Deck ID: 14881
Author: Scott "snoova69" Sichta
Title: Mega Mega Profit
Side: Light
Date Published: 2001-03-29
Description:
Artoo and 3po take back the chamber with the Mega beatdown squad followed by much occupation and Revo power.
Rating:
4.5
Cards:
'Starting(8)
Profit/Die alien scum
Jabba’s palace
Jp audience chamber
Epp han
Insurrection
Battle Plan
Ounee Ta
Heading for the Med. Frigate
Locations(3)
tat db
home one db
tat cantina
Characters(17)
Master Luke x 4
Ben Kenobi x 3
Han Solo
Epp Leia x 2
Lando w/ ax x 2
Chewbacca protector
Melas
Artoo/ Threepio
Tawss Khaa
Corran Horn
Weapons/ Devices(5)
Luke’s Stick x 2
Ben’s Stick
Landing claw x 2
Ships(2)
Red Leader In Red One
Gold Leader In Gold One
Effects(6)
Revo x 3
Mantellian savrip
Goo Nee TAy
Seeking An Audience
Interrupts(19)
Clash of sabers x 2
Artoo I Have A Bad Feeling x 2
Captive Pursuit
Sorry about the Mess x 2
Weapon Lev
Choke
Fallen Portal
Someone who Loves You
Corellian Retort
Occ/TT x 2
Bith shuffle/Desperate reach
The Signal x 2
Gift of the Mentor x 2
'
Strategy: '
The deck plays different depending on the opening hand you recieve. Usually a Master Luke and Ben are in the opening hand and if you are playing aganist an alien deck then with the help of the Battle Plan and A saber or Gift you can release him on the first turn. It hard but it does happen some times. reguardless always pull a db usually the home on docking bay first then the tat db. Keep drawing untill you get a signal then signal for seeking an aud. to deploy artoo/ 3po to the chamber with all the Mains you have drawn. using you interrupts you remove major problems on their side. After Han is out move out to occupy for as much as four from the Objective. Increase the damage by using your revos to revo the chamber and palace to make drains of three. On to the Card specific Tech
Why Start Ounee Ta? You don’t have to if you think they are not playing None shall Pass. If they are then this stops them from bouncing all you guy back to your hand and stalling the beats another turn. It also pull double duty aganist rops and isb.
Why Landing Claws and Outdated ships? Profit’s focus is on the ground and has massive problems aganist TIEs. All tie decks run at least one captial starship so it is all there just to help you win the drain race
Why Revos? I Know that SYCFA cancels it but that is just one deck that I don’t see much in my area. Revo gives you force and also makes you drains as big as three with a saber. You revoing sites from Hunt down and Abs could give you a fast early jump on them.
Why Captive Pursuit? A common must in new age Profit because of the Jabba’s Prize decks floating around. You win a battle and Han is free and you retrive 10 force on top of that.
Choke? Cancels E.mon to deploy in mass and kill him guarding the Vis of E. Stop pesky Epp fett and snoova ect.
Retort? Pull the captive and is a Han Bounty hunter teamwork card.
All in all this deck is very good at beating you down on the ground and has a diffulct time aganist heavy space. A quick flip with Han Solo in the Chamber to retieve 10 should win the game. If Hunt down is big in your area Run Luke Run and courage should go in. Other than that wait for your opponet to comitt and then destroy him. '