Deck ID: 14951
Author: Andy "RexBanner7" Klema
Title: Ashes in the Fall
Side: Light
Date Published: 2001-04-01
Description:
A WYS deck that can do one turn kill, that retrieval stuff, and a whole lot of draining. The title is the second best RATM song ever, behind Know Your Enemy.
Rating:
4.5
Cards:
'Starting
WYS
Tatooine
Tatooine Docking Bay
Tatooin Cantina
Heading for the...
Squadron Assignments
Menace Fades
Insurrection
Sites
Tatooine Mos Eisley x2
Home One Docking Bay
Starships
Millenium Falcon
Outrider
Characters
Jedi Luke x2
Scout Luke
Chewbacca, Protector x2
ECC Lando
Captain Han x2
Melas x2
Talon Karrde
Theron Nett
Dash Rendar
Wedge Antilles
Mirax Terrik
Effects
Tatooine Celebration x2
Battle Plan
Disarmed
Bacta Tank
Interrupts
Noble Sacrifice
Punch It
Old Ben
Control/Tunnel Vision x2
On the Edge
Run Luke Run x2
The Signal
Cantina Brawl
Surprise Assault
Choke
Weapon Levitation
Fallen Portal
It’s A Trap
Clash of Sabers
Sorry About the Mess
Rebel Barrier x2
Out of Commission/Trans Term x2
Bith Shuffle/Desperate Reach x2
Weapons
Anakin’s Lightsaber
Luke’s Lightsaber
Admiral’s Orders
I’ll Take the Leader x2 '
Strategy: '
Response to Reviews In case some of you missed it, I admitted a bad matchup to TIEs. It’s still winnable, but a bad matchup nonetheless. But it’s not popular in my area, hence the reason I don’t meta for it. If it’s popular in YOUR area, then just add the cards in. I mentioned a couple, including Theron’s ship + cannon, I Hope She’s Alright, and A Few Manuevers.
My first attempt at a WYS deck, but definitely my best. Lost 3 times total. All 3 times were against people that knew my deck card for card, and had built their own versions of it. Im not going to go through who it beat, but its done very well, helping to win me a Playstation 2. Enough bullShit.
This deck is slower to set up than most WYS decks, but is a monster once it gets going. First thing is to set up the Super Falcon (Captain Han, Melas, and the Falcon) at Tatooine. Use Squadron Assignments to pull out the other parts, and track those parts through your deck using Insurrection to check your reserve deck. Use the Tunnel Visions if you have to. DO NOT go half-assed in space. Complete the Super Falcon unless youre in deep Shit and need to hurry. Then set up on ground with Jedi Luke (hopefully with Saber) and support characters, most important being Chewie and Lando. But you could use anybody, just make sure you lock down the site first turn you deploy. With this on the table, you have Menace Fades in effect, and Battle Plan if you have drawn it. From here you can set up Celebration, the Cantina shuffle (which is muy importante) and Ill Take the Leader. Now you can react to your opponent, and take him out with your power and wide variety of interrupts. The destiny is fabulous as well, with around 30+ being 4 or higher.
As for some certain card choices, here you go
Choke Great for anti swarm decks (mainly Skrillings). Also useful for annoying aliens like Boelo, Ephant Mon, Mighty Jabba, etc. Can be played from Lost Pile.
Run Luke Run x2 Stops HuntDown in its tracks. No dueling period. Also can be used to set up beatdown on unsuspecting opponent. 6 destiny.
Surprise Assault Can be played twice for big damage. Very high destiny in deck. Wrecks a MKOS or Court deck which doesnt have Hutt Influence out yet. Beats on TIEs. Great card in general.
Mos Eisley x2 Cantina Shuffle is so important. More drains, more retrieval (Celebration), and can be used to set up the beatdown. Current record is Palpatine and 21 force after Janus was Messed and Vader Disarmed and Clashed. Thats the one turn win.
Only two ships? They lock the system. 3 destiny and basically 20 power with Outriders gametext. Tons of forfeit as well. Can send empty ship to docking bay with Ill Take the Leader. So good. Add in Bantha droid if space is big in your area. It isnt in mine.
Maybe some matchups now
vs MKOS Good matchup because of 3 things Celebration, Menace Fades, and Battle Plan. They have to get a god draw to your Shit draw to kick you out of space. You can clean up on ground with all your tricks and battle evasion. You shut down their drains while you use yours. Easy game.
vs HuntDown Run Luke Run stops the duel, the combo card stops Visage. You have to play smart though. Dont let the early pressure get to you. Rely on your retrival to help you out and set up at your pace. Do NOT deploy Jedi Luke unless you have Run Luke Run. You dont need to take chances, and I learned this the hard way. Be patient, play your game, and this isnt too hard.
vs BHBM Thats why Scout Luke is in there. This takes away some of your tricks, but you can still Disarmed and Mess with Lando. Harder game than HuntDown, but winnable. Space will be key here, since you will need Celebration and Battle Plan. Be careful of losing battles, so pick and choose. You can with this deck normally. Use retrival wisely, and win.
vs TIEs This is the @#$% matchup. Either Tallon Rolls or Cannons, both hurt. This isnt big around me, but it hurts. Might want to add Red (whatever Therons ship is) with Cannon to help this. Also I Hope Shes Alright since you will control ground. Tough game overall, and probably the worst matchup. You have to be prepared if you think youll see it.
Thats about all I can think of for now. Play the deck, and have fun with it. Be patient, and youll do well. Enjoy. '