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Pile of Tech v 1 2

    Deck ID: 14937

    Author: Eric "proxy man" Fletcher

    Title: Pile of Tech v 1 2

    Side: Light

    Date Published: 2001-04-01

    Description:
    An example of how to beat the major Dark Side decks by hitting them where they are weakest.

    Rating:
    4.0

    Cards:

    'Locations (7)

    Main Power Generators

    North Ridge

    Eco War Room

    Eco Docking Bay

    Dagobah

    Dagobah Yoda’s Hut

    Kiffex


    Effects (14)

    A New Secret Base

    Wise Advice

    Aim High

    Battle Plan

    Ounee Tay

    Honor Of The Jedi

    Draw Their Fire

    Frozen Assets

    2x What Are You Trying To Push On Us?

    4x Undercover


    Interrupts (16)

    6x Sense

    2x Alter

    1x Heading For The Medical Frigate

    4x The Signal

    1x Choke

    1x Yoda Stew & You Do Have Your Moments (also known as traffic control)

    1x Clash of Sabers


    Starships (3)

    Millenium Falcon

    Home 1

    Tantative IV


    Devices (1)

    Mercanary Armor


    Characters (18)


    Spies (8)

    Lando w/ Vibrator x2

    Lt. Blout

    Craken

    Jeron Webb

    Momaw Naden

    Corran Horn

    R2-D2


    EPP (8)

    Obi w/ x2

    Luke w/ x2

    Leia w/ x2

    Han w/ x2


    Other (2)

    Chewbacca, Protector

    Twaas Khaa


    '

    Strategy: '

    Your start and strategy will vary every game, but you have the tools to beat just about any Dark Side deck.

    The most common vulnerabilities (and solutions) are

    They only drain at 2 sites block with undercover spies

    They drain in many places Battle Order

    They use retrival Aim High/Grabber

    They rely on a particular site (docking bay, holotheater, etc.) spy drops down to that site.

    They use Ephant Mon to protect the site Choke

    They use Barriers to defend Sense

    They use Imperial Command to protect against multiple destinies Sense

    They play generic sites Ounee Tay

    They like an effect too much Alter

    They are playing a bad deck Mains

    They forgot to put No Escape in their deck Honor of The Jedi



    Now, to deal with the counter-strategies employed

    Bubo R2, Lando, and Talon are immune, Momaw can move over during their move phase and snare him on your turn.

    Sniper/Force Lightning/Trample Sense it.

    Anti-Sense stuff Re-flip Hunt Down, you have too many Senses for enemy SAC to stop you.

    TINT/OE Don’t Sense everything, but don’t be afraid to Sense the important stuff. (Honor can help)

    Anything else? Let me ask you a question. How many anti-spy cards do you have, 2? How many spies + Senses do I have, 11? Whos gonna win?

    Barrier/None Shall Pass/YAB/Projective Telepathy Sense. Grab. Thank you.

    Gyyyk Frozen/Draw (Sense the Alter)



    Now that the tech is out of the way, heres how to play the deck.

    Start MPG + NR. Your starting effects depends on the deck. As a default, start ANSB.

    As you get out your sites, pull Kiffex last. This is your drain location, just drain there the entire game, and use

    Undercover Spies/Beatdown/Surgical Strikes to disrupt your opponent.

    Sense+Grab+Weapons will ruin most decks.

    Note If you do not start Wise Advice, get it out VERY quickly. You need it. Conversely if you dont start ANSB. I really wish I could start both.


    Heres the starts against, and weak spots of, the main decks


    BHBM

    Start ANSB.

    Use Spies to beat on Empy. (Sense Force Lightning)

    They will have only a couple sites, Undercover or Beatdown them.

    Suicide Luke is quite good.


    Hunt Down

    Start ANSB

    Use a spy to cancel Vissage, fortify the site to prevent a reoccurrance.

    Dont be afraid of Duels, just Sense them, or draw some tracked stuff (you do have sabers)

    Also, they wont drain very widespread, so your Undercover tech should keep you alive.


    Dark Deal

    Start ANSB

    Use Undercover Spies to block his drains, beatdown on weak groups, etc. Battle Order will help.


    Ties

    Start Wise Advice, Aim High, Battle Plan

    Grab stuff, Spy in ship to Wee, Alter. Drain at the North Ridge.

    Take one system, Sense All Power To Weapons when provide a power bonus. Use your characters as forfeit fodder if neccessary.



    SYCFA (Prodigy or either parent, or Ties)

    Start Wise Advice, Aim High, Battle Plan

    Grab his retrival interrupts, Alter Scum, play against the Ties.

    Sense will be a beating.



    Big Blue

    Start Wise Advice, Battle Plan, and Draw Their Fire

    Avoid space unless you can Alter the Lat. Dam. (Dont deploy Kiffex)

    Use "superFalcon" with Sense protection. Grab Imperial Command.


    Ops (including Raltirr)

    Start Wise Advice, Battle Plan, Ounee Tay.

    Extend your hand for his concession. Ounee Tay is a huge beating. Battle plan stops crazy draining. (Dont deploy Kiffex)


    Endor Biker Ops

    Start ANSB

    Sense Reacts, Interrupts, grab High Speed Tactics. Tough game. If he doesnt have alot of sites, Undercover folk can do wonders.


    Court

    Start ANSB

    Sense, grab, drop Ounee Tay to slow None Shall Pass (plus you have Aliens)

    Dont try to go Undercover without multiple Sense backup (Hutt smooch, Sniper, etc.)

    Slash Jabba and Alter Scum.



    MKOS

    Start ANSB

    Let him deploy, then "be the beatdown". Swarms can be cut down to size by choking the rep.


    Vengence of the Dark Prince

    Start ANSB (for fast activation, so that you can...)

    Get out Draw/Frozen, and deliver the smaketh down on the Dark Prince.

    Then battle him into submission(don’t deploy Kiffex)


    If I missed a deck, let me know.


    One final thought. If you drop an Undercover Spy, your opponent might abandon that site as lost, and not reinforce. If so, show him the error of his ways with a resounding SMAK


    Nice trick deploy some scrub, then deploy Mercenary Armor, and drop the rest of your crew without fear of Barrior (or you can just Sense)


    proxy man

    '

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