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SYCFA Manipulator

    Deck ID: 14748

    Author: Matt "BobaFett fan" Prosser

    Title: SYCFA Manipulator

    Side: Dark

    Date Published: 2001-03-21

    Description:
    This deck has gone 3-0 in tournament play, and has been tested heavily in casual play. It is a SYCFA deck with frustrating manipulation.

    Rating:
    3.0

    Cards:

    ' Starting (8)

    Set Your Course For Alderaan

    Death Star

    Death Star Docking Bay 327

    Alderaan

    Prepared Defenses

    Power Of The Hutt

    Battle Order

    Mobilization Points


    Locations (7)

    Rendili

    Death Star Docking Control Room 327

    Death Star War Room

    Coruscant Docking Bay

    Executor Docking Bay

    Tatooine Docking Bay 94

    Endor Landing Platform (Docking Bay)


    Characters (17)

    Emperor Palpatine

    Darth Vader, Dark Lord of the Sith

    Darth Vader With Lightsaber

    Mara Jade, The Emperor’s Hand

    IG-88 With Riot Gun

    4-LOM With Concussion Rifle

    Boba Fett With Blaster Rifle

    Jodo Kast

    Mighty Jabba

    Jabba The Hutt

    Boelo

    Ephant Mon

    M’iiyoom Onith x5


    Starships (4)

    Executor

    Dengar In Punishing One

    Zuckuss In Mist Hunter

    Bossk In Hound’s Tooth


    Interrupts (17)

    Sense x4

    Alter x4

    Monnok x4

    Masterful Move x2

    Twi’lek Advisor x2

    A Dangerous Time


    Effects (6)

    Search And Destroy

    Ability, Ability, Ability

    Imperial Decree

    Reactor Terminal

    Secret Plans

    Come Here You Big Coward


    Weapons (1)

    Mara Jade’s Lightsaber '

    Strategy: '

    Here’s how the deck works. First of all, my most important character is M’iiyoom Onith as you can see. Five copies of her is good, because my luck is pretty bad and I need her by at least turn two. First turn before activation, pull Executor or Rendili, depending on your situation, then pull the Docking Control Room 327 from reserve (if it’s not there by some odd chance, deploy the War Room) with a character there, preferably M’iiyoom. Once it’s controlled, deploy all your docking bays from reserve or from used pile once it gets recycled. This will give you good activation for turn two, in which you’ll deploy Ephant Mon with Power Of The Hutt from reserve to same site as M’iiyoom and scan away. Deploy the War Room and any remaining Docking Bays and play reactive to your opponent. This deck has no retrieval whatsoever and you must be careful how you play. Do beatdowns on the ground with your aliens and imps to kill off their lucky characters that happen to survive or get around M’iiyoom or Monnok. Now, I’ll discuss some cards and why they’re in here


    Ability x3 Once I have the lock set up, this should obliterate reckless opponents.


    Search And Destroy This works the same as Ability x3 however it is more fragile because you must remove all of their characters from battleground sites.


    Monnok See matchups.


    M’iiyoom Onith Don’t even ask.


    Docking Control Room 327 Allows me to pull DBs once controlled by M’iiyoom, thus giving me lots of activation. One game I played at my last tourney, I activated 35 force on my fifth turn.


    Now for the matchups


    Any deck with multiples Use M’iiyoom to look for doubles, then Monnok their hand if you see any worthwile. Yarna is sometimes a pain, but I have never seen her used.


    Any deck with mains Use M’iiyoom to kill everything They may be able to play Taws Khaa and Leia, but who cares? They suck @#$% against my horde of mains and she stands no chance by herself.


    Any other LS deck I’ve yet to see any.


    Training is easy to beat because of CHYBC, Ability x3, SaD, Secret Plans, etc. Hidden Base with matching starships sucks against this deck and you can own it if you play right. This deck is a machine and don’t rate it bad because you think it ’looks’ bad; trust me, this deck is truly a machine.


    '

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