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Split Manipulator

    Deck ID: 152

    Author: Ryan "XjedeyeX" Fojtik

    Title: Split Manipulator

    Side: Dark

    Date Published: 1999-08-19

    Description:
    This deck plain and simple tries to outgenerate and disrupt the opponent while maintaining the ability to battle effectively everywhere.. the large number of recycling interrupts and characters give it a lot of flexibility and the ability to start differe

    Rating:
    4.0

    Cards:

    'Start (3)
    TatooineJabbas Palace
    Combat Readiness
    Jabbas PalaceAudience Chamber

    Locations(7)
    JPDungeon
    JPEntrance Cavern
    TatJundland Waste
    TatLars' Moisture Farm
    Kashyyk
    Kiffex
    Endor

    Creatures (1)
    Bubo

    Characters (16)
    Darth Vader, Dark Lord of the Sith
    Darth Vader w/Lightsaber x2
    Grand Moff Tarkin x2
    EPP Boba Fett
    Jabba The Hutt
    Brangus Glee
    Zuckuss
    Myoom Onith x2
    DS612
    DS613
    DS614
    Gailid
    Admiral Ozzel

    Starships (6)
    Death Squadron Star Destoryer x3
    Executor
    Devestator
    Bossk in Hounds Tooth

    Vehicles (3)
    Blizzard 2
    Tempest 1
    Blizzard 1

    Effects (9)
    Come Here You Big Coward
    Imperial Decree
    Secret Plans
    Battle Order
    Prescence of the Force
    Therell Be Hell to Pay x2
    Expand the Empire
    Surprise

    Interrupts(15)
    3 Monnok
    4 Alter
    6 Scanning Crew
    Twi Lek Advisor
    Always Thinking With Your Stomach

    '

    Strategy: '

    This is a very interesting Combat Readiness manipulator deck. It splits space and ground vehicle-wise, and goes for immunity to attrition to help make up for its lower character count. It has the ability to alter early in the game, and against non-nudj revos, can instead start JP expand for the added force generation. Since it sports both starting interrupts, it can go with any of the other necessary starts agasint specific decktypes (ie, start battle order against ops, start secret plans against rescue the princess, etc.).. And against those decks, it still has the Jabbas Palace gametext to pull a site every turn to increase the force generation.. with the large force generation, the drain sites come out early, and with the manipulation, the LS mains dont hit the table until at least the midgame, if not later.. and if they do manage to come down, youll be able to see the beatdown coming, and either prevent it with manipulation +deploy, or ATWYS their mains out of existence.. Surprise is in there for a retreival engine, the idea is to paste some people for a few extra cards back per game, and add to the force loss when they play the small stacks of characters that tend to come out against manipulation.. all in all this is a well rounded deck that takes some skill to play, but is worth the trouble.. '

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