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Your blowing up what

    Deck ID: 14769

    Author: Ben "ds6129" Wachter

    Title: Your blowing up what

    Side: Light

    Date Published: 2001-03-22

    Description:
    This Rebel Strike Team deck blows up the bunker and anything else the opponent is playing

    Rating:
    4.5

    Cards:

    'OBJECTIVE(1)

    Rebel Strike Team


    EPIC EVENT(1)

    Deactivate the shield generator


    LOCATIONS(7)

    Endor

    Rebel Landing Site

    Backdoor

    Bunker

    Hidden Forest Trail

    Home One db

    Echo db


    CHARACTERS(17)

    Gen Madine

    Gen Solo x2

    Chewie of Kash x2

    Luse Rebel Scout x2 (or Jedi Luke if you have them)

    Corporal Midge

    Corporal Beezer

    Sargent Junkin

    Lt Blount

    Col Craken

    Wuta

    Gen Calrissian

    Admiral Ackbar

    Magor Panno


    STARSHIPS(4)

    Gold Squadron 1

    Tala 1

    Tala 2

    Home One


    WEAPONS(6)

    Anakins Stick x2

    Liea’s blaster

    Merc Armor

    Explosive charge x2


    EFFECTS(6)

    Strike Planning

    Insurrection

    Staging Areas

    Squadron Assgn

    Close air support

    Honor of the jedi


    INTERRUPTS(18)

    OOC/TT x2

    Throw me another charge x3

    Insertion Planning x4

    Smoke screen x2

    Clash of sabers x2

    Rebel Leadership x2

    On the edge x2

    '

    Strategy: '

    This deck has won the most tournement games for me so I figured it would get posted. It is fairly simple to play, and there is a good reason for blowing up the bunker.

    When you blow the bunker it also blows up the Endor db, so make sure all your people are on Endor when it goes.

    I try to flip the objective before blowing up the bunker that way you get the bonus for epic events. Use Home One to hold off the big drain in space, and set up Close air support on Endor.

    Don’t forget to move your characters to the former bunker and db they can drain there when Midge gets on the table.

    MATCHUPS


    Against Court, drop Luke w/stick or Daughter w/blaster and/or armor and take the audience chamber. Try to blow the bunker early, that way if they drop bounty hunters on Endor they are stuck there and they cant flip and eat them.

    Drop close air support and lockdown the system. Beat them down at will and retrieve any lost scouts and redeploy them.


    Against BHBM, drop luke away from Vader and make them chase you in the db’s. Set up Close air support ASAP, and deploy in force. Insertion Planning helps out here too.


    Against SYCFA, protect Endor flip your objective and set up to drain every turn. This is not played much in my area so I don’t really worry about it.


    Against Hunt Down, cancel Visage and blow up the bunker. Your destiny draws for epic duel are +2 when you flip so track those sixes.

    These are the three major decks I play against around here so make changes as needed. I plan on putting in Luke’s stick and maybe some more characters, Corran would be good, as would Corporal Kensaric.

    Tell me what you think. '

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