Deck ID: 14657
Author: Patrick "Fiftytwo" Mathieson
Title: DS2Ops
Side: Dark
Date Published: 2001-03-17
Description:
So I’m sitting around looking at That Thing’s Operational and started thinking how can I utilize this to its fullest?... and you get this, the deck to end all decks.
Rating:
4.0
Cards:
'DS2Ops
Starting (8)
Endor Operations/Imperial Outpost
Endor
Endor Bunker
Endor Landing Platform
Operational As Planned
Death Star II
Moff Jerjerrod
Imperial Arrest Order
Locations (11)
Tatooine x2
DS2 Docking Bay
DS2 Capacitors
DS2 Coolant Shaft
DS2 Reactor Core
Tatooine Docking Bay
Tatooine Cantina
Tatooine Mos Eisley
Tatooine Tusken Canyon
Tatooine Jundland Wastes
Starships (6)
Bossk in Bus
Boba Fett in Slave 1
Zuckuss in Mist Hunter
Dengar in Punishing 1
The Emperor’s Shield
The Emperor’s Sword
Characters (16)
Darth Vader, Dark Lord of the Sith x3
Emperor Palpatine x2
Grand Moff Tarkin
Mara Jade x2
Commander Merrejk x2
IG-88 with Riot Gun
4-LOM with Concussion Rifle
Snoova
Dr. Evazan & Ponda Baba
Prince Xizor
Guri
Vehicles (2)
Tempest 1
Blizzard 2
Weapons (3)
Vader’s Lightsaber
Mara Jade’s Lightsaber
Superlaser Mark II
Effects (6)
Battle Order
Search & Destroy
Overseeing It Personally
Presence of the Force x2
Secret Plans
Interrupts (7)
Twi’lek Advisor x4
Imperial Barrier x3
Epic Events (1)
That Thing’s Operational '
Strategy: '
Change
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Take out Mos Eisley, add Spaceport DB so I can pull a second Tat site from deck.
End change
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Before you rate this deck low because it builds the Death Star take a look at it. This deck kills the opponent so quickly and easily that it’s not funny. Ever heard of 7 direct damage a turn?
How to play
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First turn you get 5 force to play around with. Put down the DS2, IAO, and grab the DS2 DB. Put Jerjerrod there for 3. Use him to get the Coolant Shaft. Next turn you’re getting a whopping 9 force. Deploy the capacitors and the Tatooine DB. Start deploying characters to Tatooine, and spread them out over the planet. Third turn you get 11 force. Deploy the Reactor Core and That Thing’s Operational. During all this you’ve been dumping your Tatooine sites, and possibly deployed either Tatooine or Merrejk to search for it. You should also have been Twi’leking for important effects. If Tatooine is out (which it should be normally) move the DS2 over there.
At this point you are direct-damaging for AT LEAST 3 a turn from TTO, usually more if you’ve got more Tat sites down. You have good enough ground power to control all 5 Tatooine sites, and the Barriers will help you if a mains beatdown comes along. Overseeing It Personally and 2 Presences help even more. Your six ships are more than enough to control space, but the major worry is them blowing up the Death Star. Put the Sword and the Shield there for protection, and let the bounty hunter ships drain at Endor and Tatooine until they’re needed. If you want, grab the Superlaser for protection against Home One/Tantive IV, etc.
End How To Play
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To sum it up
Seven force loss a turn from That Thing’s Operational if all 5 sites are out
Drains of up to 17 on ground
Drains of up to 3 in air
Now for the matchups...
Vs. WYS - This could be a problem deck, seeing that we’re fighting for the same turf. All I can say is play your game, not the opponents.
Vs. Hidden/Throne Room Mains - Beatdowns = bad. Bunch up your guys and save your Barriers.
Vs. EBO - Forget about space draining and just control the DS2. Even if EBO is draining at its best (like 12-15) you’ve still got an advantage with the direct damage + force drains.
Vs. HB Flip - Same thing as EBO, except that their drains are gonna be even lower, so you’ll win faster. Simple as that.
Vs. MWYHL - Fine, so no Overseeing it Personally. Otherwise, just play it like a Mains deck.
Vs. Anything else - Just play your game. You’ll win )
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Patrick "Fiftytwo" Mathieson '