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Scummy Agents

    Deck ID: 14998

    Author: Kimberly "Arwen Even*" Caton

    Title: Scummy Agents

    Side: Dark

    Date Published: 2001-04-03

    Description:
    My current version of ISB. I’ve been playing it long enough, though, that I’ve stopped surprising people, so I may as well post it.

    Rating:
    4.5

    Cards:

    'Starting (6)


    ISB Operations

    Coruscant Imperial Square

    Prepared Defenses

    No Bargain

    Power of the Hutt

    There Is No Try / Oppressive Enforce...


    Locations (6)


    Tatooine

    Tatooine Jabba’s Palace x3

    Jabba’s Palace Audience Chamber

    Jabba’s Palace Lower Passages


    Characters (19)


    Jabba

    Ephant Mon

    IG-88 W/ Riot Gun

    4-LOM W/ Concussion Rifle

    Boelo

    Gailid

    Dr. Evazan / Ponda Boba

    Arica

    Boba Fett W/ Blaster Rifle

    Chall Beken

    Outer Rim Scout x6

    5D6-RA7

    Prince Xixor

    Guri


    Starships (4)


    Zuckuss in Mist Hunter

    Dengar in Punishing One

    Bossk in Hound’s Tooth

    Jabba’s Space Cruiser


    Weapons (1)

    Dr. Evazan’s Sawed-Off Blaster


    Effects (12)


    Scum and Villany x2

    There’ll Be Hell to Pay x2

    Search and Destroy

    First Strike

    Resistance

    Hutt Influence

    Den of Thieves

    Secret Plans

    Tatooine Occupation

    Blast Door Controls


    Interrupts (12)


    Ghhhk

    Ghhhk / Those Rebels Won’t... x2

    Abyssin Ornament x2

    None Shall Pass x2

    Twi’lek Advisor x2

    Nevar Yalnal

    Point Man

    Endor Occupation

    '

    Strategy: '

    Ahhh, ISB... the mother of us all... or not.


    Here’s how it works. My control phase, drain 3 (the palace), drain 3 (the audience chamber), drain 3 (the lower passages)... deploy an ORS, battle, I retrieve 3, you lose 1, I Ghhhk, I retrieve my ORS, your turn. Go. After you activate 1, I Abyssin for the ORS I just retrieved, cancel your drain w/ Den of Thieves, and use him to battle with next turn.


    Well, that’s how it works if they have too much ground power for me to wipe out completely. Otherwise I just drain for more and kill you with Search and Destroy.


    Granted, I have to draw up for the Palace, but I have three and usually get it in the first turn or two. Jabba, Scum, and Chall make my deploy -3 at the chamber, so I don’t need much activation.


    vs. Hidden Base - my drains can’t be cancelled and I can pull JSC with Power of the Hutt. It costs me 4 force to drop it with 2 forfeit-5 ORS, power 11. Bring out my other ships, drop, battle, retrieve, retrieve the ships next turn, cancel the Kessel drain (which is the big one) with Den.


    vs. MWYHL - slows me down and sometimes doesn’t give me anyplace to battle, but three ground drains of one and S&D will do the job. If I can hold tatooine, that’s another drain and an Occupation.


    vs. Watch Your Step and Profit - ha. hahaha. HAHAHAHAHAHAHA. Step smugglers can get into the palace and do... what, exactly? My ORS are forfeit 6. You can’t drain me at the Passages if you manage to hold it (in fact, please do... it’s another place to send a kamikaze ORS), my Chamber is too pumped for you to do anything... Profit will NEVER free Han and I have Point Man for the Bo Shuda / OtE combo, and if you spread out to maximize the occupation damage I’ll be retrieving three from each site.


    vs. Mains on Another Planet - -1 to all your drains and battlegrounds for me to retrieve. Woo hoo


    This deck has lost twice since I started playing it a few month ago... once because I accidentally forfeited the last agent on Tatooine instead of somethign else without realizing it (his drains got a lot bigger) and once because I forgot that Arica at a JP site nullifies No Bargain and None Shall Pass... ouch, please, no more mains...oh god, not another one...


    Hmmm, someone slammed me with a rather illiterate review but I think I got the gist of it. For anyone who was interested, I’ll explain the odd card choices I make. Gailid is in the deck. Tatooine is in there to satisfy an opponent’s Battle Plan when a fortified Kessel is the only eligible system on the table, so I can build up. And it’s beaten several WYS decks, both ground- and space- themed. I only play one exterior site (that’s all i need to make the deck work) so the barge and the walkers are pointless. And the Hidden Weapons thing is fun, I used to play them but I took them out because I didn’t NEED them. Thanks for the feedback, everybody

    '

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