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The New Age Manipulator

    Deck ID: 14961

    Author: Silent "Silent Bob" Bob

    Title: The New Age Manipulator

    Side: Dark

    Date Published: 2001-04-02

    Description:
    A future State Championship winning Set Your Course Manip deck.

    Rating:
    4.0

    Cards:

    'Starships (6)

    Bossk In Hound’s Tooth

    Chimaera

    Dengar In Punishing One

    Executor

    Stinger

    Zuckuss In Mist Hunter


    Characters (18)

    Arica

    Boba Fett With Blaster Rifle

    Darth Vader, Dark Lord Of The Sith

    Grand Moff Tarkin

    Guri

    Ig-88 with riot gun

    Janus Greejatus

    Lord Vader

    4 M’iiyoom Onith

    Mara Jade, The Emperor’s Hand

    Prince Xizor

    Salacious Crumb

    Sergeant Wallen

    Sim Aloo

    U-3PO


    Weapons (2)

    Mara Jade’s Lightsaber

    Vader’s Lightsaber


    Devices (2)

    Death Star Tractor Beam

    Homing Beacon


    Effects (10)

    Battle Order

    Blast Door Controls

    Come Here You Big Coward

    Imperial Decree

    Lateral Damage

    Mobilization Points

    Oppressive Enforcement

    Reactor Terminal

    Return To Base

    Secret Plans


    Interrupts (12)

    Defensive Fire & Hutt Smooch

    Masterful Move

    Monnok

    Omni Box & It’s Worse

    Point Man

    Prepared Defenses

    2 Scanning Crew

    Sense & Uncertain Is The Future

    Shocking Revelation

    Twi’lek Advisor

    Uncertain Is The Future


    Locations (9)

    Alderaan

    Coruscant Docking Bay

    Death Star

    Death Star Docking Bay 327

    Death Star Docking Control Room 327

    Death Star War Room

    Endor Landing Platform (Docking Bay)

    Executor Docking Bay

    Tatooine Docking Bay 94


    Objective

    Set Your Course For Alderaan/The Ultimate Power In The Universe

    '

    Strategy: '

    *******UPDATE******


    Take out Mara Jade’s lightsaber and put in Rendili.


    *******UPDATE******




    Start


    Set Your Course for Alderaan

    Death star

    Death Star Docking Bay

    Alderaan

    Prepared Defenses

    Secret Plans

    Mob Points

    *Third Effect

    (Oppressive Enforcement - Default)

    (Imperial Decree - EBO, Watch Your Step)

    (Battle Order - Rebel Strike Team, Profit, AITC, HB, TIGIH)



    Avg destiny is 2.6 with all of the starting locations, starting interrupt, starting effects, and all the cards (low destiny) that I can remove from my reserve deck using card gametext. The majority, 25 of the remaining 44 cards, have a destiny of 3 or higher.




    First, get out either the Executor or Rendili from the reserve deck with Mob Points.


    Against Hidden Base, EBO, and Watch Your Step, Take out Executor. Against all other decks, take out Rendili.


    Get Shocking out with Secret Plans during your control phase.


    During your first deploy phase, get out the Death Star Docking Bay Control Room. You should have a character to deploy there (hopefully M’iiyoom). Then deploy all of your docking bays using the gametext.


    Your next turn, use M’iiyoom. Get out the Death Star War Room


    On your third turn, get out the Death Star Tractor Beam.


    The Concept of this deck is to drain at the docking bays and keep a firm grasp on character control.


    The Manipulator tech


    You have 4 M’iiyoom to control characters. You should have the ability to deploy her on your first or second turn.


    If you didn’t get a good draw, use Uncertain is the Future to get a new hand. This is really fun because if the opponent just used Strike Planning to get a general, they will be forced to put all those characters into their used pile.


    Masterful Move/Monnok will keep a control on swarms and hand size.


    Defenseive Fire/Hutt Smooch will take put a card back into the opponent’s used pile from hand, keeping a control on the hand size.


    Scanning crew will take care of a rebel.


    Point Man cancels stuff.


    Arica and U-3po cancels drains by being UC spies.


    Omni/It’s worse. It could be worse still exists in game play. This card hurts it.


    Death Star Tractor Beam. With two destines, this card will remove starships. Especially against Watch Your Step.


    Homing Beacon. Cancels landing claw. It allows me to react to that location.


    Come Here You big Coward take cares of draining on the death star.


    Janus cycles your cards.


    Sim allows you control the opponent’s next destiny or the card they activate.


    Sergeant Wallen reacts for free and shuts down the Watch Your Step harvest decks.


    Lateral Damage takes care of the outrider in Watch Your Step decks.


    Return to base allows you to keep your ships.


    Dengar in shuts down swarms and super falcon.


    stinger is a good destiny and can add Guri if I need to.


    Ig-88 with riot gun removes characters.


    Salacious Crumb is a great card for manip decks. Not only is he Jabba’s side kick, but Sally Struther’s as well (South Park/Star wars joke) He manips the opponent’s destiny draws. If they draw an even number card, then they have to use a force, if the have one. If they draw an odd number, then they have to lose the card. What are most of the main characters in star wars? 1. If they draw a Han, Obi, Luke with, Leia, Dash, and so on, they have to lose them.


    Use Arica as the alien for Profit decks.


    Use Battle Order against TIGIH.



    This will be a state championship winning deck.



    '

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