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All Your Base Are Belong To Us

    Deck ID: 15035

    Author: Matt "BobaFett fan" Prosser

    Title: All Your Base Are Belong To Us

    Side: Dark

    Date Published: 2001-04-04

    Description:
    Read my strategy section before reviewing. This is a standard MKoS Abyssin swarm deck.

    Rating:
    4.0

    Cards:

    ' Starting (8)

    My Kind Of Scum/Fearless And Inventive

    Tatooine Desert Heart

    Tatooine Jabba’s Palace

    Well Guarded

    Prepared Defenses

    Power Of The Hutt

    No Bargain

    Secret Plans or

    Oppressive Enforcement


    Locations (3)

    Jabba’s Palace Lower Passages

    Jabba’s Palace Audience Chamber

    Jabba’s Sail Barge Passenger Deck


    Characters (24)

    Myo (Representative) x3

    Abyssin x10

    Gailid

    Boba Fett With Blaster Rifle

    IG-88 With Riot Gun

    4-LOM With Concussion Rifle

    Mara Jade, The Emperor’s Hand

    Chall Bekan

    Bib Fortuna

    Ephant Mon

    Boelo

    Mighty Jabba

    Jabba


    Starships/Vehicles (6)

    Bossk In Hound’s Tooth

    Zuckuss In Mist Hunter

    Dengar In Punishing One

    IG-88 In IG-2000

    Jabba’s Sail Barge


    Weapons (1)

    Mara Jade’s Lightsaber


    Creatures (1)

    Bubo


    Interrupts (9)

    Twi’lek Advisor

    None Shall Pass

    Imperial Barrier

    Jabba’s Twerps

    Abyssin Ornament x2

    Abyssin Ornament & Wounded Wookiee

    Point Man

    Projective Telepathy


    Effects (9)

    Scum And Villainy x2

    Search And Destroy

    Secret Plans or

    Oppressive Enforcement

    Hutt Influence

    Den Of Thieves

    First Strike

    There’ll Be Hell To Pay x2


    '

    Strategy: '

    In A.D. 2101

    War was beginning

    Captain What Happen ?

    Mechanic Someone set up us the bomb

    Operator We get signal

    Captain What

    Operator Main screen turn on.

    Captain It’s you

    Cats How are you gentlemen

    Cats All your base are belong to us

    Cats You are on the way to destruction

    Captain What you say

    Cats You have no chance to survive make your time.

    Cats Ha Ha Ha Ha ....


    If you haven’t seen the web site, pay no heed to what I just said. First things first because I know some people are slow on DeckTech. Myo is your Rep. Secret Plans is almost always default start, Oppressive Enforcement if you feel you’re up against SA. PotH is a great card to pull all the good characters you need, and No Bargain protects you a little. If you prefer the direct damage and starship function, just stick with what you prefer. Basically, you have to occupy usually three battlegrounds, then beatdown wherever the opponent is. See other Scum decks for specific layouts of your sites and/or characters.


    Why not Court? I like swarms, and Abyssins come down cheaper than Bounty Hunters in most cases. Also, I like the added retrieval and extras to your battle destiny.


    Why ten Abyssins? Many people like to play two or three, but I like to go all swarm because of all the bonuses those guys receive. Abyssin Ornament, Wounded Wookiee, Jabba’s Twerps, No Bargain, etc. all help out your Abyssins and they become very cheesy.


    No Xizor or Guri? Myo can help me cancel battle destiny and Xizor would be a welcome addition, but the problem is finding space. I also plan to add Ree-Yees first, so they won’t be in here for a while.


    Why Point Man? To cancel the dreaded They’re On Dantooine. Really, it’s in there to cancel Order To Engage and No Disintegrations


    Why three Myos? First of all, he is key to this deck. Also, having more means I can cancel drains or battle destinies while my objective is flipped.


    Matchups


    Profit Deploy Chall Bekan and Myo to the Audience Chamber and do all you can to fortify that site. Point Man helps out if there’s OTE out, and you should always start the Lower Passages as your site. Replace his sites if you get your equivalents, and kill off his guys. Fairly easy matchup usually.


    Hidden Base You may not be able to beat this deck, but you can get lucky or cause considerable damage. Hutt Influence, Bubo, and Search And Destroy are very important and you should get them ASAP. Gailid helps out in a drain race, and your ships can help keep the opponent busy for a while. This is a tough matchup.


    Agents In The Court This deck will be better in some ways than AITC, but I would say you have 50/50 chances of winning here. It’s a high probability you’ll be having lots of battles, and that’s where Scum and Abyssins shine. Your regenerating one-eyed monsters can be very annoying and you can retrieve lots with S & V. This could be a tough matchup but DS Scum is better than LS versions.


    Rebel Strike Team Go to his sites after you flip and mass up Abyssins at the Bunker. After that, you shouldn’t have too much of a problem. This is fairly easy but you can be outdrained if you’re unlucky.


    Throne Room Mains This may be very difficult, because Obi-Wan Kenobi and Master Luke (if any) can be very efficient. If you can keep up the pressure and prevent any odd form of retrieval, you should do fine.


    Mind What You Have Learned This should be very easy, but early beatdowns will hurt a lot. Start Secret Plans and drain like mad. S & D helps a lot.


    Echo Base Operations Don’t invade the Hoth Shield unless the opponent starts off very slow. They make your guys vulnerable and they cannot be reinforced once you’re under there, so think twice before doing so. Use your early drains to your advantage to pick up a lead. This is an extremely difficult matchup and pray to your deity you will win.


    Watch Your Step I’ve never faced this deck, but people tell me it isn’t all that good. I think it’s an ok objective, but if I were to face it, I would just take over his sites and make dogpiles of guys.


    There Is Good In Him You may not be able to kill Luke, but once you’re ready to battle, make sure you prepare to make a mass beatdown to cause direct damage. If Luke’s buddies are Speeders, you must be careful and stay indoors if possible. If his buddies are scouts, just go kill them please. This may be fairly difficult.


    Rescue The Princess This may be difficult, but if you kill off his mains, you should do fine. Retrieve for all you can and make use of all your interrupts. Semi-difficult matchup.


    Massassi Base Operations This may be difficult also, because he’ll be free to blow away the D* while you just sit around on Tatooine draining for your 5 or whatever a turn. Try to go to Y4 and fortify a site to prevent flipping, because that objective will never flip back. This is moderately easy if you can keep a foothold on a Y4 site.


    Dantooine Base Operations and LU Bubo eats their weak guys/operatives and your Abyssins should be used for mass beatdowns again. This can be easy if you can deny them of controlling sites.


    Quiet Mining Colony Invade Cloud City and chase around their guys while draining on Tatooine and that will make things much easier. This is one of the toughest matchups because it may seem like a wild goose chase and your drains will cost more if they start Battle Plan. '

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