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Throne Rooms v 2 0 (Mains on speed)

    Deck ID: 14942

    Author: Evan "EvO" Walker

    Title: Throne Rooms v 2 0 (Mains on speed)

    Side: Light

    Date Published: 2001-04-01

    Description:

    Rating:
    3.5

    Cards:

    'Starting (5)


    Throne Room

    Heading for the Frigate

    Insurrection

    Staging Areas

    Your Insight Servers You Well


    Locations (9)


    Home One Docking Bay

    Hoth Docking Bay

    Tatooine Docking Bay

    Rendezvous Point

    Tatooine Obi-wans Hut

    Home One War Room

    Dagobah Yodas Hut

    Endor Chief Chirpas Hut

    Hoth War Room


    Characters (16)

    Admiral Ackbar

    First Officer Thaneepsi

    Tawss

    Orrimaarko

    Lt. Blount

    Luke Skywalker, Jedi Knight x2

    Luke with Lightsaber

    Ben Kenobi

    Obi Wan with Lightsaber

    Leia with Blaster Rifle

    Han with Heavy Blaster

    Captain Han Solo

    Lando with Vibro Axe


    Weapons (2)

    Lukes Saber

    Obis Saber


    Starships (2)

    Falcon

    Home One


    Effects (7)

    Order To Engage

    Honor of the Jedi

    Grabber

    Battle Plan

    Squad. Assignments

    Goo Nee Tay

    Wise Advise


    Interrupts (19)

    Sense x4

    Alter x2

    Signal x2

    Courage of a Skywalker

    Fallen Portal x2

    Rebel Barrier (japanese...mwahaha)

    Clash of Sabers

    Weapon Levitation

    Gift of the Mentor

    Tunnel Vision x2

    Sorry About the Mess

    Transmission Terminated


    '

    Strategy: '

    strategy


    There really isnt much. Most people know how to play throne room mains. In the early game, try to get Goo Nee Tay up as early as possible along with Honor if needed. You can fetch an early Honor against Court or Hunt Down with Insight. SAC is always fun... You should draw a 2/0 in the opening hand and maybe a little guy to deploy to the Home One Docking Bay.


    matchups


    Court/MKOS . Deploy to the audience chamber ASAP. You have senses to prevent barriers and None Shall Pass. Abyssins can be a real pain in the @#$% cause they keep coming back. Most MKOS decks dont run much space. Set up with Home One and Falcon with just han on it, or if you’re not expecting much, put lando on it. Against court, i usually station the super falcon because they can pull the ships from their deck.


    Hunt Down Honor is hella important. I use courage to help w/ duels, and if i don’t have it i can try to sense. Most hunt downs run docking bays, so the portals can help. A lot of hunt downs (and BHBM) pull rendili, and i usually set up shop there w/ home one and the falcon. Battle plan helps too. get Goo Nee Tay up quickly.


    BHBM BHBM isn’t too strong around here, so i don’t know too much about it... I can see where this can be harder than Hunt Down since they are fast and normally carry some heavy SAC. Use Jedi Luke early to your advantage at the docking bays for great activation. Choose battles wisely so as not to loose to Insignificant.


    TIES Set up at Wakameeli (sp?). alter the seinar fleet systems. if you fail, aim high will slow them down more. they’ll be paying 5 force if they want to retreive when they play a TIE.


    uhh i guess thats it.

    Thanks for the reviews. '

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