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Bombing Run

    Deck ID: 15037

    Author: Zared "newbi" Gehrig

    Title: Bombing Run

    Side: Dark

    Date Published: 2001-04-04

    Description:
    A hevy space deck that can take out ground decks with one blst. If i go, this will be my perminent dark deck for the 2 days. Does anyone know if it’s in Milwauke. Leve a message at tievangared@worldnet.att.net

    Rating:
    1.0

    Cards:

    'Starting

    Bombing Run

    SFS

    Sullust

    Oppresive Enforcement

    1 Fear


    Locations

    Tatooine

    Sullust

    Ord Mantell

    Astoroid Field


    Starships

    15 Scimitar Squadron Tie Bombers

    15 Time Bombers


    Weapons

    6 Proton Bombs


    Interupts

    Short Range Fighters

    2 Sense

    2 Alter

    2 Control

    All Power To Weapons

    Fear


    Effects

    Bombing Run

    SFS

    Oppresive Enforcement

    Reactor Terminal

    Return To Base

    Planet Subjectary

    Rouge Astoroid

    3 Pride Of The Empire

    Rebel Base Occupation '

    Strategy: '

    Why’s

    Bombing RunThe best card, well the best effect. You can take out the best ground decks. Bombers can blow away Interior Sites and move to exterior sites for strong battles. Also the bombers will be +2 and 3 on a run. Combo with All Power To Weapons to add more to the power of the bombers.


    Rebel Base Occupation A good anti hidden base card. Well not anti, but can reck them. Deploy on his hidden system and he will lose force every turn. And if it gets cancelled it will got to use.


    Reactor TerminalYou can recycle the good destnys into your deck for battles, weapons, and deployment.


    Planet SubjectaryHigh destinys. It adds 5 to destiny of bombers drawn for destinys. Scary for draws.


    AgainstHidden Base Drop Hidden Base Occupation and he will lose great. Drop bombers at his base and destroy some of his int. sites. Spread out at all the parces 7 sites to darain and at the field. Retrive. You should out power him with All Power To Weapons and the bombers text.


    Profit Destroy the Audience Chamber and Jabba’s Palace. Dominate the ground with APTW PR and PS. Attrition will be great and cant take all the power and retrival with SRS and SFS. '

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