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That Things Operational Again v2 0

    Deck ID: 14808

    Author: Alexandre "Lord Kenobi" Dufresne

    Title: That Things Operational Again v2 0

    Side: Dark

    Date Published: 2001-03-25

    Description:
    This is a new and improved DSII deck which includes the New effect that helps out this deck. (See stategy section for its text)

    Rating:
    4.0

    Cards:

    'Starting (8)


    Endor Operations/ Imperial Outpost

    Endor

    Endor Bunker

    Endor Landing Platform (Docking Bay)

    Operational As Planned

    Death Star II

    Moff Jerjerrod

    Perimeter Patrol


    Locations (11)


    Endor

    Endor Bunker

    Endor Docking Bay

    Death Star II

    Death Star II Docking Bay

    Death Star II Coolant Shaft

    Death Star II Capacitors

    Death Star II Reactor Core

    Wakeelmui

    Kessel

    Sullust


    Characters (4)


    Arica

    U- 3PO

    Commander Merrjk

    Moff Jerjerrod


    Starships (14)


    Dreadnaught x2

    TIE Interceptor x10

    The Emperors Shield

    The Emperors Sword


    Effects (14)


    Sienar Fleet Systems

    Perimeter Patrol

    Desperate Counter

    Oppressive Enforcement & There is No Try

    Lateral Damage

    Secret Plans

    Come Here You Big Coward

    Pride of The Empire

    Resistance

    Endor Shield

    Ability, Ability, Ability

    Mobilization Points

    Battle Order

    We Shall Double Our Efforts


    Interrupts (11)


    Operational as Planned

    Short Range Fighters x2

    All Power To Weapons x3

    Masterful Move

    Ghhhk x2

    Twilek Advisor x2


    Weapons (3)


    SFS L-s9.3 TIE Cannon x2

    Superlaser Mark II


    Admirals Orders (1)


    Fighter Cover


    Epic Events (1)


    Operational as Planned


    Objectives (1)


    Endor Operations/ Imperial Outpost

    '

    Strategy: '

    * Star either We Shall Double Our Efforts or Perimeter Patrol, usually just start Perimeter Patrol if your opponent uses a Endor Based deck, then he has to have the Endor Rebel Landing Site down, in order to avoid having to deploy to other Endor sites and then suffering a lose of 1 force per character.


    Then later in the game once you have more cards with Ability out then just drop down Ability, Ability, Ability and he we suffer even worse, especially if he uses a There is Good In Him Deck that doesn’t use the Rebel Landing Site. With that in mind, he has to deploy a card with Ability or lose 2 force and if his only option is to deploy it to Endor, he better have the Rebel Landing site or he will lose force for deploying them. Against decks like WYS that effect may not help you to much as he will deploy like mad to Tatooine, so then concentrate on getting out Come Here you big coward as then with cards like Harvest he will have to use force to retrieve force That also limits what he deploys as he will have to save force for when he retrieves.


    For the other cards, if he doesn’t start some sort of Endor deck, then just start the new Tatooine effect instead of Perimeter Patrol.


    For the New card We Shall Double Our Efforts, here is the game text.


    Deploy on Table, adds 1 to X on That Thing’s Operational. At DSII Sectors, opponent’s starfighters are maneuver –5. When opponent is attempting to “blow away” Death Star II, sbtract 2 from opponents total (Immune to Alter)


    Why those specific Characters?


    Moff Jerjerrod & Commander Merrjk pull your locations and the other 2 characters Arica and U- 3PO cancel 2 of the opponents drains by deploying to an opponents site.


    Why no vader?


    You don’t need him and with Short Range Fighters, you will retrieve your lost force and be causing your opponent big force losses with your other cards.


    Why only 1 That Things Operational?


    Vs. Most decks Home One would be the only capital ship so you just blow that up. If he uses a Mon Cal deck, then just get it back with Short Range fighters and repeat the process again.


    Most people know how to set the DSII up so I don’t think I need to explain it to you.


    Vs. There is Good In Him beat downs


    Just start Perimeter Patrol and get out Ability, Ability, Ability as soon as possible as that will hurt your opponent as if he doesn’t deploy a character he loses 2 force and if he does he will most likely have to deploy it to endor, which will cost him 1 force for each character.


    VS. Watch Your Step


    Just deploy Arica and U3PO to Tatooine to cancel 2 of your opponents drains there and get out your stuff like CHYBC, Sienar Fleet Systems etc.


    For most of the other decks, just play it as you see fit and in the end you should emerge victorious

    '

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