Deck ID: 14910
Author: Peter "martian" Hall
Title: Watch Your Head
Side: Light
Date Published: 2001-03-31
Description:
Forecast calls for an eighty percent chance of Fallen Portals.
Rating:
4.0
Cards:
'Start (8)
Watch Your Step/Flip Side
Tatooine
Tatooine Cantina
Tatooine Docking Bay 94
Heading for the Medical Frigate
Insurrection
Staging Areas
Insight (usually)
Locations (4)
Endor Back Door
Endor Landing Platform (Docking Bay)
Home One Docking Bay
Spaceport Docking Bay
Guys (12)
Dash Rendar
Luke Skywalker, Jedi Knight x3
Mirax Terrik
Ralltiir Freighter Captain x5
Talon Karrde
Wedge Antilles
Vehicles (5)
Speeder Bike x5
Ships (5)
Artoo-Detoo In Red 5
Outrider
Pulsar Skate
Red Squadron 1
YT-1300 Transport
Interrupts (13)
Effective Repairs
Fallen Portal x3
Get Alongside That One x2
Insertion Planning x2
Nar Shaddaa Wind Chimes & OOS
Rapid Fire
Run Luke, Run x2
The Signal
Effects (8)
Aim High
Battle Plan
Goo Nee Tay
Menace Fades
Never Tell Me The Odds x2
Order To Engage
Squadron Assignments
Weapons (3)
Luke’s Lightsaber
Power Harpoon ;)
X-wing Laser Cannon
Ad Orders (2)
I’ll Take The Leader x2
'
Strategy: '
-update-
Drop one of the Bikes for another RFC. That brings the smuggler total to ten, and the Wind Chimes can pull the RFC’s, so a first turn flip is quite possible. Responses to reviews at bottom.
-endupdate-
This deck is untested, and is likely to remain that way as long as it is up to me, since I don’t own or intend to buy three Jedi Lukes. Hope you have fun with it...
Destiny is key here. Let’s take a look at the breakdown (minus starting stuff and Docking Bays).
0 1
1 1
2 2
3 13
4 16
5 6
6 9
7 1
Giving us an average of 4.0. Makes the Fallen Portals cool, yada yada, you get the idea.
On to card explanations
-Freighter Cap’ns Destiny 3, smugglers, scouts. Nice.
-Artoo in Red 5 Destiny 7, plop a Cap’n in it and it is power 7 maneuver 7. Lucky.
-YT-1300 Forfeits for 5 (to the DB) when the Ad Order is out.
-Effective Repairs Play it twice.
-Rapid Fire Bring out a surprise X-Wing Cannon (or Power Harpoon).
-Run, Luke Run Moving Luke as a react is nice. Cancel VO if you have too (might not want to with the destiny in this deck).
-Goo Nee Tay Very nice with the flip side of the objectibe
-Odds Fits nicely. If YCH4E doesn’t come out at the start, you can cause 10+ damage right off the bat. Or, it might hit for a lesser amount in the late game if your opponent ditches YCH4E
-Power Harpoon With a RFC on a bike, you only need a three to bring down a Walker - fairly likely with this deck.
-I’ll Take the Leader Duh. +1 FD, immunity for ships, its cool.
Matchup (theoretical)
Huntdown - Prolly want to leave Luke at a DB where he is protected by Fallen Portal. Shouldn’t have too much trouble in space unless it is a rogue HD deck. An early flip will slow it down.
TIEs - Choose battles carefully in space, and drain on the ground. Ditch Insight for Aim High or Battle Plan. Inserts may help. Might want to add I Hope She’s All Right, now that I think about it. It even adds another one to the RFC’s already high forfiet.
Scum - The Fallen Portals will wreck swarms and hunters alike. Let ’em have the Chamber and drain at the DBs and TatJP. Menace Fades keeps Gailid in check.
BHBM - This will kinda suck since you don’t get Luke. Oh well, flip early, Signal for GNT if you can, and don’t give any force away. Drop Luke by himself to drain - make them take the drain or pick up Luke and start losing cards from the flip side. Keep Insight around so you can smash Vader.
Big Blue Space - Again, choose space battles carfully and drain on ground. Battle Plan/Menace Fades should help. Imp Commands don’t really hurt much. If it is based on Endor Ops, you can always drop the Back Door, and visit Ephant Mon.
Everything Else - You guys are smart. Adapt.
Cards I’d like to add
Another RFC
I Hope She’s All Right
Bacta Tank
Weapon Lev
Yarna
If you’ve read this far, you may as well go ahead and review the deck. Unless you’re in a bad mood or don’t like weird decks.
-Response to Reviews-
No Han/Chewie/Lando - I don’t like the one destiny. It messes up NTMTO (which should cost your opponent a few cards most of the time or better unless he’s seen your deck). I also don’t want to risk drawing them for destiny. With the current setup, you have roughly a 65% chance of smashing Vader (except Lord Vader w/ Saber) with a Fallen portal; that’s huge.
Weak Characters - All WYS decks rey on relatively weak characters. The Cap’ns aren’t any worse than Palace Raiders. They’ve got immunity to attrition <4 on the bikes, you can subtract 3 from opponent’s destiny with Insertion Planning, and they add a destiny on the bike w/ Get Alongside that one.
Lack of ships - The smugglers have huge forfeit, and you can lose the ships to the DB. TIE swarm is hurt by the Ad Order, and Big Blue decks will be hurt by the high destinies, immunity to attrition and force choke. Probably the card that would help most against heavy space decks is the Bacta Tank rather than more ships. Even then, I admit it won’t take over the system vs. good pure space decks. I don’t think there’s anyway to do that with 10-12 slots.
'