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The Admiral’s ISB

    Deck ID: 14815

    Author: Tom "Gand" Culpepper

    Title: The Admiral’s ISB

    Side: Dark

    Date Published: 2001-03-26

    Description:
    hmmm... there’s a fun combo. Imp command with ISB... Sounds abusive to me, I guess I will try it.

    Rating:
    4.0

    Cards:

    'Starting(6)

    ISB Operations

    Coruscant

    Oppressive Enforcement

    Something Special Planned For Them

    Mobilization Points

    Prepared Defences



    Locations (9)

    Kuat

    Kiffex

    Nal Hutta

    Corulag

    Kashyyyk

    Sullust

    Endor

    Fondor

    Executor DB


    Characters (20)

    Admiral Chiranaeu

    Admiral Ozzel

    Admiral Piett

    Grand Admiral Thrawn

    Mara Jade

    Commander Merrejk

    Guri x2

    Outer Rim Scout x 7

    Darth Vader, Dark Lord of the Sith

    Emperor Palpatine

    Prince Xizor

    Myiioom Onith

    Grand Moff Tarkin



    Vehicles(1)

    Blizzard 2



    Starships(8)

    Accuser

    Avenger

    Chimaera

    Death Squadron Star Destroyer

    Devastator

    Executor

    Thunderflare

    Vengance



    Admirals Orders(2)

    Were In Attack Position Now x2


    Effects(4)

    Kuat Drive Yards

    Lateral Damage

    Reactor Terminal

    Den Of Thieves


    Interrupts(10)

    Abyssin Ornament x2

    Imperial Command x 4

    Overwhelmed

    Projective Telepathy

    Twi’lek Advisor

    Overload '

    Strategy: '

    well, what can I say? Just seems like a natural combo to me. The power of Imperial Command with the speed of ISB. I might even pass on playing HDADTJ for awhile due to this one. Basi strategy is always similar, use Command to pull Piett and Piett to pull Merjjek then use him to pull systems. You ought to get a system or two in the opening hand, so activation should not be too much of a problem to deal with. With the mass activation and the ships immune to attrition <6... Besides that you have Den Of Thieves to cancel drains, enough scouts to use some as fodder and retrieve them in draw phase, then there is always Abyssin Ornament to make a mass retrieval late, if it lasts that long. There are sufficent ground forces to hold a site or two. Besides that it is just spread and drain at the systems with Cherneau and ISB boosted drains while limiting opponent’s destinies and wreaking havoc.


    Some card choices explained


    SSPFT Deck is packed with star destroyers, might as well make moving away a pain. As an added bonus it denies the retrieval loop provided by On/Off the Edge and Utini effects. Celebrations should not be a problem to overrun.


    Overwhelmed Gets rid of the Super Falcon and other annoying ships if you overpower them by enough.


    Projective Telapathy Cancel a battle or force drain if they don’t leave force. Also good to cancel your own battles sometimes... or just use up some more force.


    Overlaod I see B-wing weapon decks and Frigate weapon decks every now and then, this tosses intruder missiles au-to-ma-tic... Plus GA thrawn hurts them by pulling a replaced AO into hand and making them find thiers again.


    Myiioom Onith Just cause I sure will have a lot of force from time to time... this card is a pain in the @ss agianst just about ANYTHING that does not start Goo Nee Tay. Sometimes I just feel like being a bastard.


    well, I hope you enjoy it. Ask me about it if you have any questions. Feel free to make any suggestions and I will consider/respond to them. Thanks for reading


    Gand




    sU oT gnoleB erA esaB ruoY llA '

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