DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
WYS with Huge Retieval

    Deck ID: 15008

    Author: Spencer "s_ skywalker" Ball

    Title: WYS with Huge Retieval

    Side: Light

    Date Published: 2001-04-03

    Description:
    This is my first submition of my newly made WYS deck It has massive force retrievalUsing Smugglers on tatooine it is a force to be recogned with since i get to draw 2 battle detiny in every battle at least2 Kessel Runs to keep the objective flip

    Rating:
    4.0

    Cards:

    'Starting Stuff


    Tatooine

    Tatooine Docking Bay 94

    Tatooine Cantina

    --Heading for the Medical Frigate-

    Insurrection

    Squadron Assignments

    Staging Areas



    Locations


    Kessel

    Ralltiir

    Spaceport Docking Bay

    Tatooine Lars’ Moisture Farm



    Characters


    Jedi Luke

    EPP Luke

    Luke Skywalker

    Captain Han Solo x2

    Dash Rendar

    Wedge Antilles

    Chewbacca, Protector

    Chewie w/ Blaster Rifle

    Lando w/ Blaster Pistol

    Leebo

    Theron Nett

    Owen Lars & Beru Lars

    Melas

    Ralltiir Freighter Captain x2

    Mirax Terrik

    Talon Karde



    Starships


    Millenium Falcon

    Outrider

    Artoo in Red 5

    Pulsar Skate

    Red Squadron 1

    Red 10



    Weapons


    Luke’s Lightsaber



    Admiral’s Orders


    No Questions Asked



    Effects


    Kessel Run x2

    Legendary Starfighter

    Tatooine Celebration

    Bacta Tank

    Strikeforce

    Battle Plan

    Menace Fades

    Traffic Control

    What’re You Trying To Push On Us?



    Interrupts


    Harvest

    Darklighter Spin

    Control x2

    It Could Be Worse

    Fallen Portal

    The Force Is Strong With This One

    A Few Maneuvers x2

    Out of Commision & Transmission Terminated

    The Signal

    Houjix

    '

    Strategy: '

    Okay, you start with Squadron Assignments, Insurrection, & Staging Areas.

    First deploy <>spaceport docking bay to Tatooine from your reserve deck using insurrection. Put any smugglers you got in your opening hand down on a docking bay preferably (except for han and dash). Whenever you get han, dash, falcon, or outrider search for the matching and deploy it. The key is to own tatooine and the 4 sites on tatooine. All the smugglers have 2 abiltiy or higher so just put 2 down at each site so you draw 2 battle destiny everywhere on tatooine. Use luke wherever he is needed. Use jedi luke or epp luke on ground if needed. If your opponent is playing heavy space and you need some reinforcements use farmboy luke on r2 in red 5. you will have 8 maneuver on red 5 so a darklighter spin will be killer. And using the objective you can even play it from your lost pile (then its placed out of play). Once you got all this set up, get tatooine celebration down. Draw for ralltiir and kessel and start making kessel runs with the falcon or the outrider with a ralltiir freighter captain on board to retrieve 10 force. With leebo down they loose 1 every turn. With legendary there is another 2. fallen portal tarkin at the docking bay. Control any force drains that get though battle plan, and menace fades. You can play control and then play it from your lost pile, so its like you have 4 controls. This also applies for the rest of the lost interrupts in the deck, its like you have double the actual amount which is in the deck. If your opponent tries to shutdown your force drain at kessel or tatooine or both then play down strikeforce and he cant modify them. You can play harvest while owen and beru are at the farm and retrieve 4 force then next turn play it from your lost pile for a retrieval of 8. try to have 2 kessel runs completed so the opponent cannot re-flip your card. No questions asked allows you to follow people trying to move away from a beatdown or for you to add an extra charcter before a battle during your control phase. Or why not fire a blaster at someone with chewie or lando using No questions asked.


    Tech explanations


    Firstly, what I think is very cool is my damage absorber. Has anyone ever noticed what wedge’s forfeit is using insurrection and the flip side of WYS. It’s a 10 And he’s only 2 to deploy talk about "bacta man". I get out the bacta tank and deploy wedge wherever I need to soak up some attrition or battle damage. That’s some sweet tech


    The a Few Maneuvers may seem dumb, but its gametext isn’t the purpose in my deck. Do you relize how easy it is to track 6 destiny’s using this card Drawing 2 sixes practically every battle is awesome and it can easily win you the game.


    This deck has huge RETRIEVAL as well as activation. Also it has some good force loss potential for your opponent.


    Thanks for reading If you could offer me any changes/suggestions to be made to this deck that would be great thanx

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.