Deck ID: 14917
Author: Eric "proxy man" Fletcher
Title: ISB Assault
Side: Dark
Date Published: 2001-03-31
Description:
Speed drains and beatdown potential.
Rating:
4.0
Cards:
'Objective ISB operations
Locations (8)
Coruscaunt Imperial Square (st)
Hoth Docking Bay
Yavin 4 Docking Bay
Death Star Docking Bay
Cloud City Docking Bay
Endor Docking Bay
2x Generic Docking Bay
Starships (2)
Executor
Zuckuss in Mist Hunter
Characters (23)
Darth Vader w/ Lightsaber
Mara Jade, TEH
J’Quil
IG-88 w/ Riot Gun
4-LOM w/ Gun
Jodo Kast
8x ISB agents who are unique imperials with ability<3
8x other ISB agents
1x 5-D6 (unbattleable ISB agent)
Interrupts (19)
3x Sneak Attack
3x Ghyyyk
2x Sacrifice
2x Masterful Move
1x Monok
1x Ghyyyk & Those Rebels Won’t Escape Us
1x Imperial Supply
1x Limited Resources
1x Nevar Yarnal
1x Main Course
1x Scruffy Looking Nerf Herder
1x Prepared Defenses (st)
1x Look Sir, Droids
Effects (7)
Imperial Arrest Order (st)
Mobilization Points (st)
Oppressive Enforcement & There Is No Try (st)
2x What Are You Trying To Push On Us
1x Imperial Decree
1x Something Special Planned For Them '
Strategy: '
I have been purposfuly vauge with the characters above because it really does not matter who exactly you use. If you have Probe Droids, okay. If you have Outer Rim Scouts, thats okay too. Whatever ISB agents you have will work, as long as you play 16 total, without duplication of unique agents.
One flaw pointed out Weakness to Fallen Portal. Ideally, you dont ever have to battle a strong force, as you can simply run and drain. If neccessary, just Grab the portal
Also, Imperial Decree takes care of EBO quite nicely when combined with generics.
Feel free to take something out for Mara’s Saber, I didn’t put it in because Mara is just a random scrub to this deck, and I don’t need to take a space for her saber. But add it if you want.
The main weakness of almost all decks is that they need their cards to win.
So, the best method to disrupt that is to take away their cards.
This deck is designed specifically to flip 2nd turn, and drain for at least 4 per turn starting on turn 3, increcing by 2 per turn after that.
This means that your opponent has very little time to attack you, and when he does, he must commit his forces to one site, while you ghyyyk and continue draining.
Plus, with 21 relatively cheap spies, you can eaisily infiltrate your opponents weakest site, and provide your own beatdown, after he extends himself elsewhere.
As a bunch of people mentioned that I have too many ISB agents, I guess I should explain. You need agents to get the +1 Force Drain. Any you need spies to get the bonus from Sneak Attack. Plus, this way you are guaranteed a fast flip, and dont have to worry about your agents being killed off.
The Interrupts are there to get your job done. Sneak Attack adds 3-6 to your total battle destiny, Sacrifice often works as a Used Ghyyyk. Masterful Move grabs what you need as a trackable 6. Limited Resources is just a nice bonus force loss.
A possible problem is Frozen Assets, so we have Main Course (also good against WYSs mix of Aliens and Rebels, especially Han) and Imperial Supply (which can also help you set up).
The generic docking bays let you reduce Force Drains against Hidden Base/EBO.
Look Sir, Droids is strictly a kill R2 card, and can be replaced.
Your fleet is just large enough to garrison one system and/or probe an opponents Hidden Base. (Grab Exe. with Mob. Points quickly)
Ill answer any specific questions you may have regarding this deck, just post/d-mail me.
'