Deck ID: 15074
Author: jesse "i am lame" jenson
Title: BHBM is the shiznat
Side: Dark
Date Published: 2001-04-06
Description:
Starting: 1 Bring Him Before Me/Take Your Fathers Place 1 Insignificant Rebellion 1 Your Destiny 1 Death Star II: Throne Room 1 Prepared Defenses 1 Mobilization Points 1 Imperial Arrest Order ...Third Effect changes on situation... L
Rating:
2.0
Cards:
'
First of all this is a semi-fun, but meant to be tourney usable deck, I felt like a change.
The third effect you start with all depends on the type of deck your playing against, the
default effect is most likely Battle Order, it dosent really matter.
If your up against MWYHL or WYS start with Secret Plans, if playing EBO start Imperial
Decree.
Before you activate pull out Gall. Deploy Palpy to Endor DB, sure you may say
hes open for a beatdown and if youre the kind of person that is
cautious then put him at D2 DB, but I like to have a force drain on my second turn, also
you can pull Force Lightning to protect him, and you may even get Sim, Janus or a
Projective Telepathy in your hand.
The deck is simple, BEATDOWN, if your opponent is chicken @#$% just sit and drain at
all your locations, TK-422? No problem, Trample, Han-ish pancake.
Now you may be thinking Visage Of Palpy? Well here is why, first of all, I want to try
something intuitive, using the exact same deck for too long just gets boring. You use
Masterful Move to first pull the Holotable, then get out Visage and deploy it there like a
character, this will give you an almost gauranteed drain of 1 the rest of the game, you
may be thinking just 1 isnt much, but it will slowly but surely eat away at your
opponent. Also if your opponent gets sick of it, they may deploy Projection Of Luke
there, and battle to get rid of Visage, fine you have a good chance of winning that battle
and thats another card stacked under Insignificant Rebellion. Not only all that
but Visage is a great destiny, Well-Earned Command makes the drain at the Holotable 2
and it adds to destinies on Igar. If anybody says that this cant be done, since
Visage says deploy on Holotheatre or Conference Room, then you need to read the
Glossary under Dejarik Rules. NB in the end game you can increase your differencial by
one (not much, I know) by taking Visage back into hand from the Holotable, and using
Reactor Terminal.
Also very small tech - If you so require, at one stage in the game take Visage into hand
from the Holotable, use Janus to track you a nice healthy 7.
Do, Or Do Not/Wise Advice is no big issue, you just have to be careful with Sense &
Alter, only use them when it comes to the crunch and you absolutely have to.
Arica is cool because you place her at a site with Dr. Es gun, break cover and
take out a site, dont be dumb and do this at a site that has Luke, JK. You can,
however, have other people at the site, so when Arica breaks cover, she cant
be beaten down on, but that sort of defeats the purpose.
Three Vaders are enough for the deck, I always get them within time, and you
shouldnt rely on Vader, what if Luke, Rebel Scout gets to him?
Against major decks
MWYHL Gall is in here for that very deck, since it has a parsec of 9, you can deploy the
Hounds Tooth there, load it up, and move on out to Dagobah. There you will
find Yoda, the Jedi Master who instructed me... err, or maybe you would just prefer to
kick the little green elfs head in.
Profit Deploy Jade and Xizor there at the start, when your turn begins, deploy Palpy,
Jades Saber and take Force Lightning into hand, secure? I think so. Then get
everthing you have and crawl all over Tatooine. Beat down on those who stand in your
way.
EBO Start Imp. Decree and have a camp out on Hoth, beautiful Summer weather
isnt it?
WYS Start Secret Plans, and smuggle your goons around to take out their smugglers.
TIGIH There was never good in him and there never will be You beat on them, they
beat on you, tough, but the Darkside always has more power. '
Strategy: '
First of all this is a semi-fun, but meant to be tourney usable deck, I felt like a change.
The third effect you start with all depends on the type of deck your playing against, the
default effect is most likely Battle Order, it dosen’t really matter.
If your up against MWYHL or WYS start with Secret Plans, if playing EBO start Imperial
Decree.
Before you activate pull out Gall. Deploy Palpy to Endor DB, sure you may say
he’s open for a beatdown and if you’re the kind of person that is
cautious then put him at D*2 DB, but I like to have a force drain on my second turn, also
you can pull Force Lightning to protect him, and you may even get Sim, Janus or a
Projective Telepathy in your hand.
The deck is simple, BEATDOWN, if your opponent is chicken @#$% just sit and drain at
all your locations, TK-422? No problem, Trample, Han-ish pancake.
Now you may be thinking Visage Of Palpy? Well here is why, first of all, I want to try
something intuitive, using the exact same deck for too long just gets boring. You use
Masterful Move to first pull the Holotable, then get out Visage and deploy it there like a
character, this will give you an almost gauranteed drain of 1 the rest of the game, you
may be thinking just 1 isn’t much, but it will slowly but surely eat away at your
opponent. Also if your opponent gets sick of it, they may deploy Projection Of Luke
there, and battle to get rid of Visage, fine you have a good chance of winning that battle
and that’s another card stacked under Insignificant Rebellion. Not only all that
but Visage is a great destiny, Well-Earned Command makes the drain at the Holotable 2
and it adds to destinies on Igar. If anybody says that this can’t be done, since
Visage says deploy on Holotheatre or Conference Room, then you need to read the
Glossary under Dejarik Rules. NB in the end game you can increase your differencial by
one (not much, I know) by taking Visage back into hand from the Holotable, and using
Reactor Terminal.
Also very small tech - If you so require, at one stage in the game take Visage into hand
from the Holotable, use Janus to track you a nice healthy 7.
Do, Or Do Not/Wise Advice is no big issue, you just have to be careful with Sense &
Alter, only use them when it comes to the crunch and you absolutely have to.
Arica is cool because you place her at a site with Dr. E’s gun, break cover and
take out a site, don’t be dumb and do this at a site that has Luke, JK. You can,
however, have other people at the site, so when Arica breaks cover, she can’t
be beaten down on, but that sort of defeats the purpose.
Three Vader’s are enough for the deck, I always get them within time, and you
shouldn’t rely on Vader, what if Luke, Rebel Scout gets to him?
Against major decks
MWYHL Gall is in here for that very deck, since it has a parsec of 9, you can deploy the
Hound’s Tooth there, load it up, and move on out to Dagobah. There you will
find Yoda, the Jedi Master who instructed me... err, or maybe you would just prefer to
kick the little green elfs head in.
Profit Deploy Jade and Xizor there at the start, when your turn begins, deploy Palpy,
Jade’s Saber and take Force Lightning into hand, secure? I think so. Then get
everthing you have and crawl all over Tatooine. Beat down on those who stand in your
way.
EBO Start Imp. Decree and have a camp out on Hoth, beautiful Summer weather
isn’t it?
WYS Start Secret Plans, and smuggle your goons around to take out their smugglers.
TIGIH There was never good in him and there never will be You beat on them, they
beat on you, tough, but the Darkside always has more power. '