

    'Locations (10)

    Exec Med Chamber (starting)

    Exec Holotheater (starting)

    Exec Docking Bay

    Exec Comm Station

    Exec Main Corridor

    Wakeelmui

    Rendili

    Kiffex

    Sullust

    Kashyyk


    Characters (7)

    Admiral Piett

    Commander Gherent

    Commander Merrejk

    Admiral Chiraneau

    U-3PO

    Arica

    Baron Soontir Fel


    Starships (17)

    Flagship Executor

    Dominator

    VSD x3

    TIE Interceptor x9

    Emp’s Sword

    Emp’s Shield

    Saber 1


    Interrupts (13)

    All Power To Weapons x3

    Short Range Fighters x2

    Imperial Command x2

    Twi’lek Advisor x3

    Prepared Defenses (starting)

    Tarkin’s Orders

    Ghhhk/Those Rebels Won’t Escape Us


    Effects (10)

    No Escape

    Visage of the Emperor (starting)

    Flagship Operations

    Sienar Fleet Systems

    Dreaded Imperial Starfleet

    Come Here You Big Coward

    Imperial Arrest Order (starting)

    Mobilization Points (starting)

    Something Special Planned (starting)

    Lateral Damage


    Weapons (2)

    SFS Cannons x2


    Objective

    Hunt Down and Destroy the Jedi '

    Strategy: '

    This is the deck I used at Enduro. I used it for all

    8 dark side games. See my TRs from Enduro if you’d

    like to see how it fared. Since people requested a

    decklist I just decided to post it. It went 5-3.


    There is a lot to gain by playing this deck. It can

    really fake out your opponent into thinking you are

    playing Hunt Down. Of course, sooner or

    later your opponent will figure you aren’t playing

    a lot of ground power and will get wise. But those

    few extra turns where he didn’t spread out and drain

    you can be big. So here’s the strategy


    Deploy someone 1st turn to the Exec DB (either

    someone you had or someone you pull w/Imp Command).

    Hopefully you get Piett, then pull Gherent. Use

    Gherent to pull your other 2 Exec sites. Use Mob Pts

    to pull Wakeelmui. If you drew it, then pull Rendili.

    If they don’t cancel Visage, get SFS setup fast.

    Twi’lek for SFS before FlOps, and retrieve some lost

    force. If they get out HoTJ, Twi’lek for No Escape

    1st, then SFS.


    Believe it or not, Visage really helps this deck. It

    destroys fragile decks like EBO (they don’t want to

    lose an Echo site off the top), and can make other

    decks lose important cards (like starships).

    Realistically, Visage gets cancelled rather quickly

    though. Spies or OOC/TT kills it, then you just

    retrieve it and keep that 7 floating in your deck.


    FlOps can go on any Star Destroyer. Ideally you want

    it on Executor to make it immune to attrition, but you

    won’t always draw the Executor. Whatever ship you put

    it on, be sure you escort that ship w/TIEs so it isn’t

    lost. Typically, FlOps is out between the 2nd and 6th

    turns, depending on whether you had to Twi’lek for

    stuff like SFS & No Escape.


    FlOps really does nothing unless the opponent battles

    you, so go to them and bring the beats. Your TIEs have

    big forfeit and good destiny, and deploy for -1. Abuse

    FlOps. Its great when you are battling at a system and

    can deploy your VSDs for 3 force each, and each TIE for

    1 force. Its great when you draw one of the Emp squads

    for destiny since they are destiny +6. But FlOps does

    not add to drains, so if they don’t battle you but

    would rather drain you, you need to spread and use

    Chiraneau and VSDs to win the drain race.


    Obviously, use Merrejk to pull your systems. This deck

    has no trouble at all with generation. I’ve even had

    the Executor destroyed and I still had enough force to

    work with. Plus, FlOps isn’t cancelled if the Executor

    is destroyed (unless it was deployed on Executor), so

    if the opponent has overrun the Executor, try to destroy

    the Executor somehow.


    Obviously ground power is a weakness of this deck, and a

    smart player will take advantage of the big drains on

    the Executor. So play CHYBC to kill those and force them

    to occupy some battlegrounds. Against I Hope She’s

    Alright I look for a place to move a few of my pilots,

    but if not then I just eat the damage and drain wherever

    I can. Notice I don’t play the Exec Control Station

    because you don’t want the Light player to take control

    of the Executor and move it around. On to the matchups.


    v WYS

    You should have no problem taking over Tatooine. Visage

    usually gets cancelled quickly since many WYS decks play

    OOC/TT. Celebration shouldn’t be a worry. Harvests will

    be OOP due to Something Special PLanned. Use Tarkin’s

    Orders to cancel Surprise Assualt, or cancel a ground

    drain while you control Tatooine. I used to have Battle

    Deployment in here, but I took it out. But Battle

    Deployment could be big against WYS if they get out

    I Hope She’s Alright and you need to occupy a BG site.


    v TIGIH

    Hopefully you can deploy CHYBC, Arica, U-3PO, or

    Imperial Fleet to cancel Luke’s drains. Setup FlOps and

    get you drains going. Watch out for the spy beatdown on

    Executor. Once Executor is out, move your guys to its

    bridge. If they play space, wait until you can get a

    good beatdown on them. Lat Damage and SFS Cannons can

    do that for you.


    v Profit

    Start Arica, and just block what drains you can. Setup

    your drains and with Arica and Imperial Fleet blocking

    drains (and U-3PO), you should win the drain race. If

    they come in space, blast ’em away in a big beating.

    If its a good Profit deck, it’ll be a tough matchup for

    you, but you get to retrieve w/SRF and SFS too.


    v HB flip

    Auto-win. You’ll generate so much force it won’t even

    be funny. Your stuff goes down so cheap and your TIEs

    will recycle to your used pile. FlOps will save you

    time and time again because you will draw high destiny

    every draw and your forfeit will be HUGE.


    v HB non-flip

    Same matchup as TIGIH basically. They’ll come to the

    Executor, so play CHYBC to kill the drains. Hope they

    come to space so you can get a good beatdown.

    Otherwise, use your spies and Imp Fleet to cancel

    drains and your big drains should win.


    v AITC

    Same as TIGIH and HB non-flip. Hopefully they’ll play

    Tatooine system so you can take it over and get a big

    drain there. Tessek + Chandra-fans can actually out-

    drain you under the right circumstances, so get those

    space drains going. Against ground decks (HB non-

    flip, TIGIH, AITC, etc), FlOps is secondary priority.

    Setup your drains and SFS to start retrieving. Use

    the spies and Imperial Fleet.


    v MWYHL

    Depends. Battle Plan will be a pain, but you activate

    plenty so it won’t be that bad. Eventually they’ll

    come to space (most likely), so kill ’em in a big

    battle. Cancel Landing Claw with the Ghhhk combo.


    v EBO

    Both players will be deploying really cheaply, so

    there’ll be some good battling. But you retrieve

    when you deploy, the EBO player won’t be retrieving.

    Plus your TIEs will go used, so you will outlast EBO.

    Hyper Escape is hurt because you start Something

    Special Planned. Plus you can cancel Hyper Escape

    with Ghhhk combo and Tarkin’s Orders.


    So there it is, my FlOps deck. Review it, rate it, &

    give me some comments. Thanks for looking at it. '

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