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CCT Sweetness

    Deck ID: 14674

    Author: Phillip "Karrdeshark" Aasen

    Title: CCT Sweetness

    Side: Dark

    Date Published: 2001-03-18

    Description:
    A deck that uses DCNGS to it’s advantage.

    Rating:
    3.5

    Cards:

    'Objective1

    CCT/MFD


    Characters23

    Jabba the Hutt or Mighty Jabba x2 (your pick)

    Mara Jade, TEH

    Arica

    Boelo

    Ephant Mon x2

    Lando Calrissian

    4-LOM w/gun x2

    IGGy w/gun

    Fett w/gun

    Dengar w/gun

    Zuckuss

    Guri

    Prince Xixor x2

    Brangus Glee x2

    Dr. Evazan&Ponda Baba

    Snoova x2

    Jabba’s Prize (start)


    Locations9

    CC Carbonite Chamber (start)

    CC Security Tower (start)

    CC East Platform x2

    Tatooine DB 94 x2

    < > DB x2

    JP Audience Chamber


    Starships/Vehicles6

    Zuckuss in ship

    Fett in ship

    Bossk in ship

    Iggy in ship

    Dengar in ship

    Jabba’s Sail Barge


    Weapons/Devices3

    Mara’s Stick

    Vibro-Ax

    C.C. Console (waste of a good card space. ;) (start)


    Effects9

    YCHF

    IAO (start)

    Mob. Points (start)

    Power of the Hutt (start)

    TINT&Oppressive Enforcement (start against SAC)

    Reactor Terminal

    First Strike

    S & V x2


    Interrupts10

    Double-Crossing, No Good Swindler x4

    Jabba’s Through with you x2

    Twi’lek Advisor

    Prepared Defenses (start)

    Imperial Barrier x2 '

    Strategy: '

    Before anyone brings this up, Double-Crossing, No Good Swindler does work. It says AT. Not Present. Han is AT the site even if he is not present. (just like a missing character who is at the site but not present)


    Also, I no you can’t pull DBs. That’s why there are 6 DBs in this deck.


    Okay, start off by getting Lando BEFORE you activate 1st turn. remember to use IAO

    each turn to get a docking bay. Double Crossing-No Good Swindler makes the opponent

    lose force up the Wazoo. Now here’s the machine Deploy Lando as the escort first turn.

    Search for Brangus with the AC. (get it with the Obj. first turn. If you draw him, get

    Jabba. Use IAO to get the CC DB first turn). By second or third turn you should have a

    DB-NGS. Play it and trade a DB for it. It’s unique, so as soon as it’s the opponents turn, play it again. Even if they grab it, you have four copies, so they’ll still lose force. As soon as you flip, do this and retrieve it with the Obj., or battle and retrieve. Brangus makes it work awesomely. In one game, (the opponent couldn’t find their grabber) I made them lose TWENTY-FOUR force just to the interrupts. Heh

    heh.

    Now then, here are reasons for various cards


    Starship mix can’t be ignored. Anti-EBO if they play Deadbolt and such.


    Imperial Barrier Helps prevent the EPP Beatdown.


    First Strike Retrievel and can stuff their interrupts.


    YCHF Numbers Protection.


    Hutt Influence Prevents them canceling your drains.


    D-C,NGS Duh


    Jabba’s Through With You Adds a Battle Destiny


    Twi’lek Advisor let’s you get out your effects.


    <> DBs and the extra DBs Needed for Brangus



    Matchups


    HB Mains Keep your characters together to prevent a beatdown. other than that, play as normal.


    HB X-wings Stick together in space and they won’t be able to overpower you. They can’t touch your ground.


    EBO Swarm same thing.


    EBO Mains same as HB mains.


    RST Move to Endor en masse and overpower them. They can’t touch your space.


    QMC QMC stinks and cannot beat this.


    MWYHL Keep them out of everything except Dagobah. Your ’Swindler should pull it out in the end.


    WYS Try to overpower them in space. They won’t expect all 5 Bh in ships. If you can keep away from their Patrol Craft, you should win. Tough game, though.


    Anything else So long, Sucker.


    This deck won’t give up without a fight, and can be devastating every game. Hope you enjoy it I am thoroughly open to ideas and tips. Please, give advice '

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