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DS2Ops

    Deck ID: 14657

    Author: Patrick "Fiftytwo" Mathieson

    Title: DS2Ops

    Side: Dark

    Date Published: 2001-03-17

    Description:
    So I’m sitting around looking at That Thing’s Operational and started thinking how can I utilize this to its fullest?... and you get this, the deck to end all decks.

    Rating:
    4.0

    Cards:

    'DS2Ops


    Starting (8)

    Endor Operations/Imperial Outpost

    Endor

    Endor Bunker

    Endor Landing Platform

    Operational As Planned

    Death Star II

    Moff Jerjerrod

    Imperial Arrest Order


    Locations (11)

    Tatooine x2

    DS2 Docking Bay

    DS2 Capacitors

    DS2 Coolant Shaft

    DS2 Reactor Core

    Tatooine Docking Bay

    Tatooine Cantina

    Tatooine Mos Eisley

    Tatooine Tusken Canyon

    Tatooine Jundland Wastes


    Starships (6)

    Bossk in Bus

    Boba Fett in Slave 1

    Zuckuss in Mist Hunter

    Dengar in Punishing 1

    The Emperor’s Shield

    The Emperor’s Sword


    Characters (16)

    Darth Vader, Dark Lord of the Sith x3

    Emperor Palpatine x2

    Grand Moff Tarkin

    Mara Jade x2

    Commander Merrejk x2

    IG-88 with Riot Gun

    4-LOM with Concussion Rifle

    Snoova

    Dr. Evazan & Ponda Baba

    Prince Xizor

    Guri


    Vehicles (2)

    Tempest 1

    Blizzard 2


    Weapons (3)

    Vader’s Lightsaber

    Mara Jade’s Lightsaber

    Superlaser Mark II


    Effects (6)

    Battle Order

    Search & Destroy

    Overseeing It Personally

    Presence of the Force x2

    Secret Plans


    Interrupts (7)

    Twi’lek Advisor x4

    Imperial Barrier x3


    Epic Events (1)

    That Thing’s Operational '

    Strategy: '

    Change

    ---

    Take out Mos Eisley, add Spaceport DB so I can pull a second Tat site from deck.


    End change

    ---


    Before you rate this deck low because it builds the Death Star take a look at it. This deck kills the opponent so quickly and easily that it’s not funny. Ever heard of 7 direct damage a turn?


    How to play

    ---

    First turn you get 5 force to play around with. Put down the DS2, IAO, and grab the DS2 DB. Put Jerjerrod there for 3. Use him to get the Coolant Shaft. Next turn you’re getting a whopping 9 force. Deploy the capacitors and the Tatooine DB. Start deploying characters to Tatooine, and spread them out over the planet. Third turn you get 11 force. Deploy the Reactor Core and That Thing’s Operational. During all this you’ve been dumping your Tatooine sites, and possibly deployed either Tatooine or Merrejk to search for it. You should also have been Twi’leking for important effects. If Tatooine is out (which it should be normally) move the DS2 over there.


    At this point you are direct-damaging for AT LEAST 3 a turn from TTO, usually more if you’ve got more Tat sites down. You have good enough ground power to control all 5 Tatooine sites, and the Barriers will help you if a mains beatdown comes along. Overseeing It Personally and 2 Presences help even more. Your six ships are more than enough to control space, but the major worry is them blowing up the Death Star. Put the Sword and the Shield there for protection, and let the bounty hunter ships drain at Endor and Tatooine until they’re needed. If you want, grab the Superlaser for protection against Home One/Tantive IV, etc.


    End How To Play

    ---


    To sum it up

    Seven force loss a turn from That Thing’s Operational if all 5 sites are out

    Drains of up to 17 on ground

    Drains of up to 3 in air


    Now for the matchups...


    Vs. WYS - This could be a problem deck, seeing that we’re fighting for the same turf. All I can say is play your game, not the opponents.


    Vs. Hidden/Throne Room Mains - Beatdowns = bad. Bunch up your guys and save your Barriers.


    Vs. EBO - Forget about space draining and just control the DS2. Even if EBO is draining at its best (like 12-15) you’ve still got an advantage with the direct damage + force drains.


    Vs. HB Flip - Same thing as EBO, except that their drains are gonna be even lower, so you’ll win faster. Simple as that.


    Vs. MWYHL - Fine, so no Overseeing it Personally. Otherwise, just play it like a Mains deck.


    Vs. Anything else - Just play your game. You’ll win )


    ---


    Patrick "Fiftytwo" Mathieson '

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