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Hardpressed

    Deck ID: 15139

    Author: Stephen "Texan" Beckham

    Title: Hardpressed

    Side: Dark

    Date Published: 2001-04-09

    Description:
    This is how Cloud City is going to be coming back in to the game since Hunt Down will be taking a great hit yet again after Tatooine

    Rating:
    4.5

    Cards:

    'Locations (8)

    Cloud City Upper Walkway

    Cloud City Incinerator Room

    Cloud City East Platform (docking bay)

    Cloud City Downtown Plaza

    Cloud City Port Town District

    Bespin

    Bespin Cloud City

    Death Star 2 Docking Bay


    Characters (18)

    Lord Vader

    Darth Vader, Dark Lord Of The Sith x2

    Grand Moff Tarkin x2

    Mara Jade, The Emperor’s Hand x2

    Emperor Palpatine x2

    Janus Greejatus

    Sim Aloo

    Grand Admiral Thrawn

    Admiral Chiraneau

    Prince Xizor

    Dengar with Blaster Carbine

    Boba Fett with Blaster

    IG-88 with Riot Gun

    Guri


    Starships (7)

    Executor

    Bossk in Hound’s Tooth

    Zuckuss in Mist Hunter

    Os-72-1 in Obsidian 1

    Os-72-2 in Obsidian 2

    Chimaera

    Avenger


    Interrupts (14)

    Evader & Monnok

    Force Lightning

    I Have You Now x2

    Imperial Command x2

    Masterful Move

    Tallon Roll & Dark Maneuvers

    Prepared Defenses

    Sniper & Dark Strike

    Twi’lek Advisor

    The Circle Is Now Complete

    You Are Beaten

    Jabba’s Through With You


    Effects (10)

    Crush The Rebellion

    Imperial Arrest Order

    Lateral Damage

    Mobilization Points

    Cloud City Occupation

    Dark Deal

    Search And Destroy

    Secret Plans

    Something Special Planned For Them

    Oppressive Enforcement & There Is No Try


    Weapons (2)

    Mara Jade’s Lightsaber

    Vader’s Lightsaber


    Objective (1)

    This Deal is Getting Worse All The Time/Pray I Don’t Alter It Anymore

    '

    Strategy: '

    *Update*

    ***********************************************************

    I have seem to made a mistake. I guess the Devastator would be better than the Avenger. Either way, just keep a good ability two Star Destroyer.

    The destiny in this deck is actually pretty decent. I have a decent amount of sixes and fives to cycle through. I really wish I had more, but it is hard in a battling character deck. Thanks


    The only real reason I had IAO was to pull the docking bay. With the new card, I can pull the Docking Bay and Incinerator room at the start of the game. How sweet can that be. I will probably even swap out Upper Walkerway or Downtown Plaza for the West Gallery. That way if I draw up an interior I still have two more to pull. I will definatly drop IAO for I’m Sorry. That will be oh so sweet.

    ***********************************************************


    Starting Cards

    The Deal Objective

    Port Town District or Downtown Plaza

    Secret Plans

    Prepared Defences

    Imperial Arrest Order

    Mobilization Points

    Crush the Rebellion


    With the coming of everything that can kill Hunt Down, I decided to try something new. The on coming of docking bay activation denial is coming with the new spoilers I read so I don’t know how that will affect the game except my hunt down is going to be crap for awhile. Eventually I am going to take out Death Star 2 docking bay and then Imperial Arrest Order. I love mobile sites because you cannot Projection of Skywalker them and Crush makes them extremely protected. Unless you are playing a Jedi Test 1 deck you can easily drain the opponent out fast. If they do get across Menace Fades or Test 1, do not give up on the game. Drains are still going to be huge and your power bonus is enough to take out just about anyone.


    This deck is going to be done fast. You do not have a huge character base but you have enough to get your CCO and DD out on the table. Vader and Palpatine are just wrecking forces when coupled with I Have You Now. Jedis will take a serious beating. Hopefully you can get the aliens to the port down district, Vader and Tarkin to the Downtown plaza and the Emperor and crew elsewhere. This will be your best advantage. This deck is extremely battle oriented. I Have You Now, Jabba’s Through with You will add the extra destinies you need and You Are Beaten and Force Lightning will help you exclude some characters. Space is something you need to keep strong also. Get to OS guys into the cloud sector and let them sit there. If Dash or the Super Falcon comes to visit you Tallon Roll them and they are going to be gone. If you are not sure if it will work, lateral damage them first, then rid yourself of the nuisance. Command for Thrawn and Chiranue fast because they will hold the system and drain for even more. That is two destiny when they are on preferably Chimaera or Avenger or Executor.


    Hopefully, with Search and Destroy, the lightside will come after you with maybe Obi. That will be sweet because you can make Obi go gone. People have not seen this one coming either. Sniper the rest of them and keep them losing to the CCO and Search and destroy. What if they play Honor of the Jedi? You just cover three sites and laugh at them. You have the ultimate retrieval protection since you can start Secret Plans and have the option of starting Something Special Planned for Them. Make sure you pull Evader & Monnok fast to hit them hard when the draw up too much.


    Card Explanations

    Cloud City Incinerator Room – Force retrieval. Get Guri (great forfeit fodder) and IG-88 back. I had 4-Lom in here but he got cut. Let me know what to take out for him if you see him needed.

    Force Lightning - Great for tracking and when you track something else it is great character removal.

    I Have You Now & Jabbas Through With You – Because extra destinies are the coolest.

    Imperial Command – To get Thrawn and Chiranue out to establish your hold on Bespin

    Masterful Move – Good for cycling six and Savrip is making a comeback.

    Tallon Roll & Dark Maneuvers – Rid yourself of the pesky starships that can straight demolish you.

    The Circle Is Now Complete – Not going to be seen by opponent, it is a six and you can remove Obi from the game.

    Lateral Damage – Great space protection and Tallon Roll in case.


    Deck Explanations

    VS WYS

    Play your own game. They want to keep Tatooine, you want to keep Bespin. However, with Cloud City Occupation and your sits, you will drain for more than them. They will be forced to come after you. Keep Guri around, try not to lose her. Use your Jabba’s Through to add destinies because these decks will get eaten up eventually. If they give up Tatooine to come for you, deploy to Tatooine, cancel Celebration and move over to Bespin.

    VS Mains

    Sit and drain. Once they come to you, try to remove as many as you can with choking and multiple destinies. Play your game here again. Wait for them to come and circle obi and beat the hell out of the other mains. All the space you will see is super falcon, dash and Home One. Anyone of those is Zuckuss bait and the other will be lateral damage bait. You will have to track the sixes and fives in this game or you will never have the destiny to do anything. Try and stay in the groups mentioned earlier in the strategy for best results. That way you get the power and extra destinies you need. SSPFT will be the first thing you need to pull out.

    VS Space Swarm.

    This may pose a threat. Organized Attack is one of the banes of this deck, but I still would rather have Dengar on the ground. Zuckuss will help out immensely and just keep a command in hand to add that extra destiny. Once they start drawing up monnok used them and keep their hand down to a decent size. I would say monnok lost them but it will only be a one shot thing if you do. Extra destinies will win you the game.

    VS Scouts

    This is the only game I suggest playing their game. Drain for drain, once they get Fades out you are going to be down. Send a small force like choke Vader and Tarkin down to take them out. Fortunately you can chocke them easily and they usually don’t get too many extra destinies so Tarkin will tear them apart. Keep draining on cloud city and take out their little groups. If it is TIGIH, without Luke, they are going to be hurting bad.

    '

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