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This Deal Sucks I’m going home

    Deck ID: 15173

    Author: Andy "santaandy" Gegg

    Title: This Deal Sucks I’m going home

    Side: Dark

    Date Published: 2001-04-10

    Description:
    This is a Dark Deal Objective deck from my unique viewpoint. No Dark Deal or Cloud City, because I have found that it is just too hard to get AND keep. So, I went with Star Destroyers, CCO, SSPFT, and the like. Please review before my state tourney Sat

    Rating:
    3.5

    Cards:

    'Starting (7)


    This Deal

    CC Lower Corridor

    Secret Plans

    Prepared Defenses

    Crush

    IAO

    MOB Points


    Characters (20)


    Chokey-man (DVDLOTS)

    2 EPP Vader

    GMT

    Mara Jade

    Arica

    Sim Jim

    Captain Sparkli

    Lt. Cmdr. Ardan

    Xizor

    Guri

    Snoova

    Jodo Kast

    IG88 with Gun

    4LOM with Big Gun

    Thrawn

    Adm. Piett

    Adm. Chiraneau

    Adm. Ozzel

    Captain Godhert


    Weapons (2)


    Mara’s LS

    Vibro Ax


    Capital Starships (6)


    Executor

    Chimaera

    Devastator

    Dominator

    Visage

    Accuser


    Starfighters (5)


    Fett in Jet

    Bossk in Bus

    Dengar in Ninja Car

    Zuckuss in Really Strange Looking Flying Thingy

    Stinger


    Admiral’s Orders (1)


    We’re in Attack Position Now


    Locations (6)


    Bespin

    CC DB

    DS2 DB

    Exe DB

    CC Upper Walkway

    CC Incinerator


    Interrupts (8)


    Imperial Command

    2 Barrier

    2 Control/Set for Stun

    DF/Hutt Smooch

    Ommni Box/It’s Worse

    Point Man


    Effects (5)


    CCO

    SSPFT

    I Had No Choice

    Lateral Damage

    No Bargain '

    Strategy: '

    ***UPDATE*** No Bargain should be No Escape.


    First off, I would like to say I am having difficulty with making thiis deck stronger and faster. It is not bad as it is, but it needs help. I do not want to use Deal or CC, because it is a waste of time in my opinion. Too many things to worry about. Especially with Starfighters. Please review honestly and fairly, but don’t be an ass. I appreciate all comments, and here is my email if you want it


    andy@jcn1.com


    NOTE I will have access to only 1 more Imperial Command, although I know more are needed. )


    Basically, just pull DBs for extra activation. Plenty of low deploy characters for this, just dump 2 or 3 and go on to the next one. I usually pull Exe Db first, so they can’t move to your site. Usually this will hold them off until you get reinforcements. Then, pull CCDB last, and start flooding Cloud City. I usually pull CCO over Bespin first, since playing QMC means I won’t need Bespin. Then, just draw and play/react as normal. I like the DBs because you can put all your starfighters there and wait for a gankin’. Plus, you can sit Guri or Stinger there and wait for the other. I have some cool stuff in here like


    Arica - if Mara dies, you have your own Boushh.


    Sparkli - this little fluff can get you placves where no bad guy has gone before. And he launders thier force.


    Lt. Cmdr. Ardan - Destiny 3, pulled by Piett, and draws by himself. Best damn non-pilot non-trooper scrub in the game.


    Captain Godhert - Adds 1 to Armor and Hyperspeed of your SD, and is Destiny 3. Cool


    Lower Corridor Perfect for Mara and EPP Vader.


    DS2/Exe DB Free moving, and Exe keeps ’em from comin’ for ya.


    Incinerator Lose Guri? No Problem. Retrieve her.


    Point Man

    Scramble? Denied.

    Asteroid Sanctu-gay-ry? Denied.

    You get the idea.


    SSPFT Good everywhere, like Visa.


    I Had No Choice Cancels Dash, Han, and Lando. Plus you can pay them to leave.


    No Bargain CCO just got better. No Bargain kills HOT Jedi for Effects, too.


    I really think that’s about it for the strategy. As far as certain decktypes, I would just react to them normally. With stuff like EBO and HB Space, stay at Bespin, and put your characters down on the CC. Once Executor comes out to play, if you aren’t under X Wing assault, move it to Hoth, and use your DBs and shuttling to enforce the Imperial Decree. With heavy character decks, wait on the DBs to make sure you don’t get beat down, then invade CC. Against drain decks, get to CC fast to cause some CCO damage. If you can hold on, it’s almost like a Visage for them. Against ground battle decks, stay on the DBs, and then go for CC. Put your starfighters at CC if it’s on table for the extra power. Agains space battle decks, use your DBs for activation and pilot shuffling, and keep to Bespin. If I missed anything, let me know, and I’ll update it. I can’t really think of anything else, so just let me know what you think and help me if you can. Thanks


    Andy '

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