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Breaking Point

    Deck ID: 14869

    Author: Silent "Silent Bob" Bob

    Title: Breaking Point

    Side: Dark

    Date Published: 2001-03-29

    Description:
    A no flip (What else) Endor Ops deck.

    Rating:
    4.5

    Cards:

    'Vehicles (2)

    Blizzard 2

    Tempest 1


    Starships (10)

    Avenger

    Bossk In Hound’s Tooth

    Chimaera

    Dengar In Punishing One

    Devastator

    IG-88 In IG-2000

    Stinger

    Thunderflare

    Virago

    Zuckuss In Mist Hunter


    Characters (17)

    Admiral Chiraneau

    Admiral Ozzel

    Admiral Piett

    Arica

    Boba Fett With Blaster Rifle

    Captain Lennox

    Commander Merrejk

    2 Darth Vader With Lightsaber

    Emperor Palpatine

    Ephant Mon

    Grand Admiral Thrawn

    Guri

    Lieutenant Cabbel

    Officer Evax

    Prince Xizor

    U-3PO (Yoo-Threepio)


    Devices (1)

    Homing Beacon


    Effects (12)

    Battle Order

    Black Sun Fleet - Admiral’s Order

    Imperial Decree

    Ominous Rumors

    Perimeter Patrol

    Power Of The Hutt

    Return To Base

    Secret Plans

    Something Special Planned For Them

    2 We’re In Attack Position Now - Admiral’s Order

    You Cannot Hide Forever


    Interrupts (10)

    Ghhhk & Those Rebels Won’t Escape Us

    Imperial Barrier

    2 Imperial Command

    Omni Box & It’s Worse

    Prepared Defenses

    Shocking Revelation

    The Circle Is Now Complete

    2 Twi’lek Advisor


    Locations (7)

    Endor

    Endor Bunker

    Endor Landing Platform (Docking Bay)

    Kashyyyk

    Kessel

    Mon Calamari

    Sullust


    Objective

    Endor Operations/Imperial Outpost

    '

    Strategy: '

    I have taken out Blizzard 2 and added the Executor.


    I have taken out The Circle is now complete and added Point Man. That Card cancels a lot of stuff.


    Starting


    Endor Ops

    Endor

    Endor Bunker

    Endor Landing Platform

    Prepared Defenses

    Power of the Hutt

    Secret Plans

    You Can’t Hide Forever


    First, Lose You Can’t Hide Forever to get Perimeter Patrol.


    Second, Activate.


    Third, Use Secret Plans to get out Shocking Revelation


    Fourth, Get out Ominus Rumors


    Fifth, Get out Ephant and deploy him to the Bunker. Now the opponent can’t get here without deploying Endor Back Door. This does include Nabrun.


    Use Imperial Command to get out Piett. Use Piett to get out Commander Merrejk. Deploy Merrejk to the Bunker where he will be safe until you get all the systems out. Use Merrejk to deploy systems.


    Black Sun Fleet has to be one of my favorite Admiral’s Orders. Though the picture isn’t very nice, the game text is. This allows my independent ships to make a move during my control Phase. If I have an Indy ship at a system I control and other ships are at another system occupied by the opponent, I could drain and then move so they can be in the battle.


    Also, If my opponent’s ships are preventing me from draining, I can just move the indy ship to drain. I love that AO.


    Arica and U-3PO are in the deck to go and stop drains.


    Stinger and Verago are there because they are Indy ships. If possible, deploy Guri and Xizor on the ships and start to add those battle destinies.


    Something Special Planed for the Them is good to stop WYS/Harvest decks and swarm decks.


    Homing Beacon allows my ships to move as a ’react’ and moves for free. I like this card.


    Omni Box and it’s worse is in there because it is a cycle 5 and I have seen people play with It Could Be Worse. I hate that card.


    Return to Base saves my ships from destruction.


    Mon Cal is a 2/1 system where the opponent can only drain for 1.


    Kessel the gametext requires an ability of 6 to draw battle destiny. That does include added bonuses like WYS’s Flip side with the two smugglers. Without ability 6, the opponent gets no battle destiny, regardless of any other card that allows it. The only way to counter this is if a pilot allows a battledestiny if unable to otherwise. Even with that, it is only ONE battle destiny.


    Boba Fett with blaster Rifle is so much better than Boba Fett in Slave one. He adds a destiny against Super Falcon and can add a destiny if Han is on the ground. He helps out the ground forces and has a higher forfeit.



    To defeat certain deck types


    EBO Set up Imperial Decree. Instead of getting Perimeter Patrol with You Can’t Hide Forever, get Something Special Planned For them. Set up Battle Order. Most of the time, the opponent won’t occupy a battleground site.


    Profit Deploy Arica. They might free Han, but they can’t drain.


    WYS Make sure you get Perimeter Patrol Down. That will protect you from swarms of cheap smugglers hitting the Endor Landing Platform. You space fleet should stop the opponent’s.


    Hidden Base Don’t be fooled. Start Perimeter Patrol. The opponent might play with X-Wing Swarm decks, but most of the time, those decks are mains and toys. You need the Patrol to protect you.


    I’m seriously considering adding 2 cards Executor and Mob Points. I know that I would take out Blizzard 2 for the Executor, but I don’t know what to take out for Mob Points. If I did put in Mob Points, I would start Power of the Hutt, Mob Points, and You Can’t Hide forever. Any help would be appriciated. '

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