Deck ID: 14839
Author: Mason "Palleon" Johnson
Title: Yavin 4 Occupation
Side: Dark
Date Published: 2001-03-27
Description:
Take Yavin 4 and Hold it with an iron fist. Raw beatdown power.
Rating:
4.5
Cards: 
'Starting(7) 
Imperial Occupation 
Prepared Defenses 
Imperial Arrest Order 
Mobilization Points 
There is not Try & Oppressive Enforcement 
Yavin 4 Swamp 
Yavin 4 
Admirals Orders(1) 
1x Battle Deployment 
Characters(15) 
2x Emperor Palpatine 
1x 4-LOM With Concussion Rifle 
1x Admiral Chiraneau 
1x Admiral Piett 
1x Captain Godherdt 
1x Captain Sarkli 
2x Commander Igar 
2x Darth Vader With Lightsaber 
1x Grand Admiral Thrawn 
1x Admiral Ozzel 
1x General Veers 
1x Prince Xizor 
Effects(9) 
1x Leia’s Cerimonial Necklace
1x Battle Order 
1x Imperial Decree 
1x Lateral Damage 
2x Rebel Base Occupation 
1x Something Special Planned For Them
1x Bad Feeling Have I 
1x Overseeing it Personally 
Interrupts(9) 
3x Imperial Command 
3x Trample 
2x Twilek Advisor 
2x Presense of the Force 
Locations(8) 
1x Yavin 4 Jungle 
1x Yavin 4 Docking Bay 
1x Dagobah Cave 
1x Death Star II Docking Bay 
1x Executor Docking Bay 
1x Hoth Ice Plains 
1x Desert 
1x Jungle 
Starships(4) 
1x Chimaera 
1x Bossk in Hounds Tooth 
1x Dreadnaught-Class Heavy Cruiser 
1x Executor 
Vehicles(7) 
1x Blizzard 1 
1x Blizzard 2 
1x Tempest Scout 3 
1x Tempest 1 
1x Tempest Scout 5 
2x Dune Walker 
'
Strategy: '
 
edit 
Basics 
Its a very basic deck with lots of its worth based on the player playing it, and his/her 
feelfor timing. You always start Mob Points and IAO and Pull the Exectutor before 
drawingyour hand. The third effect is totally dependant on what the opponents deck 
looks like.There is No Try & Oppressive Enforcement is a very stable card and good all 
aroundeffect against any deck so it is the default. Grab your desert and a DB on the first 
turn.Drop any of the sites you drew in your first hand. Drop a duece(2 ability scrub guy) 
at the DB. If you dont get one you want to drop, you should get Imperial Command to 
grab Thrawn. Set up your base at Yavin, pulling all the DBs, laying Executor with Piett 
on the system, and deploy ground forces as desired. Rebel Base Occupation and drain damage will do in the opponent quicker than you might think. You can obviously hold 3 
battle grounds easily, so Honor should never be a problem to your RBO direct damage. 
Once Piett is outyou can grab either Igar for ground pounding, or Battle Deployment for 
destiny restrictionand flopping out remaining walkers. Usually you draw one of them with 
the rediculous amounts of force you get. Anyway, on to the specifics 
Profit Speed profit gets killed because you out damage them, and you can Trample Han if he dares make the jump over. 4-Lom is a great Ben ender, he gets annoying. Once you get Battle 
Deployment out there you are the one drawing multiple destinies(Igar and Veers on with 
Tempest 1 or Blizzard Walker, use Imp Command grab 3 destiny, cause a redraw of a 
destiny in the battle,) while they are drawing one, and one only. If UberFalcon comes to, 
just spin a Imp Command to make them only draw a single destiny(Admiral Piett, 
Chinareux, or Thrawn) You draw Executor in your first hand. You have Imperial Commands. HB dies here. This is the deck I thought I would 
have the most trouble with, so I added the SP. No fear of HB now. EBO Does this ever 
win? Drop Decree and infiltrate, use Imp Commands + Lateral Damage to win in space, 
drop forces onto yavin for easy damage, Battle Order annihilates them, especially in the 
case of an early 5th marker. 
TIGIH Drop an character onto the docking bay. Does anyone else realize that they activate 4 lees cards the first turn, that almost always eats their lunch,just get Vader down to Yavin as soon as you can, just watch your reserve deck when you look through it to see if he is in the force pile. Eloms are getting more and more popular,so are Tramples. 3 does the trick effectively. 
Mains you have more space power because you can deal with the SuperFalcon, and 
you dont have to sure they dont draw multiple destinies. Not very worry about them 
dropping Ben and parking him at the Desert too often. Just keep those walkers alive with 
the fodder characters, and keep that Occupation damage flowing. 
MWYHL Well the first test doesnt do a whole lot against you. Neither does the SA plus 4 crap. Or the Battle Plan. Hmmm, the Falcon is taken care of. Oh yeah, they give you 2 force a turn already, dont spend it all in one place. Just 
play the deck, it only gets better, never worse. My only complaint about the deck is there 
is no form of regeration, so it rarely wins by more than 25 or so. I am spoiled with all of 
these TIE variants, SFS is so much fun, while not as balanced. I think this deck is balanced 
enough to get the job done. And it has. I have not lost with it, and it has beaten my 
A-string light deck while in the hands of my playtesters against me. I know its a strong 
deck, tell me what YOU think. 
If you can get palpy and OIP its great and dont forget the mains and Ounee Ta protection with Bad Feeling. Thrawn is the man and so is this deck. 
Thanks for reading and reviewing. 
New and Improved, and wins like a champ.   '