DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Did Someone Just Call Me Monoc

    Deck ID: 14968

    Author: Greg "TychoCelchu" Shaw

    Title: Did Someone Just Call Me Monoc

    Side: Dark

    Date Published: 2001-04-02

    Description:
    A normal, non-swarm MKOS/Scum deck.

    Rating:
    4.5

    Cards:

    'Starting(7)

    MKOS/FAI

    Tat Jabbas Palace

    Tat Desert Heart

    Prepared Defenses

    Power Of The Hutt

    Secret Plans

    First Strike


    Locations(4)

    JP Audience Chamber

    JP Lower Passages

    Sail Barge Passenger Deck

    Tatooine System


    Characters(20)

    Abyssin x3

    Myo

    Jabba The Hutt

    Mighty Jabba

    Bib Fortuna

    Ephant Mon

    Boelo

    Mosep

    Gailid

    Mara Jade, TEH x2

    Snoova

    Dr. E and PB

    Xizor

    Guri

    4-LOM with gun

    Bossk with gun

    Dengar with gun


    Blue(5)

    Stinger

    Zuckuss in MH

    Iggy in IG2000

    Fett in Slave 1

    Jabbas Floating Eatery (Sail Barge)


    Green(1)

    Maras Saber


    Red(23)

    Abyssin Ornament & Wounded Wookiee x2

    Twilek Advisor x2

    Control & Set For Stun x2

    Masterful Move x3

    Ghhhk & Those Rebels Wont Escape Us

    Ghhhk x2

    Monnok

    Omni Box & Its Worse

    Jabbas Twerps

    Scum And Villainy

    Tat. Occupation

    Search And Destroy

    Presence Of The Force

    Expand The Empire

    Hutt Influence

    Therell Be HeII To Pay

    Lateral Damage '

    Strategy: '

    NOTE The name of this deck is not derived from the card ’Monnok,’ instead from the lore of Myo (since he*s my rep) -)


    ***EDIT***
    Pull Bossk with Gun, Stinger, and some other jank cards for No Escape, Dengar in Ship, another Myo, and Death Mark (nice against WYS).

    ***End Edit***

    First of all, let*s go over some cards


    Omni Box & It*s Worse

    It Could Be Worse is huge in my area, so if your deck doesn*t run at least 1 It*s Worse, then your screwed. Even if your opp isn*t playing ICBW, you still have a handy reusable 5 card that kills tracking.


    Jabba*s Twerps

    This is an awesome card. Destiny 6, and I can retrieve up to 5 force with it. If I*m not in the mood to retrieve, just wait until there*s a battle and use the less helpful text to get some Abyssins.


    3 Masterful Moves??

    While this may seem like a lot, I just love to pull a Ghhhk, battle, retrieve 3 and the opp loses 1, kill off a few characters with the +2 BD bonus, then Ghhk.


    Why start with Secret Plans?

    With the abundance of WYS decks running around, I prefer to start with Secret Plans to delay those pesky Harvests.


    Expand The Empire

    This is a lovely card, especially if you get in in the beginning of the game. Get it on the AC to pull 2 more aliens, 1 to the Lower Passages and 1 to Tat JP. This is huge if you get it early, then pull Jabba, Gailid, and Mosep for one heck of a fast drain set up and the +2 BD bonus.

    __________________________________________________


    Matchups


    vs. WYS

    If they*re using Raiders, only initiate battles where you have Guri, or where you can handle multiple destinies. If you really need some retrieval, just initiate, retrieve, and Ghhhk.

    If they*re playing a lot of Raiders, Masterful Move for a Monnok and try to play it at a good time.

    With the 4 ships in this deck and the BD bonus, you should be able to wear down their stronghold at the Tat. system to rid them of Tat. Celebration.

    I have yet to play a strong WYS deck with this deck, as it*s fairly new, so I I*m not sure how hard of a match it will be.


    vs. TRM (Cheese)

    Just set up as usual, drain like heII, and always hold on to a spare Ghhhk. If played right, this should be an easy match-up.


    vs. Hidden Base or EBOX

    Get your drains and Search And Destroy out early for some good direct damage. Get Hutt Unfluence out ASAP as well, so they can*t cancel your drains with SWSTYF. The ships will become useful in suicide battles for retrieving. The Control Combo becomes vital against EBOX to cancel those giant drains at Kessel. Once you have played both Controls, play Jabba*s Twerps to get at least 1 back, track it, and cancel again next turn. This deck usually performs best against heavy blue decks, so there shouldn*t be many problems.


    vs. Profit

    If Profit is big in your area, take out something for a CC Engineer. Start with the CCE and Mara at the AC, convert the AC and pull Mara’s Saber. A tracked 5 or 6 can Set For Stun Boushh, and I have done this easily many times (and believe me, I*m no good at tracking).


    If you have any questions, d-mail me BEFORE you rate the deck, just in case you misunderstood something.


    Thanks for reading, give constructive reviews ONLY


    Greg '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.