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Throne Room Mains v 1 0

    Deck ID: 14876

    Author: Evan "EvO" Walker

    Title: Throne Room Mains v 1 0

    Side: Light

    Date Published: 2001-03-29

    Description:

    Rating:
    3.0

    Cards:

    'Starting(5)

    Yaving 4 Massassi Throne Room

    HFTMF

    Staging areas

    Insurrection

    Launching the Assault


    Characters(18)

    Han with Heavy Blaster Pistol x2

    Leia with Blaster Rifle x2

    Obi-Wan with Lightsaber x3

    Luke Skywalker, Jedi Kight x2

    Luke with Lightsaber

    Major Hassh’n

    Orimaarko

    Tawss Khaa

    Chewbacca, Protector

    Admiral Ackbar

    Melas

    First Officer Thaneespi

    Lt. Blount



    Starships(3)

    Home One

    Lando in Millenium Falcon

    Spiral


    Interupts(19)

    Alter x2

    Sense x3

    Weapon Levitation

    Punch It

    Tunnel Vision x2

    Out Of Commission/TT x2

    Fallen Portal x2

    Blowing Glance

    Clash of Sabers

    Sorry About The Mess

    Skywalkers

    Gift of the Mentor

    Courage Of A Skywalker


    Effects(7)

    Ounee Ta

    Your Insight Serves You Well

    Grabber

    Go Nee Tay

    Legendary Starfighter

    Honor of the Jedi

    Order To Engage


    Weapons(2)

    Lukes Lightsaber

    Anakins Lightsaber


    Locations(6)

    Rendezvous Point

    Gagobah Yodas Hut

    Home One War Room

    Home One Docking Bay

    Yavin 4 Massassi Headquarters

    Hoth Hocking bay

    '

    Strategy: '

    uhh... i think everyone pretty much knows the strategy in a throne room deck... heres some matchups

    BHBM-


    Deploy your Dokcing bays, and give them luke so they have to lose force. You shouldn’t have too much trouble having luke not crossed over... at least i haven’t... win the battles with the destiny adders/clash/SATM during the control phase of course...


    ISB-

    uhh. just stick blount aboard home 1 at coruscant or throw him over there with some mains or whatever. beatdown to stop the drains at deserts


    Court/MKOS

    -This one is hard... deploy to your Docking bays to get your activation up- then deploy mains. But watch out for None Shall pass, you could start Ounee Taa to slow it down.


    ROPS- I usually start Ournee tea to be cool... Well deploy to Rallitiir, so they cant flip and its not that hard, because you have so many mains, its not funny.


    SYCFA ties-

    haven’t had to play against this.. but i’d drop the ships down to wakameeli(?). a well place legendary starfighter will win the game..

    '

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