DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
EBO/A-Wing

    Deck ID: 14659

    Author: josh "honkytonk33" Mallett

    Title: EBO/A-Wing

    Side: Light

    Date Published: 2001-03-17

    Description:
    Get out ebo in 3 turns. Now head to the sky for some massive drains.

    Rating:
    4.0

    Cards:

    'Starting(4)


    1st marker

    4th marker

    The signal

    A New Secret Base



    Character(16)


    Admial Ackbar

    General Calrissian

    General Walex Blissex x2

    Major Haash’n

    Commander Luke Skywalker

    Commander Wedge Antilles

    Captain Han Solo

    Chewbacca, Protector

    Obi-wan with stick

    Corran Horn

    Derek "Hobbie" Klivian

    Tycho Celchu

    Biggs Darklighter

    Harc Seff

    Boushh


    Blue(17)


    Home One

    Independence

    Liberty

    Corellian Corvette x4

    Falcon

    A-wing x9


    Green(3)


    Anakin’s stick

    Landing claw x2


    Red(11)


    The Signal x3

    EBO

    EBG

    Lauching The Assault

    Menace Fades

    Goo Nee Tay

    Lightsaber Proficiency

    Under Cover x2


    Locations(9)


    Dantooine

    Mon Calamari

    Sullust

    Kessal

    Hoth

    Hoth Echo Docking Bay

    Echo War Room

    Echo Corridor

    Home One Docking Bay

    '

    Strategy: '

    With in 3 turns I have out EBO. Now start deploying in space. It really helps if you have Datooine out -3 captial starships -2 starfighters. If I don’t have it, I pull out Mon Cal -2 star crusiers. If I have a signal in my hand the first card I try to get is Lauching The Assualt, it brings into hand Home One and adds +1 force drain where you have a piloted crusier. Depending on what I am playing the next card I try to get is Menace Fades or Goo Nee Tay. On the ground i try to put Obi-wan/ stick on 4th marker with lightsaber proficiency and/or luke with his stick out there. I also try to get who ever else is on ground (usely Wedge and Hobbie) on to a ship. If I can I try to put some undercover spies out ASAP. I have been thinking about getting rid of the undercovers and adding some more cards like Rebel Barrier and Rebel Fleet. I also am thinking about getting rid of Falcon. Even though it is a 9,7,6 card and it’s immune to attrition< 5, gets 2 destiny draws, and forfet 21 with Han and Lando aboard. The landing claws work great, because ”if you can’t beat’em join’em” or at least on them.


    I don’t have Zev that is why he is not in here. When I get him i’m gonna dump Harc Seff and I have Dash Rendar in my deck not Biggs.


    Most of you are wondering why i used A-wings instead of the good old X-wing. 2 reasons, the first is everybody uses x-wings i’m sick of seeing them. The othere reason is, most of my friends(including me with my Endor Ops deck) that have decks based around space use dread-naught crusiers and tie interceptors. One crusier with 2 ties fighting aginst an x-wing = power 15 and a d-draw. A-wings keep them from getting that extra +1 and if they are useing tie defenders a-wings reduce there power by 1 because they have the higher maneuver.


    I’m new to Decktech {my 2 day as member) so if i forgot to write something please don’t give me a bad review. Unless you think my deck sucks, at least then you gave it a bad review for a good reason.



    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.