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This Deal Is Draining Worse All The Time

    Deck ID: 15009

    Author: Eric "proxy man" Fletcher

    Title: This Deal Is Draining Worse All The Time

    Side: Dark

    Date Published: 2001-04-03

    Description:
    Speed drains with big people. Needs comments.

    Rating:
    4.5

    Cards:

    'Starting (6)

    This Deal Is Getting Worse All The Time

    /Pray I Don’t Alter It Any Further

    1x Prepared Defenses

    1x Secret Plans

    1x Opressive Enforcement

    1x Crush The Rebellion

    1x Resistance


    Other Red (12)

    1x CC Occupation

    1x Dark Deal

    1x No Escape

    1x Shut Him Up Or Shut Him Down

    1x Point Man

    1x Scruffy Looking Nerf Herder

    3x Hell To Pay

    2x Sense

    1x Alter


    Total Characters+Starships =30


    Space Power (11)

    1x Grand Admiral Thrawn

    2x Guri

    1x Admiral Ozzel


    1x Stinger

    2x Chimaera

    2x Zuckuss In Mist Hunter

    1x Dengar In Punishing One

    1x Bossk In Hound’s Tooth


    Hold Sites (15)

    1x Darth Vader With Lightsaber

    1x Darth Vader, Dark Lord Of The Sith

    1x Prince Xizor

    1x Mara Jade, The Emperor’s Hand

    2x Emperor Palpatine

    1x Mighty Jabba

    1x Janus Greejatus

    1x Sim Aloo

    1x Lieutenant Commander Ardan

    1x Grand Moff Tarkin

    1x Dengar With Blaster Carbine

    1x Snoova

    1x Dr. Evazan & Ponda Bobba

    1x Boba Fett With Blaster Rifle


    Utility Forces (4)

    1x J’Quille

    1x 4-LOM With Concussion Rifle

    1x IG-88 With Riot Gun

    1x Mosep


    Weapons (2)

    1x Mara’s Saber

    1x Vibro Axe


    Locations (10)

    1x CC West Gallery

    1x CC Carbonite Chamber

    1x CC Chasam Walkway

    1x CC Dining Room

    1x CC Incinerator

    1x CC Security Tower

    1x CC Downtown Plaza

    1x CC Port Town District

    1x Bespin Cloud City

    1x Bespin '

    Strategy: '

    This deck is designed to use Dark Deal and Cloud City Occupation to inflict larege amounts of damage as quickly as possible.

    It should play out like this

    First turn, grab Bespin, deploy it (and whatever other sites you have), and draw up for sites.

    Second turn, grab Bespin CC, if you think you have a better space fleet than your opponent, deploy it (along with whatever other sites you have) and draw for sites.

    Third turn, grab Dark Deal.

    When you get three sites and enough force to garrison each of them (around turn 3-4 hopefully) deploy Bespin CC, all your characters, and something to the sector, and drop Dark Deal.

    Starthing on turn 5, you should be able to drain for about 1+3+3+2=9 each turn, with possible 2-3 CC Occupation damage thrown on top.

    At this rate, your opponent will have to come fight you, where you can battle them with your plethora of characters


    Unusual card choices


    1x Resistance

    If anyone can think of anything better, go ahead and replace it. I chose this because it limits EBO/Kessel drains enough to keep you in the game, and also provides some protection agains all inserts (including AFA) Occupying 3 battlegrounds is what this deck does best, so you won’t have a problem there.


    1x Shut Him Up Or Shut Him Down

    Cancels Bacta Tank, Death Star Plans, and several other cards as a 6 destiny Used interrupt.


    1x Point Man

    Cancels Order To Engage, No Disintigrations (which SHOULD be played) Asteroid Sancuary, Scramble, and sever other annoying cards.


    1x Scruffy Looking Nerf Herder

    Cancels I Know or Solo Han or Warrior’s Courage (as a Used 6 destiny Interrupt) OR functions like a negative I Know


    3x Hell To Pay

    Stops all kinds of Interrupt recursion


    2x Sense & Uncertain Is The Future

    Mainly there to stop Power Pivot (I’d rather loose 3 force than 20) Destiny Adders (same idea) and the odd force retrival card (Like a hougix "On" the edge)

    Also, recycling your hand to get to more sites is a "good thing".


    1x Alter & Collateral Damage

    Again, to stop whatever nonsense there may throw at you (like the things "bulleted" above, or Traffic Controls, or whatever other silliness there is)

    Also, with your increddibly bad destiny, you should be able to take out a key character, if they send a small strike force against you (ie Han, Leia, Chewie attack, you get to kill one before the battle=good)


    Total Characters+Starships =30

    So that you always have enough. Also, there are only 2 duplicated characters. Guri because she’s a destiny stopping machine in space, and Empy because he works with his aids (and is Immune to Attrition)


    1x Stinger

    Guri’s Ship. Adds 1 destiny with her, and she deploys free aboard.


    2x Chimaera

    Thrawn+Guri="super defensive" Chimaera for holding Bespin.


    2x Zuckuss In Mist Hunter

    Always a nice surprize (especially at Bespin Cloud City) Plus, they won’t see the second one coming.


    1x Dengar In Punishing One

    Cancels Immunity.


    1x Bossk In Hound’s Tooth

    Adds a destiny.


    1x Lieutenant Commander Ardan

    Draws one battle destiny if not able to otherwise.


    1x Snoova

    1x Dr. Evazan & Ponda Bobba

    6 Power (7 with Axe) who remove opposing characters during the weapon segment.


    1x J’Quille

    Spy, Power 5, Excludes Chewbacca, Wedge, Forfeit Fodder, etc.


    Locations (10)[you can start whichever one you want, I’d usually go for the West Galley for it’s -1FD]

    1x CC West Gallery

    1x CC Carbonite Chamber

    1x CC Chasam Walkway

    2/1 CC sites

    1x CC Dining Room

    1x CC Security Tower

    1/0 CC sites

    1x CC Incinerator

    Retrives droids

    1x CC Downtown Plaza

    1x CC Port Town District

    Exterior sites (don’t deploy them against speeders/raiders) That provide a base drain of 2

    1x Bespin Cloud City

    1x Bespin

    The required systems



    Against all decks, you strategy is pretty much the same. Deploy, drain, and ignore whatever they’re doing, because it won’t affect you too badly.

    Grab anything and everything.

    Save a Sense for Power Pivot/Destiny Adder

    Tracking will obviously be a HUGE benefit.

    Against WYS or Speeders, don’t deploy to any exterior sites, and eat them with your drains.

    Against MWYHL, use CC occupation to deal damage (you’ll occupy 3 battlegrounds for Honor)

    Don’t forget that Dark Deal gives you +4 power as well as +2 Force Drain.



    Comments are most welcome and encouraged '

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