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Deadbody’s Schoolgirl Mains

    Deck ID: 15049

    Author: garrett "deadbody" larson

    Title: Deadbody’s Schoolgirl Mains

    Side: Light

    Date Published: 2001-04-05

    Description:
    Okay this is a Throne Room EPP’s beats deck.

    Rating:
    4.0

    Cards:

    'Start 5

    Yavin 4 Throne Room

    Heading for the Med Frig

    Insurrection

    Strike Planning

    Staging Areas


    Locations 6

    Yavin 4 War Room

    Hoth DB

    Endor

    Home 1 DB

    Home 1 war Room

    Back Door


    Characters 19

    2x Luke w/Stick

    2x Obi w/ Stick

    2x Leia w/ Gun

    2x Chewie Protector

    2x Han w/ Gun

    Lando with Poke Stick

    Major Hassh’n

    Corran Horn

    Colonel Cracken

    General Walex Blistex

    Lt. Blount

    Wedge (ANH)

    General Crix

    KFC


    Blue 2

    Home 1

    Old Skool Falcoln


    AO 1

    I’ll Take the Leader


    Effects 9

    Aim High

    Do or Do Not/Wise Advice

    Goo Nee Tay

    Draw their Fire

    Bacta Tank

    Ounee Ta

    Launching the Assault

    2x Revolution


    Interuppts 18

    2x Smoke Screen

    3x Bisth Shuffle/Desparate reach

    4x Out of Commision/Tranny Term.

    2x Signal

    Run Luke Run

    Waepon Lev

    Glancing Blow

    Courage of a Skywalker

    Control and Tunnel Vision

    Sorry about the mess/Blaster Prof.

    Houjix/Out of Nowhere '

    Strategy: '

    Okay Strategy is simple, first the name comes from the fact that this deck usually lets you at least once per tourney (and usually once per game) say "Okay my power is (random large number) yours is (random small number) your forfeit is zero TEE HEE (giggle like a schoolgirl)


    Firrst turn Pull both generals before you activate, then activate pull a DB deploy Crix if opponent gave you force, then pull a scout. If no force from opponent then deploy walex. Next turn you should deploy the other DB, and get someone there. Draw. By now you should have enough EPP’s to make a beatdown, so you activate enough to deploy them, and wait, if you need some cards still to make it work draw, but stop when you have enough to make a beatdown, you need a lot of force to deploy 3 or 4 EPP’s at once, and draw multiple weapon and battle destiny.


    Okay card Choices. 4 OOC/TT’s, yeah I know it’s overkill, but if you get rid of Visage it gives you time to set up, and you dont’ bleed profusly while it happens, plus the easy to recycle 5 helps a lot. 3 BS/DR Imperial Barrier is the bane of this deck, plus again it is an easy to recycle 5 Any other specific Card Questions D-Mail Me.


    Match-Ups


    BHBM- Use Epp Luke as a suicide guy until Vader comes down, Then just give him up. YOu should’nt lose too many battles, so this is not a bad match-up, play smart, consider starting WA/DODN instead of Strike Planning if you suspect Heavy SA, since you have enough CHeap guys in the deck you should get 1 opening hand. Watch out for Mara after their first turn, back up your DB’s.


    Scum-Hardest Match-up you both want to battle, your BS/DR’s should help you here, and just keep killing his guys.


    Ties-ITTL and get your ships out together ASAP. Use your Drain Site, and take over the Death Star for more, get out Aim High as well. Close game.


    Hunt Down-Easy Win. YOur EPP beats will kill everybody, and you don’t bleed from Visage. Don’t duel until you have good destiny stacked, and then use the dueling cards to win it for you.


    Okay this deck has gone to like 5 striaght tourneys and is about 20-3 It works well as long as you play smart, and wait for your opening. I am posting this mostly so I have a record of it, since I want to try and build something that will handle Scum better. Any comments will be appreciated, but D-mail specific Questions to me. I took the basic Idea of htis from someone on DeckTech here about a month ago, and just modified it to fit what I thought would do a little better.


    Garrett "Deadbody" Larson '

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