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RTP - Wurkt Fer Mi

    Deck ID: 14959

    Author: Jeremy "JerUNH" Oakes

    Title: RTP - Wurkt Fer Mi

    Side: Light

    Date Published: 2001-04-02

    Description:
    A Playable Version of Rescue The Princess

    Rating:
    4.5

    Cards:

    'Objective (1)

    Rescue The Princess/Sometimes I Amaze Even Myself


    Locations (4)

    Death Star Detention Block Corridor

    Death Star Docking Bay 327

    Yavin 4 Docking Bay

    Yavin 4 Massassi War Room


    Characters (20)

    8D8 x4

    BoShek

    Corran Horn x2

    Han With Heavy Blaster Pistol

    Leia With Blaster Rifle

    Luke Skywalker, Rebel Scout

    Luke With Lightsaber x2

    Melas

    Obi-Wan With Lightsaber x3

    Orrimaarko

    Prisoner 2187 x2

    WED-9-M1 ’Bantha’ Droid


    Vehicles (4)

    Lift Tube x2

    Ronto x2


    Starships (2)

    Lando In Millennium Falcon x2


    Interrupts (20)

    Fallen Portal x3

    Heading For The Medical Frigate

    Lift Tube Escape x2

    Lost In The Wilderness

    Narrow Escape x3

    Out Of Commission & Transmission Terminated x3

    Punch It x2

    Strangle

    The Signal x2

    Warrior’s Courage x2


    Effects (9)

    Bacta Tank

    Battle Plan

    Death Star Plans x3

    Do, Or Do Not & Wise Advice

    Echo Base Garrison

    Staging Areas

    Traffic Control

    '

    Strategy: '


    Strategy

    This deck is a version of RTP that originated from a version of Dalantyr’s RTP. I’ve added a few KEY cards.



    First Things First. Starting Effects --

    I always start with DODN/WA and Staging Areas. Against Certain Deck You may Want to start Battle PLan but I found that you may not want to start it in most games cause it hurts more than it helps sometimes. So Be careful



    Next, Basic Startegy --

    If you can get all th cards on the table it is possible to do a 1 turn rescue from the Death Star all the way over top the Yavin IV War Rooom. You start Make sure you do all your docking bay transport on Rontos and then move on the death star with Lift tubes and then use regular movement to walk over to the War Room. Once You’ve Flipped you may want to walk over to the Docking bay for Added Drain potential and for Battling Fun. With Your high Detsiny avg in this deck you should have NO problem releasing Leia on your first try with 8D8 (He is your ONLY method of releasing Her).



    Next, Card Combos --

    When Battling try to perform this only as Hit and Run tactics or as Protect the Docking Bay Tactics. For example you can use Obi w/Saber anywhere for a quick beatdown. Slice&Dice and then give them High Battle Destiny where they MUST lose their cards cause they are no longer immune to attrition. YeHA Or you can sit at docking bays with Leia/Han/Luke/Obi and wait for the oppoennet to come and get you. You have PLENTY of cards that will help you out here. First we have Fallen Portal - Us ethis to get rid of any pesky characters there. I usually try to get rid of Guri or IG-88 w/ Blaster ASAP so they don’t capture me or limit my destiny draws.hey do come down with Iggy and you have a narrow escape in hand this may be a very useful card to run away (just make sure you always save force) Another favorite COmbo of mine is to Use Fallen Portal and then use Narrow Escape to run away.


    Another combo is to use Lando in Falcon in Space with Punch it. But what makes this combo better is when you put one of yorupilots on board for an extra added ability so you can draw 3 Destiny. Here you have to be careful of Lateral Damage. If somebody gets this off against you it will probably be game. So be prepared. DON’T Go into space until you get your bantha droid out at one of your docking bays He is pullable with Echo base Garrison too. Dont’t forget about Imperial COmmand too. That can be a drag.


    Another COmbo is to use Lift Tube escape on the Death Star. I will usually sit here and play if my oppponent has Blast The Door COntrols out Cause that Canncels Narrow Escape and I may not be ready for battles. (Always be Prepared)


    My favorite COmbo is to Leave Leia w/Gun Alone at a dockingbay and Use Fallen Portal & then use Warriors Courage for 3 Destiny and several OOP Characters If they Kill Leia.. Oh Well.. You got 2 more that you can plop down next turn and flip again


    Then there are the basics - Such as Bacta tank for saving your Boys And Death STar Plans fo Retrieving Once 8D8 is outan dyou have all yoru LiftTubes/Rontos set up ayou canalso do a 1 Turn Death Star Plans. Jsut be sure youhave enogh Froce Saved if your opponent is playing Secret Plans. It can get VERY expensive


    Lost In The Wilderness is Another GREAT card for this deck cause teh Destiny Avg is SO High Against a Huntdown Deck taht Sits and Waits for you... See ya later Vader




    Finally, the Matchups --

    This deck is basically all around suited almost all types of decks Its beaten BHBM, Huntdown, Rumors, and even MKOS(Non-Swarm)


    Its basically the same against Every Deck, You want to Flip ASAP and start to Interact with your opponent so you can make as many of his cards OOP as possible. That is the Key to the whole deck. THen use You characters to drain at the best sites possible. Dont be afraid to leave your characters alone at a site...


    '

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