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Why I am 0 points in Fantasy Vegas DPC

    Deck ID: 14764

    Author: Chris "Wedge231" Wodicka

    Title: Why I am 0 points in Fantasy Vegas DPC

    Side: Dark

    Date Published: 2001-03-22

    Description:
    Who is Chris Wo@#$%a anyway??????

    Rating:
    4.5

    Cards:

    'Objective

    SYCFA/TUPINTU


    Locations (8)

    Death Star

    Death Star Docking Bay

    Alderaan

    Wakeelmui

    Death Star War Room

    Endor

    Sullust

    Kashyyyk


    Characters (3)

    Arica

    U-3PO

    Merrejk


    Starships (17)

    Death Star Assault Squadron

    Emperors Shield

    TIE Interceptor x12

    Dreadnaught x3


    Weapons (3)

    SFS L-s 9.3 Laser Cannons x3 (from SE)


    Interrupts (14)

    Flawless Marksmenship

    Relentless Pursuit

    Twilek Advisor x2

    All Power To Weapons x3

    Short Range Fighters

    Ghhhk/Those Rebels Won’t Escape Us x2

    Shocking Revelation

    Ommni Box/It’s Worse

    Prepared Defenses

    Main Course


    Effects (12)

    Sienar Fleet Systems x2

    Dreaded Imperial Starfleet

    Secret Plans

    Oppressive Enforcement/There is No Try

    Mobilization Points

    Ability, Ability, Ability

    Pride of the Empire

    Grabber x2

    Presence of the Force x2


    AO (2)

    Fighter Cover x2 '

    Strategy: '

    This is my new TIE deck. It can beat almost any deck around and it is very easy to play. Your starting effects are Mobilization Points, There is Not Try/Oppressive Enforcement, and Secret Plans. Basically on turn 1, pull Wakeelmui, DS War Room, and try to get out SFS. If not, it should be out by turn 3 or 4 at the latest. Then drop a drain 2 system with a Tie and a Cannon. If they come down to beat you up, play Ghhhk, and Main Course if they play Frozen Assets/Draw Their Fire. Then on your turn, you drop TIE’s and a Dreadnaught and beat your opponent up. All Power to Weapons and shoot people down with your cannons. You also have good drain potential. Spread with TIE’s and cannons to some systems and after you Ghhhk if they battle you, beat them up with your ships. Use Merrjek to pull systmes but he is not too vital. I also pack Undercover spies to block ground drains and Dreaded Imperial Starfleet can cancel drains too. You have good drains, good fighting power, and good retrieval. Flawless Marksmenship lets you make sure to hit Super falcon. PotF will add even more to your drains. If they deploy I’ll Take the Leader, just deploy your AO. Presence of the Force adds to the solid drains of 2. Grab anything that might hurt you. Grimtaash doesn’t hurt too often. I have been Grimtaashed for something like 4 Ties and I’ll Take the Leader was out but I still won thanks to U-3PO and my Tie Cannons. Play smart and you can win almost any matchup.


    Vs. Mains

    Easy. Just spread in space and make sure you have a Ghhhk in hand. Drain them and cancel their drains. Grab any retrieval or SAC they’re running. You will have huge retrieval. If they battle with Falcon, it gets shot down. Home One will get Relentless Pursuit played on it. Easy, easy......


    Vs. Aitc

    Same as above. You spread and drain and block their drains and you have good retrieval. Grab Nar Shaddaa and anything else that might hurt. They usually don’t have a huge space package. In the end, this is also easy.


    Vs Speeders

    You block their drains and are retrieving for anything that gets through. If they pack X-wings, shoot some down and you also get power bonus too. Don’t deploy Merrjek if they use TIGIH. You will drain big, they will not. You will retrieve, they will not. Basically, you win.


    Vs Balanced Space

    Shoot any starfighters down like Dash or red squadron pilots etc. Drain them here and there and try to get Dreaded Imperial Fleet out. Retrieval helps. You should be able to win. Any big ships, just Relentless Pursuit them.


    Vs Space swarm

    Spread fast and get cannons or hold Ghhhk. Deploy AAA and they will make first move. After big battle, just Ghhhk. Then hit them back. Grab Organized Attack and All Wings. Make sure you initiate first so you can use your cannons first. Retrieval should help. Remember late game Short Range Fighters.


    Vs Other decks (Scouts, Profit, numbers)

    Vs these just deploy to some systems with Ties and cannons. Hold a Ghhhk in hand. Drain them and block thier drains. Vs numbers, try to drain fast, possibly using retrieval to liimit damage. You can shuffle your deck every turn too with your obj. or use Merrjek if he’s out. Against Profit or scouts, drain race and hold a Ghhhk. If they deploy to space, beat them out.



    Enjoy Any comments or suggestions, d-mail me.



    - Chris ”Wedge231” Wo@#$%a '

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