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Set You Course For Beatdown

    Deck ID: 14946

    Author: Mason "Palleon" Johnson

    Title: Set You Course For Beatdown

    Side: Dark

    Date Published: 2001-04-01

    Description:
    Old School Mains beatdown with a new age twist

    Rating:
    4.5

    Cards:

    ' Objective(1)


    SYCFA/TUPITU


    Locations (9)

    Death Star

    Death Star Docking Bay

    Death Star War Room

    Endor

    Kiffex

    Alderaan

    Endor Forest Clearing

    Endor Back Door

    Endor Dark Forest



    Characters (20)

    Darth Vader, Dark Lord of the Sith x2

    Dath Vader w/lightsaber

    Grand Moff Tarkin x2

    Captain Gilead Pealleon

    Admiral Ozzel

    Admiral Chiraneau

    Admiral Piett

    Grand Admiral Thrawn

    Janus Greejatus

    Mara Jade, The Emperor’s Hand x2

    Prince Xizor

    Guri

    Dr. Evazan & Ponda Baba

    Snoova

    IG-88 with Riot Gun

    Dengar with Blaster Carbine

    4-LOM with Concussion Rifle


    Starships (7)

    Dreadnaught-class

    Chimera

    Executor

    Zuckuss In Mist Hunter

    Avenger

    Boba Fett In Slave I

    Devastator


    Vehicles (5)

    Blizzard Scout 1

    Blizzard 2

    Tempest 1

    Tempest Scout 1

    Tempest Scout 6


    Interrupts (8)


    Imperial Command x4

    Trample x2

    Imperial Barrier x2


    Effects (10)


    Presence of the Force x2

    Imperial Arrest Order

    Battle Order

    Lateral Damage

    A Bright Center To the Universe

    Secret Plans

    Oppressive enforcement

    Imperial Decree

    Reactor Terminal '

    Strategy: '


    Matchups


    Yavin 4 Mains

    Revo types are dead. SAC types have already wasted plenty or cards. You WILL have more of a hold on space. More than likely he won’t play a battleground in space. This is the fun part. Drop that Presence on the Death Star. for the LS as well, and with all of the walkers, you should be able to keep those high forfiets in tact away from the guns. Use Vader and Tarkin, and Guri and Xizor to deliver huge amount of direct damage.


    Ops

    Start Battle Order instead of the norm, get out the secret plans later. Five walkers and a couple of tramples should help immensely. No way will they control their planet. Use the Lateral Damage effectively. If needed, drop a drain site with Mara, POF, and a walker. Drain for quite a bit. Ops are dead anyway so you really dont have to worry.


    EBO

    Sit on the last marker with Igar, they will have a tough time with the Search and Destroy, and the Battle Order. As a plus you are packing 7 ships super high forfeit character-pilots and Lateral Damage. The scout can prove very valuable here. They will more than likely come to the Death Star or Alderaan, If they play swarm, resistance will keep them down to 2 per system and you can stack on one or two. I playtested against these decks the most because I thought I would see a lot of them a regionals, and it does very well. Most don’t pack enough ships to keep a grip on space anyway. If an oppurtunity comes up beat them down. Cancel their force drain bounuses and this game is easy.


    Dagobah mains

    If they have an only battle deck, that will be the more interesting of all the decks you will play against. Drain away at the endor sites with walkers abound. Your force generation should be too much for them.


    Hidden Base

    It looks as if we are finally seeing the end of this as a major deck archtype. Battle Order and Lateral Damage along with Search and Destroy should be key cards against them. You have plenty of ships, and again they can never resist the Death Star.


    Profit

    Bring the walkers to tatooine. It will be a knock down drag out fight, but they won’t have Han and he (EPP Han) is the scariest of all the mains against you (he connects with EPP Leia and Luke to provide 3 destinies.) Set up those high destinies and you should be fine. Destoy them on the ground and in space.


    Thanks for Reading and Reviewing '

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