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Fettman’s Huntdown Re-released

    Deck ID: 14861

    Author: Michael "Bobafett465" Robinson

    Title: Fettman’s Huntdown Re-released

    Side: Dark

    Date Published: 2001-03-28

    Description:
    A yet again better version of the old classic

    Rating:
    3.5

    Cards:

    'Objectives (1)

    Hunt Down and Destroy the Jedi/

    Their Fire Has Gone Out Of The Universe


    Starting (8)

    Prepared Defenses x1

    Executor Holotheatre x1

    Visage of the Emperor x1

    Executor Meditation Chamber x1

    Secret Plans x1

    IAO x1

    Epic Duel x1

    Mobilization Points x1


    Locations (4)

    Rendili x1

    Tatooine DB x1

    Cloud City DB x1

    Endor DB x1


    Characters (15)

    Grand Moff Tarkin x1

    DV, DLOTS x2

    Lord Vader x1

    EPP Vader x2

    Mara Jade, The Emperor’s Hand x2

    4-LOM w/ gun x1

    Boba Fett w/ Blaster x1

    Dengar w/ Blaster x1

    Dr .Evazan and Ponda Baba x1

    Iggy w/ Gun x1

    Admiral Ozzel x1

    Commander Merrejk x1


    Effects (6)

    Reactor Terminal x1

    Visage of the Emperor x2

    No Escape x1

    DS Grabber x1

    Lateral Damage x1


    Interrupts (17)

    Force Field x1

    The Circle Is Now Complete x2

    Vaders Obsession x1

    Ommni Box/Its Worse x1

    Trample x1

    Dark Manuevers/Tallon Roll x2

    Alter/Collateral Damage x2

    Release Your Anger x1

    Vaders Obsession x2

    You Are Beaten x2

    Sniper x1

    Shut Him Up Or Shut Him Down x1


    Starships (3)

    Zuckuss in Ship x1

    Dengar in Ship x1

    Chimaera x1

    Fett in Ship x1


    Vehicles (2)

    Tempest 1 x1

    Blizzard 2 x1



    Weapons (3)

    Vaders Lightsaber x2

    Mara Jade’s Lightsaber x1

    '

    Strategy: '

    Alright, this deck has gone 10-3 in tournament play, and in my opinion is about 100 x better than my old one.

    I start with IAO, Plans , and Mobilization Points. IAO to pull the DB’s , Plans for On The Edge protection, and Mob Points for extra generation. Getting Vader and a saber out early shouldn’t be too hard, so get Vader and Mara a-draining early to keep them on their toes. Pretty much just drain and flip, and kick some @$$.. Dueling is a main part of this deck. I have put several decks “ Out Of Commission” with dueling, and the destiny for dueling cards just rules. . Force Field is for those damn EPP sabers we all hate so much. Remember – Flip , Drain , Trample , Repeat.


    Card Explanations and Combos


    Secret Plans- This cards never coming out. Once stopped a MWYHL retrieval with On the Edge of 16. Good, good, good.


    Dengar + Dr. E and Baba = Two shots, operation.


    Vader + Tarkin = Come on.


    Lord Vader = Didn’t need it, but fury is a btch.


    Visage + Circle = Good destiny. Also, duel Obi for some serious damage.


    Other that this deck runs pretty well, and I hope it does well in states this year.


    Vs. Strategies-

    Vs. Hidden Base

    Watch out for Boussh , Blount, etc…canceling that Visage and draining on the Executor. Air may hurt, but don’t worry, just drain and probe.


    Vs. MWYHL

    Tough game. Jedi Tests will fu*k you over early, and remember, always assume their destiny for JT5 is a 7.


    Vs. Profit

    Secret Plans may help if they try to pull an early flip. Don’t give’em aliens to start unless you really want to give em a smackdown you think you can win.



    Good Luck


    Visit our site at http//planetswccg.com


    '

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