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Mega Mega Profit

    Deck ID: 14881

    Author: Scott "snoova69" Sichta

    Title: Mega Mega Profit

    Side: Light

    Date Published: 2001-03-29

    Description:
    Artoo and 3po take back the chamber with the Mega beatdown squad followed by much occupation and Revo power.

    Rating:
    4.5

    Cards:

    'Starting(8)

    Profit/Die alien scum

    Jabba’s palace

    Jp audience chamber

    Epp han

    Insurrection

    Battle Plan

    Ounee Ta

    Heading for the Med. Frigate


    Locations(3)

    tat db

    home one db

    tat cantina


    Characters(17)

    Master Luke x 4

    Ben Kenobi x 3

    Han Solo

    Epp Leia x 2

    Lando w/ ax x 2

    Chewbacca protector

    Melas

    Artoo/ Threepio

    Tawss Khaa

    Corran Horn


    Weapons/ Devices(5)

    Luke’s Stick x 2

    Ben’s Stick

    Landing claw x 2


    Ships(2)

    Red Leader In Red One

    Gold Leader In Gold One


    Effects(6)

    Revo x 3

    Mantellian savrip

    Goo Nee TAy

    Seeking An Audience


    Interrupts(19)

    Clash of sabers x 2

    Artoo I Have A Bad Feeling x 2

    Captive Pursuit

    Sorry about the Mess x 2

    Weapon Lev

    Choke

    Fallen Portal

    Someone who Loves You

    Corellian Retort

    Occ/TT x 2

    Bith shuffle/Desperate reach

    The Signal x 2

    Gift of the Mentor x 2


    '

    Strategy: '

    The deck plays different depending on the opening hand you recieve. Usually a Master Luke and Ben are in the opening hand and if you are playing aganist an alien deck then with the help of the Battle Plan and A saber or Gift you can release him on the first turn. It hard but it does happen some times. reguardless always pull a db usually the home on docking bay first then the tat db. Keep drawing untill you get a signal then signal for seeking an aud. to deploy artoo/ 3po to the chamber with all the Mains you have drawn. using you interrupts you remove major problems on their side. After Han is out move out to occupy for as much as four from the Objective. Increase the damage by using your revos to revo the chamber and palace to make drains of three. On to the Card specific Tech


    Why Start Ounee Ta? You don’t have to if you think they are not playing None shall Pass. If they are then this stops them from bouncing all you guy back to your hand and stalling the beats another turn. It also pull double duty aganist rops and isb.


    Why Landing Claws and Outdated ships? Profit’s focus is on the ground and has massive problems aganist TIEs. All tie decks run at least one captial starship so it is all there just to help you win the drain race


    Why Revos? I Know that SYCFA cancels it but that is just one deck that I don’t see much in my area. Revo gives you force and also makes you drains as big as three with a saber. You revoing sites from Hunt down and Abs could give you a fast early jump on them.


    Why Captive Pursuit? A common must in new age Profit because of the Jabba’s Prize decks floating around. You win a battle and Han is free and you retrive 10 force on top of that.


    Choke? Cancels E.mon to deploy in mass and kill him guarding the Vis of E. Stop pesky Epp fett and snoova ect.


    Retort? Pull the captive and is a Han Bounty hunter teamwork card.


    All in all this deck is very good at beating you down on the ground and has a diffulct time aganist heavy space. A quick flip with Han Solo in the Chamber to retieve 10 should win the game. If Hunt down is big in your area Run Luke Run and courage should go in. Other than that wait for your opponet to comitt and then destroy him. '

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