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Tunnel Vision Mains Return

    Deck ID: 14605

    Author: Mason "Palleon" Johnson

    Title: Tunnel Vision Mains Return

    Side: Light

    Date Published: 2001-03-15

    Description:
    Having problems getting the cards you need, just use Tunnel Vision and all your problmes are solved.

    Rating:
    4.5

    Cards:

    'Starting(7)


    Hidden Base / Oh @#$%

    Rendezous Point

    (Indicator) Kiffex

    Heading for the Medical Frigate

    Insurrection

    Staging Areas

    Squadron Assignments


    Locations(7)

    Dagobah

    Dagobah Yoda’s Hut

    Tatooine Docking Bay

    Tatooine Jabba’s Palace

    Tatooine

    Spaceport Docking Bay

    Home One Docking Bay


    Characters(17)

    Luke Skywalker, Jedi Knight x2

    Luke with Lightsaber

    Ben Kenobi x2

    Obi-wan with Lightsaber

    Captain Han Solo x2

    Leia with Blaster Rifle x2

    Chewbacca, Protector

    Lando with Vibro-ax x2

    Wedge Antillies, Red Squadron Leader

    Dash Rendar

    Corran Horn

    Orrimarko


    Starships(5)

    Millenium Falcon x2

    Red Squadron 1

    Outrider

    Home One


    Interrupts(15)

    Control & Tunnel Vision x4

    Out of Commission & Transmission Terminated x2

    Punch It

    Fallen Portal x2

    Gift of the Mentor

    Run, Luke Run

    Houjix & Out of Nowhere

    Courage of a Skywalker

    Weapon Levitation x2


    Effects(5)

    Order to Engage

    Bacta Tank

    Tatooine Celebration

    Menace Fades

    There is No Try & Oppressive Enforcement


    Admirals Order’s(2)

    I’ll Take the Leader x2


    Weapons(2)

    Luke’s Lightsaber

    Obi-wan’s Lightsaber '

    Strategy: '

    Cards


    Outrider & Dash Great for winning battles in space and controlling Tatooine. If needed Dash can help out on the ground. It reduces opponets power and can get around the galaxy easy with a hyperspeed of 5.


    Houjix & Out of Nowhere Get yourself out of a jam, or add a destiny in space, great cards that can win you game if played at the right time.


    Control & Tunnel Vision This card can pull you just about any card you need + cancel a nasty force drain of five. This had definetly won me many games so don’t try to say it sucks.


    Matchups


    Court You rule Tat in this game, if you cant deploy to get into Jabba’s Palace, then move in at Jabba’s Palace use Fallen Portal. Use tunnel vision to get the beatdown cards. Use Weapon Lev. to steal Mara’s saber and Kill jabba. Be careful though don’t let them battle you, and try hard to cancel Scum and Villiany. If you cant get into the palace, just drain at your sites and retrieve. Wait with your tricks and when they try to attack you slit their throat and win. IF they try to kill you in space be careful, cancel their destiny’s and overpower them. They will be giving you tons of activation, so don’t worry about not having enough to deploy your mains. Very common in my area an I haven’t had much probelms with it.


    BHBM Really tough unless you play it right. Use luke on early suicde runs before you hand him over. Drain for as much as possible and Retrieve. When a opportunity open up beat him down. If you hit him hard enough one battle can end the game. IF they are more focused around space strike in their weakest location and wipe them out. Use your spies to get to their DB’s with a fallen portal and a tracked destiny and say bye bye vader and Tarkin combo. Vader is tough, but he cant take on Luke, Obi, Leia, and Lando. You could always Lev, his saber. Careful you don’t overdeploy. You should be retrieving about 2-3 per turn. If the game is 10-15 turns long you could be retrieving up to 45 force per game. With all that retrival opponnent dosn’t have much chance, but still be careful BHBM can be very tricky.


    Hunt Down Drain and Retrieve fast and you can always hide from duels at the Home One Docking Bay. If you do get stuck you can always use Run, luke Run or Courage. You can use your spies to beat dwon the opponet at their own docking bays. If they come to space use your destiny adders and destroy them there. Very tough if they manage to duel you. Use your tunnel Visions to set up twice as fast an cantrols if really needed.


    Ties Drain on the ground quick an hold your system and retrieve. If a weak spot opens up use your ships, Added Destiny’s, and opponets reduced power because of I’ll take the leader. Your retrival should win you this game. Much depends on luck of the draw and Oppponets Skill. If they have big drains you caould uuse your controls to cancel them, then retrieve them agian and use the tunnel vision part. I haven’t palyed many of them because only one person in my area play them. Tough, but can be done.


    Your retrieval and drains combined should be to mush for your opponet, but with the added beatdown power this deck is really tough to beat.


    Thanks for Reading and Reviewing


    This deck has gone 13-3 so far in local tournament play.

    '

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