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Big Blue Make`s You Black And Blue

    Deck ID: 15032

    Author: Ryan "_Rx_" McLain

    Title: Big Blue Make`s You Black And Blue

    Side: Dark

    Date Published: 2001-04-04

    Description:
    SYC SD`s. This deck owns space with Imp commands and most of the Imperial Navy. While causing We`re In Attack Position Now damage. It can get ugly and is currently undefeated

    Rating:
    4.5

    Cards:

    'Objective (1)

    SYCFA


    Locations(13)

    Death Star

    DS War Room

    DS Central Core

    D DB

    Alderaan

    Fondor

    Mon Calamari

    Kessel

    Sullust

    Tatooine

    TatoineDB

    CCDB

    Tatooine Cantina


    Characters (16)

    Lord Vader

    DVDLOTS

    EPP Vader

    Tarkin

    Thrawn

    Gilad Pellaeon

    Chiraneau x2

    Sarkli

    Evax

    Guri

    Mara Jade, TEH

    Merrejk

    Admiral Piett

    Ozzel

    Godhert


    Starships (10)

    Executor

    Chimaera

    Conquest

    Avenger

    Devastator

    Tyrant

    Stalker

    Bossk in Hound`s Tooth

    Zuckuss In Mist Hunter

    Dengar In Punishing 1


    Weapons (2)

    Vader`s Lightsaber

    Mara`s Lightsaber


    Interrupts (7)

    Imperial Command x4

    Omni Box/It`s Worse

    Prepared Defenses

    Ghhhk/Those rebels wont escape us


    Effects (7)

    Lateral Damage x2

    IAO

    Mob Points

    TINT/OE

    Secret Plans

    TBHTP


    Admiral1s Orders (4)

    We1re In Attack Position Now x4

    '

    Strategy: '

    ***UPDATE***


    OUT Central core, CCDB, TatDB, TAT Cantina, Ghhhk/TRWEU

    INCome Here You Big Coward, Kashyyyk, Adm Motti, SSPFT,

    Executor DB and the TINT/OE is supposed to be just Oppressive Enforcement (combo dosent add to destiny of my SD`s)


    get Piett via Imp Command or drawing and pull merrejk who gets your systems use a Imp Comd for Chiraneau and drain for tons and use the Imperial Navy`s ”fleet of doom” to control space and the game I use the D* sites for activation in case merrejk is stubborn and wont show.if I have to I can block a drain with any scrub (see WYS) Thrawn is an an auto 2 destinies and Palleon on the chimarea is tech vs flipping Hidden Base (they can get from system to system)


    WYS . Realistically if you do your destinies right and use the massive power of your destroyers to your advantage, you shouldn’t lose. The Outrider is a pain, use Lateral Damage. The Super Falcon is dangerous, but only if your opponent’s destinies are particularly high. Imperial Command will be helpful I can block drains on the d8 with any scrub, and I take no damage


    Hidden Mains You may not be able to handle the ground power of the mains not on the D* , In space, again the Super Falcon is a problem, but otherwise you should be okay. In this match, speed is essential, get your drains in space set up and secure and start draining like a mofo.


    EBO Dominate systems early. Massive activation makes this fairly easy. Invade Echo Base if you can, you have plenty of power characters that aren’t needed in space. If you hurt them bad enough early on, they won’t be able to challenge you in space later. Resistance is good if you really screw it up


    Test Invade Dagobah with BH ships. Try and kill the apprentice and/or Yoda if you can pull off the invasion. Drain AS FAST AS POSSIBLE , Imp command the super Falcon. battle the Mains '

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